/* * Copyright (C) 2016 Canonical, Ltd. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License version 3, as published by * the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranties of MERCHANTABILITY, * SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include "InputDispatcherFilter.h" #include "MousePointer.h" #include #include #include #include #include InputDispatcherFilter *InputDispatcherFilter::instance() { static InputDispatcherFilter filter; return &filter; } InputDispatcherFilter::InputDispatcherFilter(QObject *parent) : QObject(parent) { QPlatformNativeInterface *ni = QGuiApplication::platformNativeInterface(); m_inputDispatcher = static_cast(ni->nativeResourceForIntegration("InputDispatcher")); if (m_inputDispatcher) { m_inputDispatcher->installEventFilter(this); } } void InputDispatcherFilter::registerPointer(MousePointer *pointer) { // allow first registered pointer to be visible. pointer->setVisible(m_pointers.count() == 0); m_pointers.insert(pointer); connect(pointer, &MousePointer::mouseMoved, this, [this, pointer]() { Q_FOREACH(auto p, m_pointers) { p->setVisible(p == pointer); } }); } void InputDispatcherFilter::unregisterPointer(MousePointer *pointer) { m_pointers.remove(pointer); disconnect(pointer, &MousePointer::mouseMoved, this, 0); } void InputDispatcherFilter::setPosition(const QPointF &pos) { mousePosition = pos; } bool InputDispatcherFilter::eventFilter(QObject *o, QEvent *e) { if (o != m_inputDispatcher) return false; switch (e->type()) { case QEvent::MouseMove: case QEvent::MouseButtonPress: case QEvent::MouseButtonRelease: { // FIXME - removed all input filtering for now - this was for extended display return false; // QMouseEvent* me = static_cast(e); // // Local position gives relative change of mouse pointer. // QPointF localPos = me->localPos(); // QPointF globalPos = me->screenPos(); // // Adjust the position // QPointF oldPos(mousePosition.isNull() ? globalPos : mousePosition); // QPointF newPos = adjustedPositionForMovement(oldPos, localPos); // QScreen* currentScreen = screenAt(newPos); // if (currentScreen) { // QRect screenRect = currentScreen->geometry(); // qreal unadjustedX = (oldPos + localPos).x(); // if (unadjustedX < screenRect.left()) { // Q_EMIT pushedLeftBoundary(currentScreen, qAbs(unadjustedX - screenRect.left()), me->buttons()); // } else if (unadjustedX > screenRect.right()) { // Q_EMIT pushedRightBoundary(currentScreen, qAbs(unadjustedX - screenRect.right()), me->buttons()); // } // } // // Send the event // QMouseEvent eCopy(me->type(), me->localPos(), newPos, me->button(), me->buttons(), me->modifiers()); // eCopy.setTimestamp(me->timestamp()); // o->event(&eCopy); // return true; } default: break; } return false; } QPointF InputDispatcherFilter::adjustedPositionForMovement(const QPointF &pt, const QPointF &movement) const { QPointF adjusted = pt + movement; auto screen = screenAt(adjusted); // first check if our move was to a valid screen. if (screen) { return adjusted; } else if ((screen = screenAt(pt))) { // then check if our old position was valid QRectF screenBounds = screen->geometry(); // bound the new position to the old screen geometry adjusted.rx() = qMax(screenBounds.left(), qMin(adjusted.x(), screenBounds.right()-1)); adjusted.ry() = qMax(screenBounds.top(), qMin(adjusted.y(), screenBounds.bottom()-1)); } else { auto screens = QGuiApplication::screens(); // center of first screen with a pointer. Q_FOREACH(QScreen* screen, screens) { Q_FOREACH(MousePointer* pointer, m_pointers) { if (pointer->screen() == screen) { return screen->geometry().center(); } } } } return adjusted; } QScreen *InputDispatcherFilter::screenAt(const QPointF &pt) const { Q_FOREACH(MousePointer* pointer, m_pointers) { QScreen* screen = pointer->screen(); if (screen && screen->geometry().contains(pt.toPoint())) return screen; } return nullptr; }