/* * Copyright (C) 2014-2016 Canonical, Ltd. * * Authors: * Michael Zanetti * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../qmldebuggerutils.h" #ifdef UNITY8_ENABLE_TOUCH_EMULATION #include "../MouseTouchAdaptor.h" #endif #include "../CachingNetworkManagerFactory.h" #include "../UnixSignalHandler.h" int main(int argc, const char *argv[]) { qSetMessagePattern("[%{time yyyy-MM-dd:hh:mm:ss.zzz}] %{if-category}%{category}: %{endif}%{message}"); if (enableQmlDebugger(argc, argv)) { QQmlDebuggingEnabler qQmlEnableDebuggingHelper(true); } QGuiApplication *application = new QGuiApplication(argc, (char**)argv); QCommandLineParser parser; parser.setApplicationDescription(QStringLiteral("Description: Unity 8 Shell Dash")); parser.addHelpOption(); QCommandLineOption mousetouchOption(QStringLiteral("mousetouch"), QStringLiteral("Allow the mouse to provide touch input")); parser.addOption(mousetouchOption); QCommandLineOption windowGeometryOption(QStringList() << QStringLiteral("windowgeometry"), QStringLiteral("Specify the window geometry as [x]"), QStringLiteral("windowgeometry"), QStringLiteral("1")); parser.addOption(windowGeometryOption); // FIXME Remove once we drop the need of the hint QCommandLineOption desktopFileHintOption(QStringLiteral("desktop_file_hint"), QStringLiteral("The desktop_file_hint option for QtMir"), QStringLiteral("hint_file")); parser.addOption(desktopFileHintOption); // Treat args with single dashes the same as arguments with two dashes // Ex: -fullscreen == --fullscreen parser.setSingleDashWordOptionMode(QCommandLineParser::ParseAsLongOptions); parser.process(*application); if (getenv("QT_LOAD_TESTABILITY")) { QLibrary testLib(QStringLiteral("qttestability")); if (testLib.load()) { typedef void (*TasInitialize)(void); TasInitialize initFunction = (TasInitialize)testLib.resolve("qt_testability_init"); if (initFunction) { initFunction(); } else { qCritical("Library qttestability resolve failed!"); } } else { qCritical("Library qttestability load failed!"); } } QTranslator qtTranslator; if (qtTranslator.load(QLocale(), QStringLiteral("qt_"), qgetenv("SNAP"), QLibraryInfo::location(QLibraryInfo::TranslationsPath))) { application->installTranslator(&qtTranslator); } bindtextdomain("unity8", translationDirectory().toUtf8().data()); textdomain("unity8"); #ifdef UNITY8_ENABLE_TOUCH_EMULATION // You will need this if you want to interact with touch-only components using a mouse // Needed only when manually testing on a desktop. MouseTouchAdaptor *mouseTouchAdaptor = 0; if (parser.isSet(mousetouchOption)) { mouseTouchAdaptor = MouseTouchAdaptor::instance(); } #endif QQmlApplicationEngine *engine = new QQmlApplicationEngine(application); int initialWidth = -1; int initialHeight = -1; if (parser.isSet(windowGeometryOption) && parser.value(windowGeometryOption).split('x').size() == 2) { QStringList geom = parser.value(windowGeometryOption).split('x'); QSize windowSize(geom.at(0).toInt(), geom.at(1).toInt()); if (windowSize.isValid()) { initialWidth = windowSize.width(); initialHeight = windowSize.height(); } } engine->rootContext()->setContextProperty("initialWidth", initialWidth); engine->rootContext()->setContextProperty("initialHeight", initialHeight); QUrl source(::qmlDirectory() + "/Dash/DashApplication.qml"); prependImportPaths(engine, ::overrideImportPaths()); appendImportPaths(engine, ::fallbackImportPaths()); CachingNetworkManagerFactory *managerFactory = new CachingNetworkManagerFactory(); engine->setNetworkAccessManagerFactory(managerFactory); engine->load(source); UnixSignalHandler signalHandler([]{ QGuiApplication::exit(0); }); signalHandler.setupUnixSignalHandlers(); int result = application->exec(); delete engine; #ifdef UNITY8_ENABLE_TOUCH_EMULATION delete mouseTouchAdaptor; #endif delete application; return result; }