@@ -67,7 +67,7 @@ You asked Dojo to evaluate `17` and it echoed the number back at you. This value
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6868Generators are the most straightforward way to write Hoon programs. They are a concept in Arvo, and involve saving Hoon code in a `.hoon` text file. While they aren't strictly part of the Hoon language, we'll be dealing with generators throughout this tutorial.
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70−The simplest type of generator is the **naked generator**. All naked generators are `gates`: functions that take an argument and produce an output. Before creating a generator you need to [mount](https://urbit.org/using/install/#the-dojo) your `desk` to Unix. To create a generator, all you need to do is write a `gate` and put it into a file in the `/home/gen/` directory of your ship as a `.hoon` file. (Assuming you've already mounted with `|mount /=home=`.) After this, you need to run `|commit %home` in Dojo and the new file will be recognized by your ship. To run a generator named `mygen.hoon`, you would type `+mygen <argument>` in your ship's Dojo.
70+The simplest type of generator is the **naked generator**. All naked generators are `gates`: functions that take an argument and produce an output. Before creating a generator you need to [mount](@/using/install.md#the-dojo) your `desk` to Unix. To create a generator, all you need to do is write a `gate` and put it into a file in the `/home/gen/` directory of your ship as a `.hoon` file. (Assuming you've already mounted with `|mount /=home=`.) After this, you need to run `|commit %home` in Dojo and the new file will be recognized by your ship. To run a generator named `mygen.hoon`, you would type `+mygen <argument>` in your ship's Dojo.
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7272If this doesn't make sense yet, that's okay. In the [next lesson](@/docs/tutorials/hoon/hoon-school/list-of-numbers.md), we will walk you through an example `gate` that is run as a generator.
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