/*
* Copyright (C) 2013, 2014, 2015 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef FAKE_SCOPE_H
#define FAKE_SCOPE_H
#include
#include "fake_categories.h"
#include "fake_previewmodel.h"
#include
class Filters;
class Scopes;
class FakeOptionSelectorFilter;
class Scope : public unity::shell::scopes::ScopeInterface
{
Q_OBJECT
public:
Scope(Scopes* parent = 0);
Scope(QString const& id, QString const& name, bool favorite, Scopes* parent = 0, int categories = 20, bool returnNullPreview = false, const QStringList primaryNavigationFilterOptionLabels = QStringList() << "meat" << "vegetables");
/* getters */
QString id() const override;
QString name() const override;
QString iconHint() const override;
QString description() const override;
QString searchHint() const override;
QString shortcut() const override;
bool searchInProgress() const override;
bool activationInProgress() const override;
bool favorite() const override;
unity::shell::scopes::CategoriesInterface* categories() const override;
QString searchQuery() const override;
QString noResultsHint() const override;
QString formFactor() const override;
bool isActive() const override;
unity::shell::scopes::SettingsModelInterface* settings() const override;
/* setters */
void setSearchQuery(const QString& search_query) override;
void setNoResultsHint(const QString& hint) override;
void setFormFactor(const QString& form_factor) override;
void setActive(const bool) override;
void setFavorite(const bool) override;
Q_INVOKABLE void setId(const QString &id); // This is not invokable in the Interface, here for testing benefits
Q_INVOKABLE void setName(const QString &name); // This is not invokable in the Interface, here for testing benefits
Q_INVOKABLE void setSearchInProgress(const bool inProg); // This is not invokable in the Interface, here for testing benefits
Q_INVOKABLE void activate(QVariant const& result, QString const& categoryId) override;
Q_INVOKABLE PreviewModel* preview(QVariant const& result, QString const& categoryId) override;
Q_INVOKABLE void cancelActivation() override;
Q_INVOKABLE void closeScope(unity::shell::scopes::ScopeInterface* scope) override;
QString currentNavigationId() const override;
bool hasNavigation() const override;
Q_INVOKABLE unity::shell::scopes::NavigationInterface* getNavigation(QString const& navigationId) override;
Q_INVOKABLE void setNavigationState(const QString &navigationId) override;
Q_INVOKABLE void setHasNavigation(bool hasNavigation); // This is not invokable in the Interface, here for testing benefits
unity::shell::scopes::FilterBaseInterface* primaryNavigationFilter() const override;
unity::shell::scopes::FiltersInterface* filters() const override;
QString primaryNavigationTag() const override;
int activeFiltersCount() const override;
Q_INVOKABLE void resetPrimaryNavigationTag() override;
Q_INVOKABLE void setHasPrimaryFilter(bool hasPrimaryFilter); // This is not invokable in the Interface, here for testing benefits
void performQuery(const QString& query) override;
Status status() const override;
QVariantMap customizations() const override;
Q_INVOKABLE void refresh() override;
Q_INVOKABLE void resetFilters() override;
Q_INVOKABLE void activateAction(QVariant const& result, QString const& categoryId, QString const& actionId) override;
Q_SIGNALS:
// These are not in the Interface, here for testing benefits
void refreshed();
void queryPerformed(const QString& query);
protected:
QString m_id;
QString m_iconHint;
QString m_description;
QString m_name;
QString m_searchQuery;
QString m_noResultsHint;
QString m_formFactor;
bool m_searching;
bool m_favorite;
bool m_isActive;
bool m_hasBeenActive;
bool m_hasNavigation;
bool m_hasPrimaryFilter;
QString m_currentNavigationId;
QString m_previewRendererName;
unity::shell::scopes::CategoriesInterface* m_categories;
unity::shell::scopes::ScopeInterface* m_openScope;
unity::shell::scopes::SettingsModelInterface* m_settings;
Filters* m_filters;
FakeOptionSelectorFilter* m_primaryNavigationFilter;
bool m_returnNullPreview;
};
#endif // FAKE_SCOPE_H