/* * Copyright (C) 2016 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import QtQuick 2.4 import QtQuick.Layouts 1.1 import Ubuntu.Components 1.3 import Unity.Session 0.1 import QtQuick.Window 2.2 import "Components" Item { id: root // For testing property var screen: Screen property var orientationLock: OrientationLock DeviceConfiguration { id: deviceConfiguration name: applicationArguments.deviceName } Item { id: contentContainer objectName: "contentContainer" anchors.centerIn: parent height: rotation == 90 || rotation == 270 ? parent.width : parent.height width: rotation == 90 || rotation == 270 ? parent.height : parent.width property int savedOrientation: deviceConfiguration.primaryOrientation == deviceConfiguration.useNativeOrientation ? (root.width > root.height ? Qt.LandscapeOrientation : Qt.PortraitOrientation) : deviceConfiguration.primaryOrientation rotation: { var usedOrientation = root.screen.orientation; if (root.orientationLock.enabled) { usedOrientation = savedOrientation; } savedOrientation = usedOrientation; switch (usedOrientation) { case Qt.PortraitOrientation: return 0; case Qt.LandscapeOrientation: return 270; case Qt.InvertedPortraitOrientation: return 180; case Qt.InvertedLandscapeOrientation: return 90; } return 0; } transformOrigin: Item.Center Rectangle { anchors.fill: parent color: UbuntuColors.jet } VirtualTouchPad { objectName: "virtualTouchPad" anchors.fill: parent } } }