2title = "Getting Started"
3description = "How to operate your ship, including using your ship's filesystem and messaging applications, starting a moon, or requesting a DNS proxy."
6aliases = ["docs/using/messaging/", "docs/using/admin/"]
11Your urbit (also called your _ship_) is a persistent Unix process that you
12mainly control from its console, called the `dojo`.
16You can turn your urbit off with `Ctrl-d` from the Chat or Dojo prompts.
18You can force-quit your urbit with `Ctrl-z` from anywhere.
22To restart your urbit simply pass the name of your pier:
36To log an urbit's command line output to a file, use `script`:
39$ script urbit.log ./urbit your-urbit
44Piers are designed to be portable, but it _must_ be done while the urbit
45is not running. Urbit networking is stateful, so you can't run two copies
46of the same urbit in two places.
48To move a pier, simply move the contents of the directory it lives in.
49To keep these files as small as possible we usually use the `--sparse`
50option in `tar`. With a pier `your-urbit/`, something like this should work:
53tar -Scvzf ~/your-urbit.tar.gz ~/your-urbit/
54scp your-old-server:~/your-urbit.tar.gz your-new-server:~
57Then to unzip it, on your other Unix server, run:
60tar xfvz your-urbit.tar.gz
63Delete the tar file, and, after installing Urbit on your new server, start your urbit back up with:
69### Hardware requirements
71Urbit can run on any x86 computer (unofficial, unsupported [ARM binaries](https://botter-nidnul.github.io/AArch64_Urbit_Static_Binaries.html) are also available), ideally with at least 2GB of RAM.
73Urbit maintains a persistent log of the history of your ship. Eventually this log will be automatically trimmed when necessary, but for now it only increases in size. An actively used planet will consume 5-50 GB of storage space per year of operation.
77Your Urbit terminal is separated into two parts: the prompt (the bottom line) and the record (everything above that). The record is shared; all the output from all the apps in your command set appears in it. The prompt is multiplexed.
79In the CLI, Urbit apps can process your input before you hit return. To see this in action try entering `)` as the first character at the Dojo prompt. Since there is no Dojo command or Hoon expression that starts with ')', the Dojo rejects it.
81`Ctrl-x` - Switches the prompt between running console apps
83`Ctrl-c` - Crash current event. Processed at the Unix layer and prints a stack
86`Ctrl-d` - From Chat or Dojo, stops your Urbit process.
88`Ctrl-z` - Stops the Urbit process from _anywhere_.
90`↑` / `↓` - History navigation
92The following emacs-style key bindings are available:
95Ctrl-a Cursor to beginning of the line (Home)
96Ctrl-b Cursor one character backward (left-arrow)
97Ctrl-e Cursor to the end of the line (End)
98Ctrl-f Cursor one character forward (right-arrow)
99Ctrl-g Beep; cancel reverse-search
100Ctrl-k Kill to end of line
101Ctrl-l Clear the screen
102Ctrl-n Next line in history (down-arrow)
103Ctrl-p Previous line in history (up-arrow)
105Ctrl-t Transpose characters
106Ctrl-u Kill to beginning of line
107Ctrl-y Yank from kill buffer
112By default, you will automatically receive updates ([OTAs](@/docs/glossary/ota-updates.md)) from your sponsor. To check your OTA source, run `|ota` in the [dojo](@/docs/glossary/dojo.md).
114If for some reason (for example, if your sponsor is out of date), you can switch OTA sources by running `|ota ~otasrc %kids` in the dojo, where `~otasrc` is the ship from which you want to receive updates. It is a good idea to contact the source ship and ask permission to sync from them.
116If OTAs are not succeeding, or if you are on an version of Urbit before the `|ota` command was introduced, you can run `|merge %home (sein:title our now our) %kids, =gem %take-that`. **Note:** This will wipe out any custom changes to the base distribution.
118#### Additional OTA Troubleshooting
119Please check the Support Wiki for additional OTA troubleshooting, such as:
120[OTA 1.0.71 failed](https://github.com/urbit/support/wiki/OTA-1.0.71-failed),
121[Missing OTA](https://github.com/urbit/support/wiki/Missing-OTA),
122[Stuck flow preventing planets from receiving
123OTAs](https://github.com/urbit/support/wiki/Stuck-flow-preventing-planets-from-receiving-OTAs),
124and [No content shows in Links page after OTA](https://github.com/urbit/support/wiki/No-content-shows-in-Links-page-after-OTA).
