/* * Copyright 201, 2015 Canonical Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Authors: * Michael Zanetti */ #ifndef QUICKLISTMODEL_H #define QUICKLISTMODEL_H #include "quicklistentry.h" #include using namespace unity::shell::launcher; class QuickListModel: public QuickListModelInterface { Q_OBJECT public: explicit QuickListModel(QObject *parent = 0); ~QuickListModel(); void appendAction(const QuickListEntry &entry); void insertAction(const QuickListEntry &entry, int index); /** * @brief Update an existing action * @param entry The new, updated entry * * This will only do something if entry.actionId is found in the model. * To add a new entry, use appendAction(). */ void updateAction(const QuickListEntry &entry); void removeAction(const QuickListEntry &entry); QuickListEntry get(int index) const; int rowCount(const QModelIndex &parent = QModelIndex()) const override; QVariant data(const QModelIndex &index, int role) const override; private: QList m_list; }; #endif // QUICKLISTMODEL_H