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urbit.org/using/creating-a-development-ship.md
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2title = "Creating a Development Ship"
3weight = 0
4template = "doc.html"
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7To do work with Hoon and with the system, we recommended using a "fake" ship -- one not connected to the network.
9Because such a ship has no presence on the network, you don't need an Azimuth identity for its purposes. You just need to have [installed our software](@/docs/getting-started/installing-urbit.md).
11To create a fake ship named `~zod`, run the command below. You can replace `zod` with any valid Urbit ship-name.
13```
14urbit -F zod
15```
17Now you should see a block of boot messages, starting with the Urbit version number. Welcome!
19## Basic Operations
21Welcome to your ship! There's a few things you should do to become oriented.
23### The Dojo
25Let's try out the Dojo, the Arvo command line and Hoon REPL:
27```
28~sample-planet:dojo> (add 2 2)
29```
31Should produce:
33```
34> (add 2 2)
36```
38Good.
40### Mounting
42Your ship's filesystem being "mounted" means that its filesystem can be interacted with through Unix. This makes things much easier for you.
44The Arvo filesystem isn't mounted to Unix by default. Switch to the Dojo prompt and run:
46```
47~sample-planet:dojo> |mount %
48```
50This should produce:
52```
53> |mount %
54>=
55```
57which indicates that the command was processed.
59`|mount %` will cause a `home/` directory to appear inside your _pier_ folder in Unix (the "pier" is our shorthand for the directory whose name corresponds to your Azimuth point). Changes to these files are automatically synced into your ship.
61### Shutting Down and Restarting
63You can turn your ship off with `ctrl-d` from the Talk or Dojo prompts.
65To restart your ship, simply pass the name of your pier:
67```
68urbit some-planet
69```