/* * Copyright (C) 2012, 2013, 2015 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "plugin.h" #include "testutil.h" #ifdef UNITY8_ENABLE_TOUCH_EMULATION #include #endif #include "TouchEventSequenceWrapper.h" #include namespace { QObject *testutil_provider(QQmlEngine* /* engine */, QJSEngine* /* scriptEngine */) { return new TestUtil(); } #ifdef UNITY8_ENABLE_TOUCH_EMULATION QObject *getMouseTouchAdaptorQMLSingleton(QQmlEngine* /* engine */, QJSEngine* /* scriptEngine */) { return MouseTouchAdaptor::instance(); } #endif } // anonymous namespace void UnityTestPlugin::registerTypes(const char *uri) { Q_ASSERT(QLatin1String(uri) == QLatin1String("Unity.Test")); // @uri Unity.Test qmlRegisterSingletonType(uri, 0, 1, "Util", testutil_provider); qmlRegisterUncreatableType(uri, 0, 1, "TouchEventSequence", "You cannot directly create a TouchEventSequence object."); #ifdef UNITY8_ENABLE_TOUCH_EMULATION // Ensure the instance gets created MouseTouchAdaptor::instance(); qmlRegisterSingletonType(uri, 0, 1, "MouseTouchAdaptor", getMouseTouchAdaptorQMLSingleton); #endif }