/* * Copyright (C) 2015 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "ShellApplication.h" // Qt #include #include #include #include #include // libandroid-properties #include // local #include #include "CachingNetworkManagerFactory.h" #include "UnityCommandLineParser.h" #include "DebuggingController.h" ShellApplication::ShellApplication(int & argc, char ** argv, bool isMirServer) : QGuiApplication(argc, argv) { setApplicationName(QStringLiteral("unity8")); setOrganizationName(QStringLiteral("Canonical")); connect(this, &QGuiApplication::screenAdded, this, &ShellApplication::onScreenAdded); setupQmlEngine(isMirServer); UnityCommandLineParser parser(*this); if (!parser.deviceName().isEmpty()) { m_deviceName = parser.deviceName(); } else { char buffer[200]; property_get("ro.product.device", buffer /* value */, "desktop" /* default_value*/); m_deviceName = QString(buffer); } m_qmlArgs.setDeviceName(m_deviceName); m_qmlArgs.setMode(parser.mode()); // The testability driver is only loaded by QApplication but not by QGuiApplication. // However, QApplication depends on QWidget which would add some unneeded overhead => Let's load the testability driver on our own. if (parser.hasTestability() || getenv("QT_LOAD_TESTABILITY")) { QLibrary testLib(QStringLiteral("qttestability")); if (testLib.load()) { typedef void (*TasInitialize)(void); TasInitialize initFunction = (TasInitialize)testLib.resolve("qt_testability_init"); if (initFunction) { initFunction(); } else { qCritical("Library qttestability resolve failed!"); } } else { qCritical("Library qttestability load failed!"); } } bindtextdomain("unity8", translationDirectory().toUtf8().data()); textdomain("unity8"); QScopedPointer gSettings(new QGSettings("com.canonical.Unity8")); gSettings->reset(QStringLiteral("alwaysShowOsk")); m_shellView = new ShellView(m_qmlEngine, &m_qmlArgs); if (parser.windowGeometry().isValid()) { m_shellView->setWidth(parser.windowGeometry().width()); m_shellView->setHeight(parser.windowGeometry().height()); } if (parser.hasFrameless()) { m_shellView->setFlags(Qt::FramelessWindowHint); } #ifdef UNITY8_ENABLE_TOUCH_EMULATION // You will need this if you want to interact with touch-only components using a mouse // Needed only when manually testing on a desktop. if (parser.hasMouseToTouch()) { m_mouseTouchAdaptor = MouseTouchAdaptor::instance(); } #endif new DebuggingController(this); // Some hard-coded policy for now. // NB: We don't support more than two screens at the moment // // TODO: Support an arbitrary number of screens and different policies // (eg cloned desktop, several desktops, etc) if (isMirServer && screens().count() == 2) { m_shellView->setScreen(screens().at(1)); m_qmlArgs.setDeviceName(QStringLiteral("desktop")); m_secondaryWindow = new SecondaryWindow(m_qmlEngine); m_secondaryWindow->setScreen(screens().at(0)); // QWindow::showFullScreen() also calls QWindow::requestActivate() and we don't want that! m_secondaryWindow->setWindowState(Qt::WindowFullScreen); m_secondaryWindow->setVisible(true); } if (parser.mode().compare("greeter") == 0) { QSize primaryScreenSize = this->primaryScreen()->size(); m_shellView->setHeight(primaryScreenSize.height()); m_shellView->setWidth(primaryScreenSize.width()); m_shellView->show(); m_shellView->requestActivate(); if (!QProcess::startDetached("initctl emit --no-wait unity8-greeter-started")) { qDebug() << "Unable to send unity8-greeter-started event to Upstart"; } } else if (isMirServer || parser.hasFullscreen()) { m_shellView->showFullScreen(); } else { m_shellView->show(); } } ShellApplication::~ShellApplication() { destroyResources(); } void ShellApplication::destroyResources() { // Deletion order is important. Don't use QScopedPointers and the like // Otherwise the process will hang on shutdown (bug somewhere I guess). delete m_shellView; m_shellView = nullptr; delete m_secondaryWindow; m_secondaryWindow = nullptr; #ifdef UNITY8_ENABLE_TOUCH_EMULATION delete m_mouseTouchAdaptor; m_mouseTouchAdaptor = nullptr; #endif delete m_qmlEngine; m_qmlEngine = nullptr; } void ShellApplication::setupQmlEngine(bool isMirServer) { m_qmlEngine = new QQmlEngine(this); m_qmlEngine->setBaseUrl(QUrl::fromLocalFile(::qmlDirectory())); prependImportPaths(m_qmlEngine, ::overrideImportPaths()); if (!isMirServer) { prependImportPaths(m_qmlEngine, ::nonMirImportPaths()); } appendImportPaths(m_qmlEngine, ::fallbackImportPaths()); m_qmlEngine->setNetworkAccessManagerFactory(new CachingNetworkManagerFactory); QObject::connect(m_qmlEngine, &QQmlEngine::quit, this, &QGuiApplication::quit); } void ShellApplication::onScreenAdded(QScreen * /*screen*/) { // TODO: Support an arbitrary number of screens and different policies // (eg cloned desktop, several desktops, etc) if (screens().count() == 2) { m_shellView->setScreen(screens().at(1)); m_qmlArgs.setDeviceName(QStringLiteral("desktop")); // Changing the QScreen where a QWindow is drawn makes it also lose focus (besides having // its backing QPlatformWindow recreated). So lets refocus it. m_shellView->requestActivate(); // QWindow::destroy() is called when it changes between screens. We have to manually make it visible again // This bug is supposedly fixed in Qt 5.5.1, although I can still reproduce it there. :-/ m_shellView->setVisible(true); m_secondaryWindow = new SecondaryWindow(m_qmlEngine); m_secondaryWindow->setScreen(screens().at(0)); // QWindow::showFullScreen() also calls QWindow::requestActivate() and we don't want that! m_secondaryWindow->setWindowState(Qt::WindowFullScreen); m_secondaryWindow->setVisible(true); } } void ShellApplication::onScreenAboutToBeRemoved(QScreen *screen) { // TODO: Support an arbitrary number of screens and different policies // (eg cloned desktop, several desktops, etc) if (screen == m_shellView->screen()) { const QList allScreens = screens(); Q_ASSERT(allScreens.count() > 1); Q_ASSERT(allScreens.at(0) != screen); Q_ASSERT(m_secondaryWindow); delete m_secondaryWindow; m_secondaryWindow = nullptr; m_shellView->setScreen(allScreens.first()); m_qmlArgs.setDeviceName(m_deviceName); // Changing the QScreen where a QWindow is drawn makes it also lose focus (besides having // its backing QPlatformWindow recreated). So lets refocus it. m_shellView->requestActivate(); // QWindow::destroy() is called when it changes between screens. We have to manually make it visible again // This bug is supposedly fixed in Qt 5.5.1, although I can still reproduce it there. :-/ m_shellView->setVisible(true); } }