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commit71f58cc0ce3fe7dcfae6de7d8556652d70f57f55 authorGalen Wolfe-Pauly <mailroom@office-for.com> dateTue 16 Feb 2016, 21:47 (11 years ago) parent6f8cb1e
5 files changed+1582−7
docs/system/arvo.md+1−1 docs/system/hoon.md+1−1 docs/system/hoon/cheet-sheets.md+3−4 docs/system/interpreter.md+1576 docs/system/nock.md+1−1
docs/system/arvo.md+1−1
@@ -2,7 +2,7 @@
22sort: 3
33---
44
5−arvo
5+Arvo
66====
77
88Our operating system.
docs/system/hoon.md+1−1
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22sort: 2
33---
44
5−# `hoon`
5+# Hoon
66
77Hoon is our programming language.
88
docs/system/hoon/cheet-sheets.md+3−4
@@ -1,7 +1,6 @@
1−References
2−==========
1+Quick references
2+================
33
4−Aside from the runes and standard library there are a few things worth
5−knowing about the hoon language. You can find those here.
4+These are designed to live by your side while programming. Short, simple references for the average hoon programmer.
65
76<list></list>
docs/system/interpreter.mdnew file+1576
@@ -0,0 +1,1576 @@
1+---
2+sort: 4
3+---
4+
5+# Interpreter
6+
7+## u3: noun processing in C
8+
9+`u3` is the C library that makes Urbit work. If it wasn't called
10+`u3`, it might be called `libnoun` - it's a library for making
11+and storing nouns.
12+
13+What's a noun? A noun is either a cell or an atom. A cell is an
14+ordered pair of any two nouns. An atom is an unsigned integer of
15+any size.
16+
17+To the C programmer, this is not a terribly complicated data
18+structure, so why do you need a library for it?
19+
20+One: nouns have a well-defined computation kernel, Nock, whose
21+spec fits on a page and gzips to 340 bytes. But the only
22+arithmetic operation in Nock is increment. So it's nontrivial
23+to compute both efficiently and correctly.
24+
25+Two: `u3` is designed to support "permanent computing," ie, a
26+single-level store which is transparently snapshotted. This
27+implies a specialized memory-management model, etc, etc.
28+
29+(Does `u3` depend on the higher levels of Urbit, Arvo and Hoon?
30+Yes and no. `u3` expects you to load something shaped like an
31+Arvo kernel, and use it as an event-processing function. But you
32+don't need to use this feature if you don't want, and your kernel
33+doesn't have to be Arvo proper - just Arvo-compatible. Think of
34+`u3` as the BIOS and Arvo as the boot kernel. And there are no
35+dependencies at all between Hoon the language and `u3`.)
36+
37+## c3: C in Urbit
38+
39+Under `u3` is the simple `c3` layer, which is just how we write C
40+in Urbit.
41+
42+When writing C in u3, please of course follow the conventions of
43+the code around you as regards indentation, etc. It's especially
44+important that every function have a header comment, even if it
45+says nothing interesting.
46+
47+But some of our idiosyncrasies go beyond convention. Yes, we've
48+done awful things to C. Here's what we did and why we did.
49+
50+### c3: integer types
51+
52+First, it's generally acknowledged that underspecified integer
53+types are C's worst disaster. C99 fixed this, but the `stdint`
54+types are wordy and annoying. We've replaced them with:
55+
56+ /* Good integers.
57+ */
58+ typedef uint64_t c3_d; // double-word
59+ typedef int64_t c3_ds; // signed double-word
60+ typedef uint32_t c3_w; // word
61+ typedef int32_t c3_ws; // signed word
62+ typedef uint16_t c3_s; // short
63+ typedef int16_t c3_ss; // signed short
64+ typedef uint8_t c3_y; // byte
65+ typedef int8_t c3_ys; // signed byte
66+ typedef uint8_t c3_b; // bit
67+
68+ typedef uint8_t c3_t; // boolean
69+ typedef uint8_t c3_o; // loobean
70+ typedef uint8_t c3_g; // 5-bit atom for a 32-bit log.
71+ typedef uint32_t c3_l; // little; 31-bit unsigned integer
72+ typedef uint32_t c3_m; // mote; also c3_l; LSB first a-z 4-char string.
73+
74+ /* Bad integers.
75+ */
76+ typedef char c3_c; // does not match int8_t or uint8_t
77+ typedef int c3_i; // int - really bad
78+ typedef uintptr_t c3_p; // pointer-length uint - really really bad
79+ typedef intptr_t c3_ps; // pointer-length int - really really bad
80+
81+Some of these need explanation. A loobean is a Nock boolean -
82+Nock, for mysterious reasons, uses 0 as true (always say "yes")
83+and 1 as false (always say "no").
84+
85+Nock and/or Hoon cannot tell the difference between a short atom
86+and a long one, but at the `u3` level every atom under `2^31` is
87+direct. The `c3_l` type is useful to annotate this. A `c3_m` is
88+a *mote* - a string of up to 4 characters in a `c3_l`, least
89+significant byte first. A `c3_g` should be a 5-bit atom. Of
90+course, C cannot enforce these constraints, only document them.
91+
92+Use the "bad" - ie, poorly specified - integer types only when
93+interfacing with external code that expects them.
94+
95+An enormous number of motes are defined in `i/c/motes.h`. There
96+is no reason to delete motes that aren't being used, or even to
97+modularize the definitions. Keep them alphabetical, though.
98+
99+### c3: variables and variable naming
100+
101+The C3 style uses Hoon style TLV variable names, with a quasi
102+Hungarian syntax. This is weird, but works really well, as long
103+as what you're doing isn't hideously complicated. (Then it works
104+badly, but we shouldn't need anything hideous in u3.)
105+
106+A TLV variable name is a random pronounceable three-letter
107+string, sometimes with some vague relationship to its meaning,
108+but usually not. Usually CVC (consonant-vowel-consonant) is a
109+good choice.
110+
111+You should use TLVs much the way math people use Greek letters.
112+The same concept should in general get the same name across
113+different contexts. When you're working in a given area, you'll
114+tend to remember the binding from TLV to concept by sheer power
115+of associative memory. When you come back to it, it's not that
116+hard to relearn. And of course, when in doubt, comment it.
117+
118+Variables take pseudo-Hungarian suffixes, matching in general the
119+suffix of the integer type:
120+
121+ c3_w wor_w; // 32-bit word
122+
123+Unlike in standard Hungarian, there is no change for pointer
124+variables. C structure variables take a `_u` suffix.
125+
126+### c3: loobeans
127+
128+The code (from `defs.h`) tells the story:
129+
130+ # define c3y 0
131+ # define c3n 1
132+
133+ # define _(x) (c3y == (x))
134+ # define __(x) ((x) ? c3y : c3n)
135+ # define c3a(x, y) __(_(x) && _(y))
136+ # define c3o(x, y) __(_(x) || _(y))
137+
138+In short, use `_()` to turn a loobean into a boolean, `__` to go
139+the other way. Use `!` as usual, `c3y` for yes and `c3n` for no,
140+`c3a` for and and `c3o` for or.
141+
142+## u3: land of nouns
143+
144+The division between `c3` and `u3` is that you could theoretically
145+imagine using `c3` as just a generic C environment. Anything to do
146+with nouns is in `u3`.
147+
148+### u3: a map of the system
149+
150+There are two kinds of symbols in `u3`: regular and irregular.
151+Regular symbols follow this pattern:
152+
153+ prefix purpose .h .c
154+ -------------------------------------------------------
155+ u3a_ allocation i/n/a.h n/a.c
156+ u3e_ persistence i/n/e.h n/e.c
157+ u3h_ hashtables i/n/h.h n/h.c
158+ u3i_ noun construction i/n/i.h n/i.c
159+ u3j_ jet control i/n/j.h n/j.c
160+ u3m_ system management i/n/m.h n/m.c
161+ u3n_ nock computation i/n/n.h n/n.c
162+ u3r_ noun access (error returns) i/n/r.h n/r.c
163+ u3t_ profiling i/n/t.h n/t.c
164+ u3v_ arvo i/n/v.h n/v.c
165+ u3x_ noun access (error crashes) i/n/x.h n/x.c
166+ u3z_ memoization i/n/z.h n/z.c
167+ u3k[a-g] jets (transfer, C args) i/j/k.h j/[a-g]/*.c
168+ u3q[a-g] jets (retain, C args) i/j/q.h j/[a-g]/*.c
169+ u3w[a-g] jets (retain, nock core) i/j/w.h j/[a-g]/*.c
170+
171+Irregular symbols always start with `u3` and obey no other rules.
