/*
* Copyright (C) 2012, 2013, 2015 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "plugin.h"
#include "testutil.h"
#ifdef UNITY8_ENABLE_TOUCH_EMULATION
#include
#endif
#include "TouchEventSequenceWrapper.h"
#include
namespace {
QObject *testutil_provider(QQmlEngine* /* engine */, QJSEngine* /* scriptEngine */)
{
return new TestUtil();
}
#ifdef UNITY8_ENABLE_TOUCH_EMULATION
QObject *getMouseTouchAdaptorQMLSingleton(QQmlEngine* /* engine */, QJSEngine* /* scriptEngine */)
{
return MouseTouchAdaptor::instance();
}
#endif
} // anonymous namespace
void UnityTestPlugin::registerTypes(const char *uri)
{
Q_ASSERT(QLatin1String(uri) == QLatin1String("Unity.Test"));
// @uri Unity.Test
qmlRegisterSingletonType(uri, 0, 1, "Util", testutil_provider);
qmlRegisterUncreatableType(uri, 0, 1, "TouchEventSequence",
"You cannot directly create a TouchEventSequence object.");
#ifdef UNITY8_ENABLE_TOUCH_EMULATION
// Ensure the instance gets created
MouseTouchAdaptor::instance();
qmlRegisterSingletonType(uri, 0, 1, "MouseTouchAdaptor",
getMouseTouchAdaptorQMLSingleton);
#endif
}