/*
* Copyright (C) 2015 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef UNITYUTIL_TIMER_H
#define UNITYUTIL_TIMER_H
#include "ElapsedTimer.h"
#include
#include
#include
namespace UnityUtil {
/** Defines an interface for a Timer. Useful for tests. */
class AbstractTimer : public QObject
{
Q_OBJECT
public:
AbstractTimer(QObject *parent) : QObject(parent) {}
virtual int interval() const = 0;
virtual void setInterval(int msecs) = 0;
virtual void start() = 0;
virtual void stop() = 0;
virtual bool isRunning() const = 0;
virtual bool isSingleShot() const = 0;
virtual void setSingleShot(bool value) = 0;
Q_SIGNALS:
void timeout();
};
/** A QTimer wrapper */
class Timer : public AbstractTimer
{
Q_OBJECT
public:
Timer(QObject *parent = nullptr);
int interval() const override;
void setInterval(int msecs) override;
void start() override;
void stop() override;
bool isRunning() const override;
bool isSingleShot() const override;
void setSingleShot(bool value) override;
private:
QTimer m_timer;
};
class AbstractTimerFactory
{
public:
virtual ~AbstractTimerFactory() {}
virtual AbstractTimer *create(QObject *parent = nullptr) = 0;
};
class TimerFactory : public AbstractTimerFactory
{
public:
AbstractTimer *create(QObject *parent = nullptr) override { return new Timer(parent); }
};
} // namespace UnityUtil
#endif // UNITYUTIL_TIMER_H