172+They're defined in `i/n/u.h`. Finally, `i/all.h` includes all
173+these headers (fast compilers, yay) and is all you need to
174+program in `u3`.
175+
176+### u3: noun internals
177+
178+A noun is a `u3_noun` - currently defined as a 32-bit `c3_w`.
179+
180+If your `u3_noun` is less than `(1 << 31)`, it's a direct atom.
181+Every unsigned integer between `0` and `0x7fffffff` inclusive is
182+its own noun.
183+
184+If bit `31` is set in a `u3_noun`, bit `30` is always set - this
185+bit is reserved. Bit `29` is `1` if the noun is a cell, `0` if
186+it's an atom. Bits `28` through `0` are a word pointer into the
187+loom - see below. The structures are:
188+
189+ typedef struct {
190+ c3_w mug_w;
191+ c3_w len_w;
192+ c3_w buf_w[0]; // actually [len_w]
193+ } u3a_atom;
194+
195+ typedef struct {
196+ c3_w mug_w;
197+ u3_noun hed;
198+ u3_noun tel;
199+ } u3a_cell;
200+
201+The only thing that should be mysterious here is `mug_w`, which
202+is a 31-bit lazily computed nonzero short hash (FNV currently,
203+soon Murmur3). If `mug_w` is 0, the hash is not yet computed.
204+We also hijack this field for various hacks, such as saving the
205+new address of a noun when copying over.
206+
207+Also, the value `0xffffffff` is `u3_none`, which is never a valid
208+noun. Use the type `u3_weak` to express that a noun variable may
209+be `u3_none`.
210+
211+### u3: reference counts
212+
213+The only really essential thing you need to know about `u3` is
214+how to handle reference counts. Everything else, you can skip
215+and just get to work.
216+
217+u3 deals with reference-counted, immutable, acyclic nouns.
218+Unfortunately, we are not Apple and can't build reference
219+counting into your C compiler, so you need to count by hand.
220+
221+Every allocated noun (or any allocation object, because our
222+allocator is general-purpose) contains a counter which counts the
223+number of references to it - typically variables with type
224+`u3_noun`. When this counter goes to 0, the noun is freed.
225+
226+To tell `u3` that you've added a reference to a noun, call the
227+function `u3a_gain()` or its shorthand `u3k()`. (For your
228+convenience, this function returns its argument.) To tell `u3`
229+that you've destroyed a reference, call `u3a_lose()` or `u3z()`.
230+
231+(If you screw up by decrementing the counter too much, `u3` will
232+dump core in horrible ways. If you screw up by incrementing it
233+too much, `u3` will leak memory. To check for memory leaks,
234+set the `bug_o` flag in `u3e_boot()` - eg, run `vere` with `-g`.
235+Memory leaks are difficult to debug - the best way to handle
236+leaks is just to revert to a version that didn't have them, and
237+look over your code again.)
238+
239+(You can gain or lose a direct atom. It does nothing.)
240+
241+### u3: reference protocols
242+
243+*THIS IS THE MOST CRITICAL SECTION IN THE `u3` DOCUMENTATION.*
244+
245+The key question when calling a C function in a refcounted world
246+is what the function will do to the noun refcounts - and, if the
247+function returns a noun, what it does to the return.
248+
249+There are two semantic patterns, `transfer` and `retain`. In
250+`transfer` semantics, the caller "gives" a use count to the
251+callee, which "gives back" any return. For instance, if I have
252+
253+ {
254+ u3_noun foo = u3i_string("foobar");
255+ u3_noun bar;
256+
257+ bar = u3f_futz(foo);
258+ [...]
259+ u3z(bar);
260+ }
261+
262+Suppose `u3f_futz()` has `transfer` semantics. At `[...]`, my
263+code holds one reference to `bar` and zero references to `foo` -
264+which has been freed, unless it's part of `bar`. My code now
265+owns `bar` and gets to work with it until it's done, at which
266+point a `u3z()` is required.
267+
268+On the other hand, if `u3f_futz()` has `retain` semantics, we
269+need to write
270+
271+ {
272+ u3_noun foo = u3i_string("foobar");
273+ u3_noun bar;
274+
275+ bar = u3f_futz(foo);
276+ [...]
277+ u3z(foo);
278+ }
279+
280+because calling `u3f_futz()` does not release our ownership of
281+`foo`, which we have to free ourselves.
282+
283+But if we free `bar`, we are making a great mistake, because our
284+reference to it is not in any way registered in the memory
285+manager (which cannot track references in C variables, of
286+course). It is normal and healthy to have these uncounted
287+C references, but they must be treated with care.
288+
289+The bottom line is that it's essential for the caller to know
290+the refcount semantics of any function which takes or returns a
291+noun. (In some unusual circumstances, different arguments or
292+returns in one function may be handled differently.)
293+
294+Broadly speaking, as a design question, retain semantics are more
295+appropriate for functions which inspect or query nouns. For
296+instance, `u3h()` (which takes the head of a noun) retains, so
297+that we can traverse a noun tree without constantly incrementing
298+and decrementing.
299+
300+Transfer semantics are more appropriate for functions which make
301+nouns, which is obviously what most functions do.
302+
303+In general, though, in most places it's not worth thinking about
304+what your function does. There is a convention for it, which
305+depends on where it is, not what it does. Follow the convention.
306+
307+### u3: reference conventions
308+
309+The `u3` convention is that, unless otherwise specified, *all
310+functions have transfer semantics* - with the exception of the
311+prefixes: `u3r`, `u3x`, `u3z`, `u3q` and `u3w`. Also, within
312+jet directories `a` through `f` (but not `g`), internal functions
313+retain (for historical reasons).
314+
315+If functions outside this set have retain semantics, they need to
316+be commented, both in the `.h` and `.c` file, with `RETAIN` in
317+all caps. Yes, it's this important.
318+
319+### u3: system architecture
320+
321+If you just want to tinker with some existing code, it might be
322+enough to understand the above. If not, it's probably worth
323+taking the time to look at `u3` as a whole.
324+
325+`u3` is designed to work as a persistent event processor.
326+Logically, it computes a function of the form
327+
328+ f(event, old state) -> (actions, new state)
329+
330+Obviously almost any computing model - including, but not limited
331+to, Urbit - can be defined in this form. To create the illusion
332+of a computer that never loses state and never fails, we:
333+
334+- log every event externally before it goes into u3
335+- keep a single reference to a permanent state noun.
336+- can abort any event without damaging the permanent state.
337+- snapshot the permanent state periodically, and/or prune logs.
338+
339+### u3: the road model
340+
341+`u3` uses a memory design which I'm sure someone has invented
342+somewhere before, because it's not very clever, but I've never
343+seen it anywhere in particular.
344+
345+Every allocation starts with a solid block of memory, which `u3`
346+calls the `loom`. How do we allocate on the loom? You're
347+probably familiar with the Unix heap-stack design, in which the
348+stack grows downward and the heap (malloc arena) grows upward:
349+
350+ 0 brk ffff
351+ | heap | stack |
352+ |------------#################################+++++++++++++|
353+ | | |
354+ 0 sp ffff
355+
356+A road is a normal heap-stack system, except that the heap
357+and stack can point in *either direction*. Therefore, inside
358+a road, we can nest another road in the *opposite direction*.
359+
360+When the opposite road completes, its heap is left on top of
361+the opposite heap's stack. It's no more than the normal
362+behavior of a stack machine for all subcomputations to push
363+their results on the stack.
364+
365+The performance tradeoff of "leaping" - reversing directions in
366+the road - is that if the outer computation wants to preserve the
367+results of the inner one, not just use them for temporary
368+purposes, it has to *copy them*.
369+
370+This is a trivial cost in some cases, a prohibitive cost in
371+others. The upside, of course, is that all garbage accrued
372+in the inner computation is discarded at zero cost.
