/*
* Copyright (C) 2015 Canonical, Ltd.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License version 3, as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranties of MERCHANTABILITY,
* SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
#include "plugin.h"
#include "screens.h"
#include "screenwindow.h"
#include
namespace {
QObject* screensSingleton(QQmlEngine* engine, QJSEngine* scriptEngine) {
Q_UNUSED(engine);
Q_UNUSED(scriptEngine);
return new Screens();
}
}
void UnityScreensPlugin::registerTypes(const char* uri)
{
Q_ASSERT(QLatin1String(uri) == QLatin1String("Unity.Screens"));
qRegisterMetaType("QScreen*");
qRegisterMetaType("ScreenMode*");
qmlRegisterUncreatableType(uri, 0, 1, "ScreenMode", "ScreenMode is not creatable.");
qmlRegisterSingletonType(uri, 0, 1, "Screens", screensSingleton);
qmlRegisterType(uri, 0, 1, "ScreenWindow");
qmlRegisterRevision(uri, 0, 1);
}