/* * Copyright (C) 2016 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import QtQuick 2.4 Image { id: root property color color readonly property string fragColorShader: " varying highp vec2 qt_TexCoord0; uniform sampler2D source; uniform lowp vec4 color; uniform lowp float qt_Opacity; void main() { lowp vec4 sourceColor = texture2D(source, qt_TexCoord0); gl_FragColor = color * sourceColor.a * qt_Opacity; } " fillMode: Image.PreserveAspectFit height: sourceSize.height ShaderEffect { readonly property color color: root.color readonly property Image source: parent height: source.height; width: source.width fragmentShader: fragColorShader } }