373+
374+The goal of the road system is the ability to *layer* memory
375+models. If you are allocating on a road, you have no idea
376+how deep within a nested road system you are - in other words,
377+you have no idea exactly how durable your result may be.
378+But free space is never fragmented within a road.
379+
380+Roads do not reduce the generality or performance of a memory
381+system, since even the most complex GC system can be nested
382+within a road at no particular loss of performance - a road
383+is just a block of memory.
384+
385+Each road (`u3a_road` to be exact) uses four pointers: `rut` is
386+the bottom of the arena, `hat` the top of the arena, `mat` the
387+bottom of the stack, `cap` the top of the stack. (Bear in mind
388+that the road "stack" is not actually used as the C function-call
389+stack, though it probably should be.)
390+
391+A "north" road has the stack high and the heap low:
392+
393+ 0 rut hat ffff
394+ | | | |
395+ |~~~~~~~~~~~~-------##########################+++++++$~~~~~|
396+ | | | |
397+ 0 cap mat ffff
398+
399+A "south" road is the other way around:
400+
401+ 0 mat cap ffff
402+ | | | |
403+ |~~~~~~~~~~~~$++++++##########################--------~~~~~|
404+ | | | |
405+ 0 hat rut ffff
406+
407+Legend: `-` is durable storage (heap); `+` is temporary storage
408+(stack); `~` is deep storage (immutable); `$` is the allocation
409+frame `#` is free memory.
410+
411+Pointer restrictions: pointers stored in `+` can point anywhere.
412+Pointers in `-` can only point to `-` or `~`; pointers in `~`
413+only point to `~`.
414+
415+To "leap" is to create a new inner road in the `###` free space.
416+but in the reverse direction, so that when the inner road
417+"falls" (terminates), its durable storage is left on the
418+temporary storage of the outer road.
419+
420+`u3` keeps a global variable, `u3_Road` or its alias `u3R`, which
421+points to the current road. (If we ever run threads in inner
422+roads - see below - this will become a thread-local variable.)
423+Relative to `u3R`, `+` memory is called `junior` memory; `-`
424+memory is `normal` memory; `~` is `senior` memory.
425+
426+### u3: explaining the road model
427+
428+But... why?
429+
430+We're now ready to understand why the road system works so
431+logically with the event and persistence model.
432+
433+The key is that *we don't update refcounts in senior memory.*
434+A pointer from an inner road to an outer road is not counted.
435+Also, the outmost, or `surface` road, is the only part of the
436+image that gets checkpointed.
437+
438+So the surface road contains the entire durable state of `u3`.
439+When we process an event, or perform any kind of complicated or
440+interesting calculation, *we process it in an inner road*. If
441+its results are saved, they need to be copied.
442+
443+Since processing in an inner road does not touch surface memory,
444+(a) we can leave the surface road in a read-only state and not
445+mark its pages dirty; (b) we can abort an inner calculation
446+without screwing up the surface; and (c) because inner results
447+are copied onto the surface, the surface doesn't get fragmented.
448+
449+All of (a), (b) and (c) are needed for checkpointing to be easy.
450+It might be tractable otherwise, but easy is even better.
451+
452+Moreover, while the surface is most definitely single-threaded,
453+we could easily run multiple threads in multiple inner roads
454+(as long as the threads don't have pointers into each others'
455+memory, which they obviously shouldn't).
456+
457+Moreover, in future, we'll experiment more with adding road
458+control hints to the programmer's toolbox. Reference counting is
459+expensive. We hypothesize that in many - if not most - cases,
460+the programmer can identify procedural structures whose garbage
461+should be discarded in one step by copying the results. Then,
462+within the procedure, we can switch the allocator into `sand`
463+mode, and stop tracking references at all.
464+
465+### u3: rules for C programming
466+
467+There are two levels at which we program in C: (1) above the
468+interpreter; (2) within the interpreter or jets. These have
469+separate rules which need to be respected.
470+
471+### u3: rules above the interpreter
472+
473+In its relations with Unix, Urbit follows a strict rule of "call
474+me, I won't call you." We do of course call Unix system calls,
475+but only for the purpose of actually computing.
476+
477+Above Urbit, you are in a normal C/Unix programming environment
478+and can call anything in or out of Urbit. Note that when using
479+`u3`, you're always on the surface road, which is not thread-safe
480+by default. Generally speaking, `u3` is designed to support
481+event-oriented, single-threaded programming.
482+
483+If you need threads which create nouns, you could use
484+`u3m_hate()` and `u3m_love()` to run these threads in subroads.
485+You'd need to make the global road pointer, `u3R`, a thread-local
486+variable instead. This seems perfectly practical, but we haven't
487+done it because we haven't needed to.
488+
489+### u3: rules within the interpreter
490+
491+Within the interpreter, your code can run either in the surface
492+road or in a deep road. You can test this by testing
493+
494+ (&u3H->rod_u == u3R)
495+
496+ie: does the pier's home road equal the current road pointer?
497+
498+Normally in this context you assume you're obeying the rules of
499+running on an inner road, ie, "deep memory." Remember, however,
500+that the interpreter *can* run on surface memory - but anything
501+you can do deep, you can do on the surface. The converse is by
502+no means the case.
503+
504+In deep memory, think of yourself as if in a signal handler.
505+Your execution context is extremely fragile and may be terminated
506+without warning or cleanup at any time (for instance, by ^C).
507+
508+For instance, you can't call `malloc` (or C++ `new`) in your C
509+code, because you don't have the right to modify data structures
510+at the global level, and will leave them in an inconsistent state
511+if your inner road gets terminated. (Instead, use our drop-in
512+replacements, `u3a_malloc()`, `u3a_free()`, `u3a_realloc()`.)
513+
514+A good example is the different meaning of `c3_assert()` inside
515+and outside the interpreter. At either layer, you can use
516+regular assert(), which will just kill your process. On the
517+surface, `c3_assert()` will just... kill your process.
518+
519+In deep execution, `c3_assert()` will issue an exception that
520+queues an error event, complete with trace stack, on the Arvo
521+event queue. Let's see how this happens.
522+
523+### u3: exceptions
524+
525+You produce an exception with
526+
527+ /* u3m_bail(): bail out. Does not return.
528+ **
529+ ** Bail motes:
530+ **
531+ ** %exit :: semantic failure
532+ ** %evil :: bad crypto
533+ ** %intr :: interrupt
534+ ** %fail :: execution failure
535+ ** %foul :: assert failure
536+ ** %need :: network block
537+ ** %meme :: out of memory
538+ ** %time :: timed out
539+ ** %oops :: assertion failure
540+ */
541+ c3_i
542+ u3m_bail(c3_m how_m);
543+
544+Broadly speaking, there are two classes of exception: internal
545+and external. An external exception begins in a Unix signal
546+handler. An internal exception begins with a call to longjmp()
547+on the main thread.
548+
549+There are also two kinds of exception: mild and severe. An
550+external exception is always severe. An internal exception is
551+normally mild, but some (like `c3__oops`, generated by
552+`c3_assert()`) are severe.
553+
554+Either way, exceptions come with a stack trace. The `u3` nock
555+interpreter is instrumented to retain stack trace hints and
556+produce them as a printable `(list tank)`.
557+
558+Mild exceptions are caught by the first virtualization layer and
559+returned to the caller, following the behavior of the Nock
560+virtualizer `++mock` (in `hoon.hoon`)
561+
562+Severe exceptions, or mild exceptions at the surface, terminate
563+the entire execution stack at any depth and send the cumulative
564+trace back to the `u3` caller.
565+
566+For instance, `vere` uses this trace to construct a `%crud`
567+event, which conveys our trace back toward the Arvo context where
568+it crashed. This lets any UI component anywhere, even on a
569+remote node, render the stacktrace as a consequence of the user's
570+action - even if its its direct cause was (for instance) a Unix
571+SIGINT or SIGALRM.
572+
573+### u3: C structures on the loom
574+
575+Normally, all data on the loom is nouns. Sometimes we break this
576+rule just a little, though - eg, in the `u3h` hashtables.
577+
578+To point to non-noun C structs on the loom, we use a `u3_post`,
579+which is just a loom word offset. A macro lets us declare this
580+as if it was a pointer:
581+
582+ typedef c3_w u3_post;
583+ #define u3p(type) u3_post
584+
585+Some may regard this as clever, others as pointless. Anyway, use
586+`u3to()` and `u3of()` to convert to and from pointers.