128On startup Urbit tries to bind to `localhost:80`. If you're already running something on port `80` -- such as any other HTTP server, or another urbit -- you'll find the urbit that you just started on `8080`, `8081`, and so on. For planets only, we also proxy web domains through Urbit's own servers. Any planet `~your-urbit` is also at `your-urbit.arvo.network`, but only after you [set up DNS](#dns-proxying).
130Once running, you can sign into Landscape, your ship’s web interface, from `http://localhost` or `https://your-urbit.arvo.network`. Since our HTTPS isn't audited / battle tested, we just call it "secure" HTTPS. You can find that on `8443`. Or `8444` (and so on) if you're already running something on `8443`.
134Planets can spawn moons, which are meant for connected devices: phones, smart TVs, digital thermostats. The basic idea is that your planet runs permanently in a data center somewhere, while moons run on all your devices. Each planet can issue ~4 billion (`2^32`) moons.
136To generate a random moon from your planet, run:
139~sampel-palnet:dojo> |moon
140moon: ~faswep-navred-sampel-palnet
141\/0w5cT5t.wCO6i.~e1xg.Oz0qb.QNO6I.3Kt2T.h9M9F.U3vU~.X3Qu0.gtb19.IYTkY.80kWZ.SI\/
142 EUE.DXa8i.TiDof.o3-1C.RHLKS.k81M0.ecz5o.ic0Bg.600g1
146You must manually edit the output of `|moon` to get the correct format for the `<key>`:
150- combine into one line, omitting spaces
152`<key>` would be `0w5cT5t.wCO6i.~e1xg.Oz0qb.QNO6I.3Kt2T.h9M9F.U3vU~.X3Qu0.gtb19.IYTkY.80kWZ.SIEUE.DXa8i.TiDof.o3-1C.RHLKS.k81M0.ecz5o.ic0Bg.600g1`
155Put `<key>` in a file and that file becomes `<keyfile>`.
157You can use the resulting output in the same installation flow from the [Installing Urbit](@/getting-started.md) guide, following the same scheme as for booting a planet. That scheme is:
160$ ./urbit -w <moonname> -G <key> -c <piername>
166$ ./urbit -w <moonname> -k <keyfile> -c <piername>
169The `-c <piername>` argument is not required, but it is recommended; otherwise,
170the resulting directory is a rather unwieldy moon name.
172Here's how an example moon might be booted:
175$ ./urbit -w faswep-navred-sampel-palnet -G <key> -c mymoon
181$ ./urbit -w faswep-navred-sampel-palnet -k <keyfile> -c mymoon
184Moons are automatically synced to their parent `%kids` desk, and can control applications on their parent planet using `|link`.
186To breach a moon -- that is, to reset its presence on the network so that it's treated as a freshly spawned ship by others -- run from the parent ship:
189|moon-breach ~faswep-navred-sampel-palnet
192To cycle the keys of a moon without breaching, run:
195|moon-cycle-keys ~sampel-sipnym-wicdev-wisryt
199### Escaping A Sponsor {#escape}
201To use the network as a planet or star, you must be sponsored by an active star
202or galaxy, respectively. If your sponsor isn't suiting your needs, you can
203escape to a different one. This can be done with
204[Bridge](https://bridge.urbit.org/) following the instructions
205[here](@/using/id/using-bridge.md#escaping-your-sponsor).
207### Continuity breaches
209While the Urbit network is in this alpha state, we sometimes have to reboot the whole network. This happens either when major changes need to be shipped or we hit a bug that can't be fixed over the air.
211Because Urbit networking is stateful we call this a _continuity breach_. Everything has to be restarted from scratch. Your pier will continue to function after we have breached, but it won’t connect to the rest of the Urbit network.
213When this happens, back up any files you'd like to save, shut down your urbit, and recreate it (as if you were starting for the first time).
215### Life and rift number
217You can check your ship's _life_ and _rift_ number by running `+keys our` in
218dojo. You can inspect another ship's life and rift number by running `+keys
219~sampel-palnet`. For information on what life and rift are, see [Guide to Breaches](@/using/id/guide-to-breaches.md).
221## DNS proxying {#dns-proxying}
223We have a system that lets you request a domain name for your ship in the form of `ship.arvo.network`, where `ship` is your ship's name minus the `~`. This allows users to access their ships remotely using Landscape, our graphical web interface.
