/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* Authors:
* Michael Zanetti
*/
#include "launcheritem.h"
#include "quicklistmodel.h"
#include
LauncherItem::LauncherItem(const QString &appId, const QString &name, const QString &icon, QObject *parent) :
LauncherItemInterface(parent),
m_appId(appId),
m_name(name),
m_icon(icon),
m_pinned(false),
m_running(false),
m_recent(false),
m_progress(-1),
m_count(0),
m_countVisible(false),
m_focused(false),
m_quickList(new QuickListModel(this))
{
QuickListEntry nameAction;
nameAction.setActionId("launch_item");
nameAction.setText(m_name);
m_quickList->appendAction(nameAction);
QuickListEntry pinningAction;
pinningAction.setActionId("pin_item");
pinningAction.setText(gettext("Pin shortcut"));
m_quickList->appendAction(pinningAction);
}
QString LauncherItem::appId() const
{
return m_appId;
}
QString LauncherItem::name() const
{
return m_name;
}
void LauncherItem::setName(const QString &name)
{
if (m_name != name) {
m_name = name;
QuickListEntry entry;
entry.setActionId("launch_item");
entry.setText(m_name);
m_quickList->updateAction(entry);
Q_EMIT nameChanged(name);
}
}
QString LauncherItem::icon() const
{
return m_icon;
}
void LauncherItem::setIcon(const QString &icon)
{
if (m_icon != icon) {
m_icon = icon;
Q_EMIT iconChanged(icon);
}
}
bool LauncherItem::pinned() const
{
return m_pinned;
}
void LauncherItem::setPinned(bool pinned)
{
if (m_pinned != pinned) {
m_pinned = pinned;
Q_EMIT pinnedChanged(pinned);
}
// Even if pinned status didn't change, we want to update text in case
// the locale has changed since we last set pinned status.
QuickListEntry entry;
entry.setActionId("pin_item");
entry.setText(pinned ? gettext("Unpin shortcut") : gettext("Pin shortcut"));
m_quickList->updateAction(entry);
}
bool LauncherItem::running() const
{
return m_running;
}
void LauncherItem::setRunning(bool running)
{
if (m_running != running) {
m_running = running;
Q_EMIT runningChanged(running);
}
}
bool LauncherItem::recent() const
{
return m_recent;
}
void LauncherItem::setRecent(bool recent)
{
if (m_recent != recent) {
m_recent = recent;
Q_EMIT recentChanged(recent);
}
}
int LauncherItem::progress() const
{
return m_progress;
}
void LauncherItem::setProgress(int progress)
{
if (m_progress != progress) {
m_progress = progress;
Q_EMIT progressChanged(progress);
}
}
int LauncherItem::count() const
{
return m_count;
}
void LauncherItem::setCount(int count)
{
if (m_count != count) {
m_count = count;
Q_EMIT countChanged(count);
}
}
bool LauncherItem::countVisible() const
{
return m_countVisible;
}
void LauncherItem::setCountVisible(bool countVisible)
{
if (m_countVisible != countVisible) {
m_countVisible = countVisible;
Q_EMIT countVisibleChanged(countVisible);
}
}
bool LauncherItem::focused() const
{
return m_focused;
}
void LauncherItem::setFocused(bool focused)
{
if (m_focused != focused) {
m_focused = focused;
Q_EMIT focusedChanged(focused);
}
}
unity::shell::launcher::QuickListModelInterface *LauncherItem::quickList() const
{
return m_quickList;
}