587+
588+When using C structs on the loom - generally a bad idea - make
589+sure anything which could be on the surface road is structurally
590+portable, eg, won't change size when the pointer size changes.
591+(Note also: we consider little-endian, rightly or wrongly, to
592+have won the endian wars.)
593+
594+## u3: API overview by prefix
595+
596+Let's run through the `u3` modules one by one. All public
597+functions are commented, but the comments may be cryptic.
598+
599+### u3m: main control
600+
601+To start `u3`, run
602+
603+ /* u3m_boot(): start the u3 system.
604+ */
605+ void
606+ u3m_boot(c3_o nuu_o, c3_o bug_o, c3_c* dir_c);
607+
608+`nuu_o` is `c3y` (yes, `0`) if you're creating a new pier,
609+`c3n` (no, `1`) if you're loading an existing one. `bug_o`
610+is `c3y` if you want to test the garbage-collector, `c3n`
611+otherwise. `dir_c` is the directory for the pier files.
612+
613+`u3m_boot()` expects an `urbit.pill` file to load the kernel
614+from. It will try first `$dir/.urb.urbit.pill`, then `U3_LIB`.
615+
616+Any significant computation with nouns, certainly anything Turing
617+complete, should be run (a) virtualized and (b) in an inner road.
618+These are slightly different things, but at the highest level we
619+bundle them together for your convenience, in `u3m_soft()`:
620+
621+ /* u3m_soft(): system soft wrapper. unifies unix and nock errors.
622+ **
623+ ** Produces [%$ result] or [%error (list tank)].
624+ */
625+ u3_noun
626+ u3m_soft(c3_w sec_w, u3_funk fun_f, u3_noun arg);
627+
628+`sec_w` is the number of seconds to time out the computation.
629+`fun_f` is a C function accepting `arg`.
630+
631+The result of `u3m_soft()` is a cell whose head is an atom. If
632+the head is `%$` - ie, `0` - the tail is the result of
633+`fun_f(arg)`. Otherwise, the head is a `term` (an atom which is
634+an LSB first string), and the tail is a `(list tank)` (a list of
635+`tank` printables - see `++tank` in `hoon.hoon`). Error terms
636+should be the same as the exception terms above.
637+
638+If you're confident that your computation won't fail, you can
639+use `u3m_soft_sure()`, `u3m_soft_slam()`, or `u3m_soft_nock()`
640+for C functions, Hoon function calls, and Nock invocations.
641+Caution - this returns just the result, and asserts globally.
642+
643+All the `u3m_soft` functions above work *only on the surface*.
644+Within the surface, virtualize with `u3m_soft_run()`. Note that
645+this takes a `fly` (a namespace gate), thus activating the `11`
646+super-operator in the nock virtualizer, `++mock`. When actually
647+using the `fly`, call `u3m_soft_esc()`. Don't do either unless
648+you know what you're doing!
649+
650+For descending into a subroad *without* Nock virtualization,
651+use `u3m_hate()` and `u3m_love` respectively. Hating enters
652+a subroad; loving leaves it, copying out a product noun.
653+
654+Other miscellaneous tools in `u3m`: `u3m_file()` loads a Unix
655+file as a Nock atom; `u3m_water()` measures the boundaries of
656+the loom in current use (ie, watermarks); and a variety of
657+prettyprinting routines, none perfect, are available, mainly for
658+debugging printfs: `u3m_pretty()`, `u3m_p()`, `u3m_tape()` and
659+`u3m_wall()`.
660+
661+It's sometimes nice to run a mark-and-sweep garbage collector,
662+`u3m_grab()`, which collects the world from a list of roots,
663+and asserts if it finds any leaks or incorrect refcounts. This
664+tool is for debugging and long-term maintenance only; refcounts
665+should never err.
666+
667+### u3j: jets
668+
669+The jet system, `u3j`, is what makes `u3` and `nock` in any sense
670+a useful computing environment. Except perhaps `u3a` (there is
671+really no such thing as a trivial allocator, though `u3a` is
672+dumber than most) - `u3j` is the most interesting code in `u3`.
673+
674+Let's consider the minor miracle of driver-to-battery binding
675+which lets `u3j` work - and decrement not be `O(n)` - without
676+violating the precisely defined semantics of pure Nock, *ever*.
677+
678+It's easy to assume that jets represent an architectural coupling
679+between Hoon language semantics and Nock interpreter internals.
680+Indeed such a coupling would be wholly wrongtious and un-Urbit.
681+But the jet system is not Hoon-specific. It is specific to nock
682+runtime systems that use a design pattern we call a `core`.
683+
684+#### u3j: core structure
685+
686+A core is no more than a cell `[code data]`, in which a `code` is
687+either a Nock formula or a cell of `code`s, and `data` is anything.
688+In a proper core, the subject each formula expects is the core
689+itself.
690+
691+Except for the arbitrary decision to make a core `[code data]`,
692+(or as we sometimes say, `[battery payload]`), instead of `[data
693+code]`, any high-level language transforming itself to Nock would
694+use this design.
695+
696+So jets are in fact fully general. Broadly speaking, the jet
697+system works by matching a C *driver* to a battery. When the
698+battery is invoked with Nock operator `9`, it must be found in
699+associative memory and linked to its driver. Then we link the
700+formula axis of the operation (`a` in `[9 a b]`) to a specific
701+function in the driver.
702+
703+To validate this jet binding, we need to know two things. One,
704+we need to know the C function actually is a perfect semantic
705+match for the Nock formula. This can be developed with driver
706+test flags, which work, and locked down with a secure formula
707+hash in the driver, which we haven't bothered with just yet.
708+(You could also try to develop a formal method for verifying
709+that C functions and Nock formulas are equivalent, but this is
710+a research problem for the future.)
711+
712+Two, we need to validate that the payload is appropriate for the
713+battery. We should note that jets are a Nock feature and have no
714+reference to Hoon. A driver which relies on the Hoon type system
715+to only pair it with valid payloads is a broken driver, and
716+breaks the Nock compliance of the system as a whole. So don't.
717+
718+Now, a casual observer might look at `[battery payload]` and
719+expect the simplest case of it to be `[formula subject]`. That
720+is: to execute a simple core whose battery is a single formula,
721+we compute
722+
723+ nock(+.a -.a)
724+
725+Then, naturally, when we go from Hoon or a high-level language
726+containing functions down to Nock, `[function arguments]` turns
727+into `[formula subject]`. This seems like an obvious design, and
728+we mention it only because it is *completely wrong*.
729+
730+Rather, to execute a one-armed core like the above, we run
731+
732+ nock(a -.a)
733+
734+and the normal structure of a `gate`, which is simply Urbitese
735+for "function," is:
736+
737+ [formula [sample context]]
738+
739+where `sample` is Urbitese for "arguments" - and `context`, any
740+Lisper will at once recognize, is Urbitese for "environment."
741+
742+To `slam` or call the gate, we simply replace the default sample
743+with the caller's data, then nock the formula on the entire gate.
744+
745+What's in the context? Unlike in most dynamic languages, it is
746+not some secret system-level bag of tricks. Almost always it is
747+another core. This onion continues until at the bottom, there is
748+an atomic constant, conventionally is the kernel version number.
749+
750+Thus a (highly desirable) `static` core is one of the form
751+
752+ [battery constant]
753+ [battery static-core]
754+
755+ie, a solid stack of nested libraries without any dynamic data.
756+The typical gate will thus be, for example,
757+
758+ [formula [sample [battery battery battery constant]]]
759+
760+but we would be most foolish to restrict the jet mechanism to
761+cores of this particular structure. We cannot constrain a
762+payload to be `[sample static-core]`, or even `[sample core]`.
763+Any such constraint would not be rich enough to handle Hoon,
764+let alone other languages.
765+
766+#### u3j: jet state
767+
768+There are two fundamental rules of computer science: (1) every
769+system is best understood through its state; (2) less state is
770+better than more state. Sadly, a pier has three different jet
771+state systems: `cold`, `warm` and `hot`. It needs all of them.
