/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import QtQuick 2.0 import Ubuntu.Components 0.1 import "../Components" Item { id: root property real yOffsetAtAnimationStart: units.gu(2) property real progress: 0 property int animationDuration: 200 default property alias __itemsToAnimate: container.children property bool showing: progress > 0 height: childrenRect.height Item { id: container anchors { left: parent.left right: parent.right } height: childrenRect.height } NumberAnimation {id: opacityAnimation; target: container; property: "opacity"; from: 0; to: 1; duration: animationDuration} NumberAnimation {id: yAnimation; target: container; property: "y"; from: yOffsetAtAnimationStart; to: 0; duration: animationDuration} // FIXME This would much more sense in a ParallelAnimation and just // one AnimationController but that goes something crazy and rendering never stops AnimationController { animation: opacityAnimation progress: root.progress } AnimationController { animation: yAnimation progress: root.progress } }