/* * Copyright (C) 2015 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef UNITYUTIL_TIMER_H #define UNITYUTIL_TIMER_H #include "ElapsedTimer.h" #include #include #include namespace UnityUtil { /** Defines an interface for a Timer. Useful for tests. */ class AbstractTimer : public QObject { Q_OBJECT public: AbstractTimer(QObject *parent) : QObject(parent) {} virtual int interval() const = 0; virtual void setInterval(int msecs) = 0; virtual void start() = 0; virtual void stop() = 0; virtual bool isRunning() const = 0; virtual bool isSingleShot() const = 0; virtual void setSingleShot(bool value) = 0; Q_SIGNALS: void timeout(); }; /** A QTimer wrapper */ class Timer : public AbstractTimer { Q_OBJECT public: Timer(QObject *parent = nullptr); int interval() const override; void setInterval(int msecs) override; void start() override; void stop() override; bool isRunning() const override; bool isSingleShot() const override; void setSingleShot(bool value) override; private: QTimer m_timer; }; class AbstractTimerFactory { public: virtual ~AbstractTimerFactory() {} virtual AbstractTimer *create(QObject *parent = nullptr) = 0; }; class TimerFactory : public AbstractTimerFactory { public: AbstractTimer *create(QObject *parent = nullptr) override { return new Timer(parent); } }; } // namespace UnityUtil #endif // UNITYUTIL_TIMER_H