772+
773+Hot state is associated with this particular Unix process. The
774+persistent pier is portable not just between process and process,
775+but machine and machine or OS and OS. The set of jets loaded
776+into a pier may itself change (in theory, though not in the
777+present implementation) during the lifetime of the process. Hot
778+state is a pure C data structure.
779+
780+Cold state is associated with the logical execution history of
781+the pier. It consists entirely of nouns and ignores restarts.
782+
783+Warm state contains all dependencies between cold and hot
784+state. It consists of C structures allocated on the loom.
785+
786+Warm state is purely a function of cold and hot states, and
787+we can wipe and regenerate it at any time. On any restart where
788+the hot state might have changed, we clear the warm state
789+with `u3j_ream()`.
790+
791+There is only one hot state, the global jet dashboard
792+`u3j_Dash` or `u3D` for short. In the present implementation,
793+u3D is a static structure not modified at runtime, except for
794+numbering itself on process initialization. This structure -
795+which embeds function pointers to all the jets - is defined
796+in `j/tree.c`. The data structures:
797+
798+ /* u3j_harm: driver arm.
799+ */
800+ typedef struct _u3j_harm {
801+ c3_c* fcs_c; // `.axe` or name
802+ u3_noun (*fun_f)(u3_noun); // compute or 0 / semitransfer
803+ c3_o ice; // perfect (don't test)
804+ c3_o tot; // total (never punts)
805+ c3_o liv; // live (enabled)
806+ } u3j_harm;
807+
808+ /* u3j_core: C core driver.
809+ */
810+ typedef struct _u3j_core {
811+ c3_c* cos_c; // control string
812+ struct _u3j_harm* arm_u; // blank-terminated static list
813+ struct _u3j_core* dev_u; // blank-terminated static list
814+ struct _u3j_core* par_u; // dynamic parent pointer
815+ c3_l jax_l; // dynamic jet index
816+ } u3j_core;
817+
818+ /* u3e_dash, u3_Dash, u3D: jet dashboard singleton
819+ */
820+ typedef struct _u3e_dash {
821+ u3j_core* dev_u; // null-terminated static list
822+ c3_l len_l; // ray_u filled length
823+ c3_l all_l; // ray_u allocated length
824+ u3j_core* ray_u; // dynamic driver array
825+ } u3j_dash;
826+
827+Warm and cold state is *per road*. In other words, as we nest
828+roads, we also nest jet state. The jet state in the road is:
829+
830+ struct { // jet dashboard
831+ u3p(u3h_root) har_p; // warm state
832+ u3_noun das; // cold state
833+ } jed;
834+
835+In case you understand Hoon, `das` (cold state) is a `++dash`,
836+and `har_p` (warm state) is a map from battery to `++calx`:
837+
838+ ++ bane ,@tas :: battery name
839+ ++ bash ,@uvH :: label hash
840+ ++ bosh ,@uvH :: local battery hash
841+ ++ batt ,* :: battery
842+ ++ calf ::
843+ $: jax=,@ud :: hot core index
844+ hap=(map ,@ud ,@ud) :: axis/hot arm index
845+ lab=path :: label as path
846+ jit=* :: arbitrary data
847+ == ::
848+ ++ calx (trel calf (pair bash cope) club) :: cached by battery
849+ ++ clog (pair cope (map batt club)) :: identity record
850+ ++ club (pair corp (map term nock)) :: battery pattern
851+ ++ cope (trel bane axis (each bash noun)) :: core pattern
852+ ++ core ,* :: core
853+ ++ corp (each core batt) :: parent or static
854+ ++ dash (map bash clog) :: jet system
855+
856+The driver index `jax` in a `++calx` is an index into `ray_u` in the
857+dashboard - ie, a pointer into hot state. This is why the warm
858+state has to be reset when we reload the pier in a new process.
859+
860+Why is jet state nested? Nock of course is a functional system,
861+so as we compute we don't explicitly create state. Jet state is
862+an exception to this principle (which works only because it can't
863+be semantically detected from Nock/Hoon) - but it can't violate
864+the fundamental rules of the allocation system.
865+
866+For instance, when we're on an inner road, we can't allocate on
867+an outer road, or point from an outer road to an inner. So if we
868+learn something - like a mapping from battery to jet - in the
869+inner road, we have to keep it in the inner road.
870+
871+Mitigating this problem, when we leave an inner road (with
872+`u3m_love()`), we call `u3j_reap()` to promote jet information in
873+the dying road. Reaping promotes anything we've learned about
874+any battery that either (a) already existed in the outer road, or
875+(b) is being saved to the outer road.
876+
877+#### u3j: jet binding
878+
879+Jet binding starts with a `%fast` hint. (In Hoon, this is
880+produced by the runes `~%`, for the general case, or `~/`
881+for simple functions.) To bind a jet, execute a formula of the
882+form:
883+
884+ [10 [%fast clue-formula] core-formula]
885+
886+`core-formula` assembles the core to be jet-propelled.
887+`clue-formula` produces the hint information, or `++clue`
888+above, which we want to annotate it with.
889+
890+A clue is a triple of name, parent, and hooks:
891+
892+ ++ clue (trel chum nock (list (pair term nock)))
893+
894+The name, or `++chum`, has a bunch of historical structure which
895+we don't need (cleaning these things up is tricky), but just gets
896+flattened into a term.
897+
898+The parent axis is a nock formula, but always reduces to a simple
899+axis, which is the address of this core's *parent*. Consider
900+again an ordinary gate
901+
902+ [formula [sample context]]
903+
904+Typically the `context` is itself a library core, which itself
905+has a jet binding. If so, the parent axis of this gate is `7`.
906+
907+If the parent is already bound - and the parent *must* be already
908+bound, in this road or a road containing it - we can hook this core
909+bottom-up into a tree hierarchy. Normally the child core is
910+produced by an arm of the parent core, so this is not a problem -
911+we wouldn't have the child if we hadn't already made the parent.
912+
913+The clue also contains a list of *hooks*, named nock formulas on
914+the core. Usually these are arms, but they need not be. The
915+point is that we often want to call a core from C, in a situation
916+where we have no type or other source information. A common case
917+of this is a complex system in which we're mixing functions which
918+are jet-propelled with functions that aren't.
919+
920+In any case, all the information in the `%fast` hint goes to
921+`u3j_mine()`, which registers the battery in cold state (`das` in
922+`jed` in `u3R`), then warm state (`har_p` in `jed`).
923+
924+It's essential to understand that the `%fast` hint has to be,
925+well, fast - because we apply it whenever we build a core. For
926+instance, if the core is a Hoon gate - a function - we will call
927+`u3j_mine` every time the function is called.
928+
929+### u3j: the cold jet dashboard
930+
931+For even more fun, the jet tree is not actually a tree of
932+batteries. It's a tree of battery *labels*, where a label is
933+an [axis term] path from the root of the tree. (At the root,
934+if the core pattern is always followed properly, is a core whose
935+payload is an atomic constant, conventionally the Hoon version.)
936+
937+Under each of these labels, it's normal to have an arbitrary
938+number of different Nock batteries (not just multiple copies
939+of the same noun, a situation we *do* strive to avoid). For
940+instance, one might be compiled with debugging hints, one not.
941+
942+We might even have changed the semantics of the battery without
943+changing the label - so long as those semantics don't invalidate
944+any attached driver.
945+
946+et tree. For instance, it's normal to have
947+two equivalent Nock batteries at the same time in one pier: one
948+battery compiled with debugging hints, one not.
949+
950+Rather, the jet tree is a semantic hierarchy. The root of the
951+hierarchy is a constant, by convention the Hoon kernel version
952+because any normal jet-propelled core has, at the bottom of its
953+onion of libraries, the standard kernel. Thus if the core is
954+
955+ [foo-battery [bar-battery [moo-battery 164]]]
956+
957+we can reverse the nesting to construct a hierarchical core
958+path. The static core
959+
960+ 164/moo/bar/foo
961+
962+extends the static core `164/moo/bar` by wrapping the `foo`
963+battery (ie, in Hoon, `|%`) around it. With the core above,
964+you can compute `foo` stuff, `bar` stuff, and `moo` stuff.
965+Rocket science, not.
