/* * Copyright (C) 2015 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "Timer.h" namespace UnityUtil { Timer::Timer(QObject *parent) : AbstractTimer(parent) { m_timer.setSingleShot(true); connect(&m_timer, &QTimer::timeout, this, &AbstractTimer::timeout); } int Timer::interval() const { return m_timer.interval(); } void Timer::setInterval(int msecs) { m_timer.setInterval(msecs); } void Timer::start() { m_timer.start(); } void Timer::stop() { m_timer.stop(); } bool Timer::isRunning() const { return m_timer.isActive(); } bool Timer::isSingleShot() const { return m_timer.isSingleShot(); } void Timer::setSingleShot(bool value) { m_timer.setSingleShot(value); } } // namespace UnityUtil