225Stars and planets follow the same process DNS proxying process, and galaxies have their own requirements. Moons and comets are not supported.
229For a planet or star's DNS proxying request to be made and fulfilled, they must be hosting their ship someplace with a public IP address, and its HTTP server must be listening on port 80.
231To get `ship.arvo.network` on a planet or star, you must set up DNS routing with its parent ship by starting the `:dns` app.
233To do so, simply run this command in your ship's Dojo, passing the IP address as an argument, using the .0.0.0.0 (`@if`) syntax. For example:
236> -dns-address &dns-address [%if .1.2.3.4]
239`:dns`, running locally, will make an HTTP request to that IP address on port 80 to confirm that it is itself available at that IP and port. If that fails, you'll receive a `%bail-early` message in `:chat-cli`; this request will retry a few times. If the self-check is successful, the request is relayed to `~zod`, and you'll receive a message saying, `request for DNS sent to ~zod`. Once `~zod` has acknowledged receipt of the request, your local `:dns` app will send a `:chat-cli` message saying `awaiting response from ~zod`.
241The request will be picked up shortly, and the `ship.arvo.network` DNS record will be set to the given IP address. Once that's set up, `~zod` will be notified and `~zod` will, in turn, notify your ship. That ship will now try to verify that it can reach itself on `ship.arvo.network` over port 80. If it can't, it'll send a message saying, `unable to access via ship.arvo.network`. If it can, it will configure itself with that domain and say `confirmed access via ship.arvo.network`.
243Great! You're set up now. Try accessing your `ship.arvo.network` in your browser to use Landscape; we recommend Chrome or Brave.
247To enable SSL on your ship, use the `acme` agent, which will request a certificate through Let's Encrypt. First, make sure the agent is started:
253Next, provide the path for the SSL certificate by poking the `acme` agent. The path format is `/tld/your_domain/your_subdomain`, so if your domain is `sampel-palnet.arvo.network`, you'd use it like so:
256> :acme &path /network/arvo/sampel-palnet
261Galaxies are already required to have separate DNS entry at galaxy.urbit.org. There's no automated process for getting that binding, so if you're a galaxy-holder, get in touch with us at support@urbit.org.
263There is a command for galaxies that will try to re-use their already-necessary Ames DNS entry for HTTPS:
269This will make HTTP-requests to self-check availability over `galaxy.$AMES-DOMAIN` (currently galaxy.urbit.org), where `galaxy` is the galaxy's name minus the `~`.
271Otherwise, `-dns-auto` works the same as `:dns|ip` does with stars and planets: if it's available or unavailable, Chat messages, and so on.
275The built-in logic for listening on port 80 is to try to bind to port 80; if it cannot, it tries 8080, then increments until it can bind a port. Port 80 is available to unprivileged process on recent version of macOS. Otherwise, the process needs to either be run as root, or be given special permission (CAP\_NET_BIND on Linux).
279You can use Chat to evaluate Hoon code and share the results with everyone in a chat. To do so, preface your Hoon with `#`.
282~sampel-palnet:chat-cli= #(add 2 2)
288~sampel-palnet# (add 2 2)
294To share a URL, send it as its own message, with no content before or after it.
297~sampel-palnet:chat-cli= https://urbit.org/
303~sampel-palnet/ https://urbit.org/
306### Expanding messages
308In the case of URLs, they may be too long to display on a single message line. For Hoon code, the code or result could be big. In `:chat-cli`, these get shortened when initially printed out. To view the entire contents, you can select the message in various ways.
311~sampel-palnet+ some message
313~sampel-palnet+ let's try selecting this message!
314~sampel-palnet+ another message
315~sampel-palnet:chat-cli=
318In the above example, we can select the middle message by issuing any of the following command:
326`;n` looks for the last message whose sequence number ends in `n`. `;;` simply picks the second-to-last message.
328Detailed message output will look something like this:
332 0v5.g7r7l.n0d7m.mp4bn.gp6vr.sm5lj at ~2019.10.17..22.08.27..8a03
334 to ~dopzod/urbit-help
335let's try selecting this message!
keysesc to close
- j k
- move down, up
- enter
- open
- esc
- back, or up a level
- 1 2 3 4
- readme, files, commits, refs
- /
- filter
- y
- copy the clone command
- c
- compare the chosen commit with another (or shift-click both)
- ?
- show or hide this list