966+
967+Not all cores are static, of course - they may contain live data,
968+like the sample in a gate (ie, argument to a function). Once
969+again, it's important to remember that we track jet bindings not
970+by the core, which may not be static, but by the battery, which
971+is always static.
972+
973+(And if you're wondering how we can use a deep noun like a Nock
974+formula or battery as a key in a key-value table, remember
975+`mug_w`, the lazily computed short hash, in all boxed nouns.)
976+
977+In any case, `das`, the dashboard, is a map from `bash` to jet
978+location record (`++clog`). A `clog` in turn contains two kinds
979+of information: the `++cope`, or per-location noun; and a map of
980+batteries to a per-battery `++club`.
981+
982+The `cope` is a triple of `++bane` (battery name, right now just
983+a `term`); `++axis`, the axis, within *this* core, of the parent;
984+and `(each bash noun)`, which is either `[0 bash]` if the parent
985+is another core, or `[1 noun]`, for the constant noun (like
986+`164`) if there is no parent core.
987+
988+A `bash` is just the noun hash (`++sham`) of a `cope`, which
989+uniquely expresses the battery's hierarchical location without
990+depending on the actual formulas.
991+
992+The `club` contains a `++corp`, which we use to actually validate
993+the core. Obviously jet execution has to be perfectly compatible
994+with Nock. We search on the battery, but getting the battery
995+right is not enough - a typical battery is dependent on its
996+context. For example, your jet-propelled library function is
997+very likely to call `++dec` or other advanced kernel technology.
998+If you've replaced the kernel in your context with something
999+else, we need to detect this and not run the jet.
1000+
1001+There are two cases for a jet-propelled core - either the entire
1002+core is a static constant, or it isn't. Hence the definition
1003+of `corp`:
1004+
1005+ ++ corp (each core batt) :: parent or static
1006+
1007+Ie, a `corp` is `[0 core]` or `[1 batt]`. If it's static -
1008+meaning that the jet only works with one specific core, ie, the
1009+parent axis of each location in the hierarchy is `3` - we can
1010+validate with a single comparison. Otherwise, we have to recurse
1011+upward by checking the parent.
1012+
1013+Note that there is at present no way to force a jet to depend on
1014+static *data*.
1015+
1016+### u3j: the warm jet dashboard
1017+
1018+We don't use the cold state to match jets as we call them. We
1019+use the cold state to register jets as we find them, and also to
1020+rebuild the warm state after the hot state is reset.
1021+
1022+What we actually use at runtime is the warm state, `jed->har_p`,
1023+which is a `u3h` (built-in hashtable), allocated on the loom,
1024+from battery to `++calx`.
1025+
1026+A `calx` is a triple of a `++calf`, a `[bash cope]` cell, and a
1027+`club`. The latter two are all straight from cold state.
1028+
1029+The `calf` contains warm data dependent on hot state. It's a
1030+quadruple: of `jax`, the hot driver index (in `ray_u` in
1031+`u3j_dash`); `hap`, a table from arm axis (ie, the axis of each
1032+formula within the battery) to driver arm index (into `arm_u` in
1033+`u3j_core`); `lab`, the complete label path; and `jit`, any
1034+other dynamic data that may speed up execution.
1035+
1036+We construct `hap`, when we create the calx, by iterating through
1037+the arms registered in the `u3j_core`. Note the way a `u3j_harm`
1038+declares itself, with the string `fcs_c` which can contain either
1039+an axis or a name. Most jetted cores are of course gates, which
1040+have one formula at one axis within the core: `fcs_c` is `".3"`.
1041+
1042+But we do often have fast cores with more complex arm structure,
1043+and it would be sad to have to manage their axes by hand. To use
1044+an `fcs_c` with a named arm, it's sufficient to make sure the
1045+name is bound to a formula `[0 axis]` in the hook table.
1046+
1047+`jit`, as its name suggests, is a stub where any sort of
1048+optimization data computed on battery registration might go. To
1049+use it, fill in the `_cj_jit()` function.
1050+
1051+### u3j: the hot dashboard
1052+
1053+Now it should be easy to see how we actually invoke jets. Every
1054+time we run a nock `9` instruction (pretty often, obviously), we
1055+have a core and an axis. We pass these to `u3j_kick()`, which
1056+will try to execute them.
1057+
1058+Because nouns with a reference count of 1 are precious,
1059+`u3j_kick()` has a tricky reference control definition. It
1060+reserves the right to return `u3_none` in the case where there is
1061+no driver, or the driver does not apply for this case; in this
1062+case, it retains argument `cor`. If it succeeds, though, it
1063+transfers `cor`.
1064+
1065+`u3j_kick()` searches for the battery (always the head of the
1066+core, of course) in the hot dashboard. If the battery is
1067+registered, it searches for the axis in `hap` in the `calx`.
1068+If it exists, the core matches a driver and the driver jets this
1069+arm. If not, we return `u3_none`.
1070+
1071+Otherwise, we call `fun_f` in our `u3j_harm`. This obeys the
1072+same protocol as `u3j_kick()`; it can refuse to function by
1073+returning `u3_none`, or consume the noun.
1074+
1075+Besides the actual function pointer `fun_f`, we have some flags
1076+in the `u3j_harm` which tell us how to call the arm function.
1077+
1078+If `ice` is yes (`&`, `0`), the jet is known to be perfect and we
1079+can just trust the product of `fun_f`. Otherwise, we need to run
1080+*both* the Nock arm and `fun_f`, and compare their results.
1081+
1082+(Note that while executing the C side of this test, we have to
1083+set `ice` to yes; on the Nock side, we have to set `liv` to no.
1084+Otherwise, many non-exponential functions become exponential.
1085+When auto-testing jets in this way, the principle is that the
1086+test is on the outermost layer of recursion.)
1087+
1088+(Note also that anyone who multi-threads this execution
1089+environment has a slight locking problem with these flags if arm
1090+testing is multi-threaded.)
1091+
1092+If `tot` is yes, (`&`, `0`), the arm function is *total* and has
1093+to return properly (though it can still return *u3_none*).
1094+Otherwise, it is *partial* and can `u3_cm_bail()` out with
1095+c3__punt. This feature has a cost: the jet runs in a subroad.
1096+
1097+Finally, if `liv` is no (`|`, 1), the jet is off and doesn't run.
1098+
1099+It should be easy to see how the tree of cores gets declared -
1100+precisely, in `j/dash.c`. We declare the hierarchy as a tree
1101+of `u3j_core` structures, each of which comes with a static list
1102+of arms `arm_u` and sub-cores `dev_u`.
1103+
1104+In `u3j_boot()`, we traverse the hierarchy, fill in parent
1105+pointers `par_u`, and enumerate all `u3j_core` structures
1106+into a single flat array `u3j_dash.ray_u`. Our hot state
1107+then appears ready for action.
1108+
1109+### u3j: jet functions
1110+
1111+At present, all drivers are compiled statically into `u3`. This is
1112+not a long-term permanent solution or anything. However, it will
1113+always be the case with a certain amount of core functionality.
1114+
1115+For instance, there are some jet functions that we need to call
1116+as part of loading the Arvo kernel - like `++cue` to unpack a
1117+noun from an atom. And obviously it makes sense, when jets are
1118+significant enough to compile into `u3`, to export their symbols
1119+in headers and the linker.
1120+
1121+There are three interface prefixes for standard jet functions:
1122+`u3k`, `u3q`, and `u3w`. All jets have `u3w` interfaces; most
1123+have `u3q`; some have `u3k`. Of course the actual logic is
1124+shared.
1125+
1126+`u3w` interfaces use the same protocol as `fun_f` above: the
1127+caller passes the entire core, which is retained if the function
1128+returns `u3_none`, transferred otherwise. Why? Again, use
1129+counts of 1 are special and precious for performance hackers.
1130+
1131+`u3q` interfaces break the core into C arguments, *retain* noun
1132+arguments, and *transfer* noun returns. `u3k` interfaces are the
1133+same, except with more use of `u3_none` and other simple C
1134+variations on the Hoon original, but *transfer* both arguments
1135+and returns. Generally, `u3k` are most convenient for new code.
1136+
1137+Following `u3k/q/w` is `[a-f]`, corresponding to the 6 logical
1138+tiers of the kernel, or `g` for user-level jets. Another letter
1139+is added for functions within subcores. The filename, under
1140+`j/`, follows the tier and the function name.
