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unity8/tests/qmltests/Components
2 folders, 17 files
../ tst_DragHandle/Add "rotate" button to tst_DragHandle tst_LazyImage/Introduce a qml directory, move all QML, JS and assets, under it, adapt the rest to match. CMakeLists.txtabstract binary qml test targets into add_binary_qml_test macro RevealingRectangle.qmlIntroduce a qml directory, move all QML, JS and assets, under it, adapt the rest to match. tst_AnimationControllerWithSignals.qmlIntroduce a qml directory, move all QML, JS and assets, under it, adapt the rest to match. tst_Carousel.qmlreviews tst_DragHandle.cppdo not hardcode any pixels tst_DragHandle.qmltst_DragHandle: test it also rotated tst_DraggingArea.qmlIntroduce a qml directory, move all QML, JS and assets, under it, adapt the rest to match. tst_EdgeDemoOverlay.qmlIntroduce a qml directory, move all QML, JS and assets, under it, adapt the rest to match. tst_FilterGrid.qmlFix one tag. tst_LazyImage.qmlmerge trunk tst_PageHeaderLabel.qmlMove to Unity 0.2 tst_Rating.qmlTests tst_ResponsiveFlowView.qmlfix testResponsiveFlowView tst_ResponsiveGridView.qmlFix grid column count. tst_Revealer.qmlInital unity8 commit. tst_SeeMore.qmlAdded another test and comments tst_Showable.qmlIntroduce a qml directory, move all QML, JS and assets, under it, adapt the rest to match.