/* * Copyright (C) 2016 Canonical, Ltd. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License version 3, as published by * the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranties of MERCHANTABILITY, * SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include "InputDispatcherFilter.h" #include "MousePointer.h" #include #include #include #include #include #include #include InputDispatcherFilter *InputDispatcherFilter::instance() { static InputDispatcherFilter filter; return &filter; } InputDispatcherFilter::InputDispatcherFilter(QObject *parent) : QObject(parent) , m_pushing(false) { QPlatformNativeInterface *ni = QGuiApplication::platformNativeInterface(); m_inputDispatcher = static_cast(ni->nativeResourceForIntegration("InputDispatcher")); if (m_inputDispatcher) { m_inputDispatcher->installEventFilter(this); } } void InputDispatcherFilter::registerPointer(MousePointer *pointer) { // allow first registered pointer to be visible. m_pointers.insert(pointer); } void InputDispatcherFilter::unregisterPointer(MousePointer *pointer) { m_pointers.remove(pointer); } bool InputDispatcherFilter::eventFilter(QObject *o, QEvent *e) { if (o != m_inputDispatcher) return false; switch (e->type()) { case QEvent::MouseMove: case QEvent::MouseButtonPress: case QEvent::MouseButtonRelease: { // if we don't have any pointers, filter all mouse events. auto pointer = currentPointer(); if (!pointer) return true; QMouseEvent* me = static_cast(e); // Local position gives relative change of mouse pointer. QPointF movement = me->localPos(); // Adjust the position QPointF oldPos = pointer->window()->geometry().topLeft() + pointer->position(); QPointF newPos = adjustedPositionForMovement(oldPos, movement); QScreen* currentScreen = screenAt(newPos); if (currentScreen) { QRect screenRect = currentScreen->geometry(); qreal newX = (oldPos + movement).x(); qreal newY = (oldPos + movement).y(); if (newX <= screenRect.left() && newY < screenRect.top() + pointer->topBoundaryOffset()) { // top left corner const auto distance = qSqrt(qPow(newX, 2) + qPow(newY- screenRect.top() - pointer->topBoundaryOffset(), 2)); Q_EMIT pushedTopLeftCorner(currentScreen, qAbs(distance), me->buttons()); m_pushing = true; } else if (newX >= screenRect.right()-1 && newY < screenRect.top() + pointer->topBoundaryOffset()) { // top right corner const auto distance = qSqrt(qPow(newX-screenRect.right(), 2) + qPow(newY - screenRect.top() - pointer->topBoundaryOffset(), 2)); Q_EMIT pushedTopRightCorner(currentScreen, qAbs(distance), me->buttons()); m_pushing = true; } else if (newX < 0 && newY >= screenRect.bottom()-1) { // bottom left corner const auto distance = qSqrt(qPow(newX, 2) + qPow(newY-screenRect.bottom(), 2)); Q_EMIT pushedBottomLeftCorner(currentScreen, qAbs(distance), me->buttons()); m_pushing = true; } else if (newX >= screenRect.right()-1 && newY >= screenRect.bottom()-1) { // bottom right corner const auto distance = qSqrt(qPow(newX-screenRect.right(), 2) + qPow(newY-screenRect.bottom(), 2)); Q_EMIT pushedBottomRightCorner(currentScreen, qAbs(distance), me->buttons()); m_pushing = true; } else if (newX < screenRect.left()) { // left edge Q_EMIT pushedLeftBoundary(currentScreen, qAbs(newX), me->buttons()); m_pushing = true; } else if (newX >= screenRect.right()) { // right edge Q_EMIT pushedRightBoundary(currentScreen, newX - (screenRect.right() - 1), me->buttons()); m_pushing = true; } else if (newY < screenRect.top() + pointer->topBoundaryOffset()) { // top edge Q_EMIT pushedTopBoundary(currentScreen, qAbs(newY - screenRect.top() - pointer->topBoundaryOffset()), me->buttons()); m_pushing = true; } else if (Q_LIKELY(newX > 0 && newX < screenRect.right()-1 && newY > 0 && newY < screenRect.bottom()-1)) { // normal pos, not pushing if (m_pushing) { Q_EMIT pushStopped(currentScreen); m_pushing = false; } } } // Send the event QMouseEvent eCopy(me->type(), me->localPos(), newPos, me->button(), me->buttons(), me->modifiers()); eCopy.setTimestamp(me->timestamp()); o->event(&eCopy); return true; } default: break; } return false; } QPointF InputDispatcherFilter::adjustedPositionForMovement(const QPointF &pt, const QPointF &movement) const { QPointF adjusted = pt + movement; auto screen = screenAt(adjusted); // first check if our move was to a screen with an enabled pointer. if (screen) { return adjusted; } else if ((screen = screenAt(pt))) { // then check if our old position was valid QRectF screenBounds = screen->geometry(); // bound the new position to the old screen geometry adjusted.rx() = qMax(screenBounds.left(), qMin(adjusted.x(), screenBounds.right()-1)); adjusted.ry() = qMax(screenBounds.top(), qMin(adjusted.y(), screenBounds.bottom()-1)); } else { auto screens = QGuiApplication::screens(); // center of first screen with a pointer. Q_FOREACH(QScreen* screen, screens) { Q_FOREACH(MousePointer* pointer, m_pointers) { if (pointer->isEnabled() && pointer->screen() == screen) { return screen->geometry().center(); } } } } return adjusted; } QScreen *InputDispatcherFilter::screenAt(const QPointF &pt) const { Q_FOREACH(MousePointer* pointer, m_pointers) { if (!pointer->isEnabled()) continue; QScreen* screen = pointer->screen(); if (screen && screen->geometry().contains(pt.toPoint())) return screen; } return nullptr; } MousePointer *InputDispatcherFilter::currentPointer() const { Q_FOREACH(MousePointer* pointer, m_pointers) { if (!pointer->isEnabled()) continue; return pointer; } return nullptr; }