1141+
1142+For instance, `++add` is `u3wa_add(cor)`, `u3qa_add(a, b)`, or
1143+`u3ka_add(a, b)`, in `j/a/add.c`. `++get` in `++by` is
1144+`u3wdb_get(cor)`, `u3kdb_get(a, b)`, etc, in `j/d/by_get.c`.
1145+
1146+For historical reasons, all internal jet code in `j/[a-f]`
1147+*retains* noun arguments, and *transfers* noun results. Please
1148+do not do this in new `g` jets! The new standard protocol is to
1149+transfer both arguments and results.
1150+
1151+### u3a: allocation functions
1152+
1153+`u3a` allocates on the current road (u3R). Its internal
1154+structures are uninteresting and typical of a naive allocator.
1155+
1156+The two most-used `u3a` functions are `u3a_gain()` to add a
1157+reference count, and `u3a_lose()` to release one (and free the
1158+noun, if the use count is zero). For convenience, `u3a_gain()`
1159+returns its argument. The pair are generally abbreviated with
1160+the macros `u3k()` and `u3z()` respectively.
1161+
1162+Normally we create nouns through `u3i` functions, and don't call
1163+the `u3a` allocators directly. But if you do:
1164+
1165+One, there are *two* sets of allocators: the word-aligned
1166+allocators and the fully-aligned (ie, malloc compatible)
1167+allocators. For instance, on a typical OS X setup, malloc
1168+produces 16-byte aligned results - needed for some SSE
1169+instructions.
1170+
1171+These allocators are *not compatible*. For 32-bit alignment
1172+as used in nouns, call
1173+
1174+ /* u3a_walloc(): allocate storage measured in words.
1175+ */
1176+ void*
1177+ u3a_walloc(c3_w len_w);
1178+
1179+ /* u3a_wfree(): free storage.
1180+ */
1181+ void
1182+ u3a_wfree(void* lag_v);
1183+
1184+ /* u3a_wealloc(): word realloc.
1185+ */
1186+ void*
1187+ u3a_wealloc(void* lag_v, c3_w len_w);
1188+
1189+For full alignment, call:
1190+
1191+ /* u3a_malloc(): aligned storage measured in bytes.
1192+ */
1193+ void*
1194+ u3a_malloc(size_t len_i);
1195+
1196+ /* u3a_realloc(): aligned realloc in bytes.
1197+ */
1198+ void*
1199+ u3a_realloc(void* lag_v, size_t len_i);
1200+
1201+ /* u3a_realloc2(): gmp-shaped realloc.
1202+ */
1203+ void*
1204+ u3a_realloc2(void* lag_v, size_t old_i, size_t new_i);
1205+
1206+ /* u3a_free(): free for aligned malloc.
1207+ */
1208+ void
1209+ u3a_free(void* tox_v);
1210+
1211+ /* u3a_free2(): gmp-shaped free.
1212+ */
1213+ void
1214+ u3a_free2(void* tox_v, size_t siz_i);
1215+
1216+There are also a set of special-purpose allocators for building
1217+atoms. When building atoms, please remember that it's incorrect
1218+to have a high 0 word - the word length in the atom structure
1219+must be strictly correct.
1220+
1221+Of course, we don't always know how large our atom will be.
1222+Therefore, the standard way of building large atoms is to
1223+allocate a block of raw space with `u3a_slab()`, then chop off
1224+the end with `u3a_malt()` (which does the measuring itself)
1225+or `u3a_mint()` in case you've measured it yourself.
1226+
1227+Once again, *do not call `malloc()`* (or C++ `new`) within any
1228+code that may be run within a jet. This will cause rare sporadic
1229+corruption when we interrupt execution within a `malloc()`. We'd
1230+just override the symbol, but `libuv` uses `malloc()` across
1231+threads within its own synchronization primitives - for this to
1232+work with `u3a_malloc()`, we'd have to introduce our own locks on
1233+the surface-level road (which might be a viable solution).
1234+
1235+### u3n: nock execution
1236+
1237+The `u3n` routines execute Nock itself. On the inside, they have
1238+a surprising resemblance to the spec proper (the only interesting
1239+detail is how we handle tail-call elimination) and are, as one
1240+would expect, quite slow. (There is no such thing as a fast tree
1241+interpreter.)
1242+
1243+There is only one Nock, but there are lots of ways to call it.
1244+(Remember that all `u3n` functions *transfer* C arguments and
1245+returns.)
1246+
1247+The simplest interpreter, `u3n_nock_on(u3_noun bus, u3_noun fol)`
1248+invokes Nock on `bus` (the subject) and `fol` (the formula).
1249+(Why is it`[subject formula]`, not `[formula subject]`? The same
1250+reason `0` is true and `1` is false.)
1251+
1252+A close relative is `u3n_slam_on(u3_noun gat, u3_noun sam)`,
1253+which slams a *gate* (`gat`) on a sample (`sam`). (In a normal
1254+programming language which didn't talk funny and was retarded,
1255+`u3n_slam_on()` would call a function on an argument.) We could
1256+write it most simply as:
1257+
1258+ u3_noun
1259+ u3n_slam_on(u3_noun gat, u3_noun sam)
1260+ {
1261+ u3_noun pro = u3n_nock_on
1262+ (u3nc(u3k(u3h(gat)),
1263+ u3nc(sam, u3k(u3t(u3t(gat))))),
1264+ u3k(u3h(gat)));
1265+ u3z(gat);
1266+ return pro;
1267+ }
1268+
1269+Simpler is `u3n_kick_on(u3_noun gat)`, which slams a gate (or,
1270+more generally, a *trap* - because sample structure is not even
1271+needed here) without changing its sample:
1272+
1273+ u3_noun
1274+ u3n_kick_on(u3_noun gat, u3_noun sam)
1275+ {
1276+ return u3n_nock_on(gat, u3k(u3h(gat)));
1277+ }
1278+
1279+The `_on` functions in `u3n` are all defined as pure Nock. But
1280+actually, even though we say we don't extend Nock, we do. But we
1281+don't. But we do.
1282+
1283+Note that `u3` has a well-developed error handling system -
1284+`u3m_bail()` to throw an exception, `u3m_soft_*` to catch one.
1285+But Nock has no exception model at all. That's okay - all it
1286+means if that if an `_on` function bails, the exception is an
1287+exception in the caller.
1288+
1289+However, `u3`'s exception handling happens to match a convenient
1290+virtual super-Nock in `hoon.hoon`, the infamous `++mock`. Of
1291+course, Nock is slow, and `mock` is Nock in Nock, so it is
1292+(logically) super-slow. Then again, so is decrement.
1293+
1294+With the power of `u3`, we nest arbitrary layers of `mock`
1295+without any particular performance cost. Moreover, we simply
1296+treat Nock proper as a special case of `mock`. (More precisely,
1297+the internal VM loop is `++mink` and the error compiler is
1298+`++mook`. But we call the whole sandbox system `mock`.)
1299+
1300+The nice thing about `mock` functions is that (by executing
1301+within `u3m_soft_run()`, which as you may recall uses a nested
1302+road) they provide both exceptions and the namespace operator -
1303+`.^` in Hoon, which becomes operator `11` in `mock`.
1304+
1305+`11` requires a namespace function, or `fly`, which produces a
1306+`++unit` - `~` (`0`) for no binding, or `[0 value]`. The sample
1307+to a `fly` is a `++path`, just a list of text `span`.
1308+
1309+`mock` functions produce a `++toon`. Fully elaborated:
1310+
1311+ ++ noun ,* :: any noun
1312+ ++ path (list ,@ta) :: namespace path
1313+ ++ span ,@ta :: text-atom (ASCII)
1314+ ++ toon $% [%0 p=noun] :: success
1315+ [%1 p=(list path)] :: blocking paths
1316+ [%2 p=(list tank)] :: stack trace
1317+ == ::
1318+ ++ tank :: printable
1319+ $% [%leaf p=tape] :: flat text
1320+ $: %palm :: backstep list
1321+ p=[p=tape q=tape r=tape s=tape] :: mid cap open close
1322+ q=(list tank) :: contents
1323+ == ::
1324+ $: %rose :: straight list
1325+ p=[p=tape q=tape r=tape] :: mid open close
1326+ q=(list tank) :: contents
1327+ == ::
1328+ ==
1329+
1330+(Note that `tank` is overdesigned and due for replacement.)
