/* * Copyright (C) 2015-2016 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "WindowInputMonitor.h" #include using namespace UnityUtil; WindowInputMonitor::WindowInputMonitor(QQuickItem *parent) : WindowInputMonitor(new Timer, new ElapsedTimer, parent) { } WindowInputMonitor::WindowInputMonitor(UnityUtil::AbstractTimer *timer, UnityUtil::AbstractElapsedTimer *elapsedTimer, QQuickItem *parent) : QQuickItem(parent) , m_windowBeingTouched(false) , m_windowLastTouchedTimer(elapsedTimer) , m_activationTimer(timer) { m_windowLastTouchedTimer->start(); connect(this, &QQuickItem::windowChanged, this, &WindowInputMonitor::setupFilterOnWindow); connect(m_activationTimer, &UnityUtil::AbstractTimer::timeout, this, &WindowInputMonitor::emitActivatedIfNoTouchesAround); m_activationTimer->setInterval(msecsWithoutTouches); m_activationTimer->setSingleShot(true); } WindowInputMonitor::~WindowInputMonitor() { delete m_windowLastTouchedTimer; delete m_activationTimer; } bool WindowInputMonitor::eventFilter(QObject *watched, QEvent *event) { Q_ASSERT(!m_filteredWindow.isNull()); Q_ASSERT(watched == static_cast(m_filteredWindow.data())); Q_UNUSED(watched); update(event); // We're only monitoring, never filtering out events return false; } void WindowInputMonitor::update(QEvent *event) { if (event->type() == QEvent::KeyPress) { QKeyEvent *keyEvent = static_cast(event); if (m_pressedHomeKey == 0 && m_homeKeys.contains(keyEvent->key()) && !keyEvent->isAutoRepeat() && !m_activationTimer->isRunning() && !m_windowBeingTouched && m_windowLastTouchedTimer->elapsed() >= msecsWithoutTouches) { m_pressedHomeKey = keyEvent->key(); m_activationTimer->start(); } else if (m_pressedHomeKey != 0 && !m_homeKeys.contains(keyEvent->key())) { // something else came in... cancel activation m_activationTimer->stop(); } } else if (event->type() == QEvent::KeyRelease) { QKeyEvent *keyEvent = static_cast(event); if (keyEvent->key() == m_pressedHomeKey) { m_pressedHomeKey = 0; } } else if (event->type() == QEvent::TouchBegin) { m_activationTimer->stop(); m_windowBeingTouched = true; Q_EMIT touchBegun(); } else if (event->type() == QEvent::TouchEnd) { m_windowBeingTouched = false; m_windowLastTouchedTimer->start(); QTouchEvent * touchEv = static_cast(event); if (touchEv && !touchEv->touchPoints().isEmpty()) { const QPointF pos = touchEv->touchPoints().last().screenPos(); Q_EMIT touchEnded(pos); } } } void WindowInputMonitor::setupFilterOnWindow(QQuickWindow *window) { if (!m_filteredWindow.isNull()) { m_filteredWindow->removeEventFilter(this); m_filteredWindow.clear(); } if (window) { window->installEventFilter(this); m_filteredWindow = window; } } void WindowInputMonitor::emitActivatedIfNoTouchesAround() { if (m_pressedHomeKey == 0 && !m_windowBeingTouched && (m_windowLastTouchedTimer->elapsed() > msecsWithoutTouches)) { Q_EMIT homeKeyActivated(); } }