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unity8/tests/mocks/Unity/Application
1 folder, 31 files
../ resources/move screenshots out of the Dash dir Application.qmltypesUpdate qmltypes ApplicationInfo.cpps/SurfaceGeometry/SurfaceSize/ ApplicationInfo.hSet initial surface size ApplicationListModel.cppConvert to new ApplicationManager API. ApplicationListModel.hConvert to new ApplicationManager API. ApplicationManager.cppPass qtmir whether an app is exempt from the lifecycle or not ApplicationManager.hPass qtmir whether an app is exempt from the lifecycle or not ApplicationScreenshotProvider.cppstrip qrc to make QImage understand it ApplicationScreenshotProvider.hupdate year in copyright header ApplicationTestInterface.cppadded test for lp#1534541 ApplicationTestInterface.hadded test for lp#1534541 CMakeLists.txtMerge lp:unity8/overlay MirSurface.cppRead inputMethod surface from the new property int QtMir MirSurface.hproperty parent the OSK surface in mocks MirSurfaceItem.cppGet the engine from the parent context MirSurfaceItem.hadd tests to make sure nothing intercepts input events around the edges ObjectListModel.hAdd override to override functions Session.cppSession can have multiple surfaces now Session.hSession can have multiple surfaces now SessionManager.cppLive surfaces & sessions SessionManager.hbetter surface/session registration SessionModel.hrenamed mirobjectmodel->objectlistmodel for same in qtmir SurfaceManager.cppproperty parent the OSK surface in mocks SurfaceManager.hdon't do it properly... too late for that :( UbuntuKeyboardInfo.cppFill the fake UbuntuKeyboardInfo with correct values UbuntuKeyboardInfo.hFill the fake UbuntuKeyboardInfo with correct values VirtualKeyboard.cppproperty parent the OSK surface in mocks VirtualKeyboard.hproperty parent the OSK surface in mocks plugin.cppregister MirSurfaceInterface as a qml datatype plugin.hAdd override to override functions qmldirSpreadDelegate - properly transition between splash screen, surface and screenshot