1331+
1332+What does a `toon` mean? Either your computation succeded (`[0
1333+noun]`, or could not finish because it blocked on one or more
1334+global paths (`[1 (list path)]`), or it exited with a stack trace
1335+(`[2 (list tank)]`).
1336+
1337+Note that of all the `u3` exceptions, only `%exit` is produced
1338+deterministically by the Nock definition. Therefore, only
1339+`%exit` produces a `2` result. Any other argument to
1340+`u3m_bail()` will unwind the virtualization stack all the way to
1341+the top - or to be more exact, to `u3m_soft_top()`.
1342+
1343+In any case, the simplest `mock` functions are `u3n_nock_un()`
1344+and `u3n_slam_un()`. These provide exception control without
1345+any namespace change, as you can see by the code:
1346+
1347+ /* u3n_nock_un(): produce .*(bus fol), as ++toon.
1348+ */
1349+ u3_noun
1350+ u3n_nock_un(u3_noun bus, u3_noun fol)
1351+ {
1352+ u3_noun fly = u3nt(u3nt(11, 0, 6), 0, 0); // |=(a=* .^(a))
1353+
1354+ return u3n_nock_in(fly, bus, fol);
1355+ }
1356+
1357+ /* u3n_slam_un(): produce (gat sam), as ++toon.
1358+ */
1359+ u3_noun
1360+ u3n_slam_un(u3_noun gat, u3_noun sam)
1361+ {
1362+ u3_noun fly = u3nt(u3nt(11, 0, 6), 0, 0); // |=(a=* .^(a))
1363+
1364+ return u3n_slam_in(fly, gat, sam);
1365+ }
1366+
1367+The `fly` is added as the first argument to `u3n_nock_in()` and
1368+`u3n_slam_in()`. Of course, logically, `fly` executes in the
1369+caller's exception layer. (Maintaining this illusion is slightly
1370+nontrivial.) Finally, `u3n_nock_an()` is a sandbox with a null
1371+namespace.
1372+
1373+### u3e: persistence
1374+
1375+The only `u3e` function you should need to call is `u3e_save()`,
1376+which saves the loom. As it can be restored on any platform,
1377+please make sure you don't have any state in the loom that is
1378+bound to your process or architecture - except for exceptions
1379+like the warm jet state, which is actively purged on reboot.
1380+
1381+### u3r: reading nouns (weak)
1382+
1383+As befits accessors they don't make anything, `u3r` noun reading
1384+functions always retain their arguments and their returns. They
1385+never bail; rather, when they don't work, they return a `u3_weak`
1386+result.
1387+
1388+Most of these functions are straightforward and do only what
1389+their comments say. A few are interesting enough to discuss.
1390+
1391+`u3r_at()` is the familiar tree fragment function, `/` from the
1392+Nock spec. For taking complex nouns apart, `u3r_mean()` is a
1393+relatively funky way of deconstructing nouns with a varargs list
1394+of `axis`, `u3_noun *`. For cells, triples, etc, decompose with
1395+`u3r_cell()`, `u3r_trel()`, etc. For the tagged equivalents, use
1396+`u3r_pq()` and friends.
1397+
1398+`u3r_sing(u3_noun a, u3_noun b)` (true if `a` and `b` are a
1399+*single* noun) are interesting because it uses mugs to help it
1400+out. Clearly, different nouns may have the same mug, but the
1401+same nouns cannot have a different mug. It's important to
1402+understand the performance characteristics of `u3r_sing()`:
1403+the worst possible case is a comparison of duplicate nouns,
1404+which have the same value but were created separately. In this
1405+case, the tree is traversed
1406+
1407+`u3r_sung()` is a deeply funky and frightening version of
1408+`u3r_sing()` that unifies pointers to the duplicate nouns it
1409+finds, freeing the second copy. Obviously, do not use
1410+`u3r_sung()` when you have live, but not reference counted, noun
1411+references from C - if they match a noun with a refcount of 1
1412+that gets freed, bad things happen.
1413+
1414+It's important to remember that `u3r_mug()`, which produces a
1415+31-bit, nonzero insecure hash, uses the `mug_w` slot in any boxed
1416+noun as a lazy cache. There are a number of variants of
1417+`u3r_mug()` that can get you out of building unneeded nouns.
1418+
1419+### u3x: reading nouns (bail)
1420+
1421+`u3x` functions are like `u3r` functions, but instead of
1422+returning `u3_none` when (for instance) we try to take the head
1423+of an atom, they bail with `%exit`. In other words, they do what
1424+the same operation would do in Nock.
1425+
1426+### u3h: hash tables.
1427+
1428+We can of course use the Hoon `map` structure as an associative
1429+array. This is a balanced treap and reasonably fast. However,
1430+it's considerably inferior to a custom structure like an HAMT
1431+(hash array-mapped trie). We use `u3_post` to allocate HAMT
1432+structures on the loom.
1433+
1434+(Our HAMT implements the classic Bagwell algorithm which depends
1435+on the `gcc` standard directive `__builtin_popcount()`. On a CPU
1436+which doesn't support popcount or an equivalent instruction, some
1437+other design would probably be preferable.)
1438+
1439+There's no particular rocket science in the API. `u3h_new()`
1440+creates a hashtable; `u3h_free()` destroys one; `u3h_put()`
1441+inserts, `u3h_get()` retrieves. You can transform values in a
1442+hashtable with `u3h_walk()`.
1443+
1444+The only funky function is `u3h_gut()`, which unifies keys with
1445+`u3r_sung()`. As with all cases of `u3r_sung()`, this must be
1446+used with extreme caution.
1447+
1448+### u3z: memoization
1449+
1450+Connected to the `~+` rune in Hoon, via the Nock `%memo` hint,
1451+the memoization facility is a general-purpose cache.
1452+
1453+(It's also used for partial memoization - a feature that'll
1454+probably be removed, in which conservative worklist algorithms
1455+(which would otherwise be exponential) memoize everything in the
1456+subject *except* the worklist. This is used heavily in the Hoon
1457+compiler jets (j/f/*.c). Unfortunately, it's probably not
1458+possible to make this work perfectly in that it can't be abused
1459+to violate Nock, so we'll probably remove it at a later date,
1460+instead making `++ut` keep its own monadic cache.)
1461+
1462+Each `u3z` function comes with a `c3_m` mote which disambiguates
1463+the function mapping key to value. For Nock itself, use 0. For
1464+extra speed, small tuples are split out in C; thus, find with
1465+
1466+ u3_weak u3z_find(c3_m, u3_noun);
1467+ u3_weak u3z_find_2(c3_m, u3_noun, u3_noun);
1468+ u3_weak u3z_find_3(c3_m, u3_noun, u3_noun, u3_noun);
1469+ u3_weak u3z_find_4(c3_m, u3_noun, u3_noun, u3_noun, u3_noun);
1470+
1471+and save with
1472+
1473+ u3_noun u3z_save(c3_m, u3_noun, u3_noun);
1474+ u3_noun u3z_save_2(c3_m, u3_noun, u3_noun, u3_noun);
1475+ u3_noun u3z_save_3(c3_m, u3_noun, u3_noun, u3_noun, u3_noun);
1476+ u3_noun u3z_save_4(c3_m, u3_noun, u3_noun, u3_noun, u3_noun, u3_noun);
1477+
1478+where the value is the last argument. To eliminate duplicate
1479+nouns, there is also
1480+
1481+ u3_noun
1482+ u3z_uniq(u3_noun);
1483+
1484+`u3z` functions retain keys and transfer values.
1485+
1486+The `u3z` cache, built on `u3h` hashes, is part of the current
1487+road, and goes away when it goes away. (In future, we may wish
1488+to promote keys/values which outlive the road, as we do with jet
1489+state.) There is no cache reclamation at present, so be careful.
1490+
1491+### u3t: tracing and profiling.
1492+
1493+TBD.
1494+
1495+### u3v: the Arvo kernel
1496+
1497+An Arvo kernel - or at least, a core that compiles with the Arvo
1498+interface - is part of the global `u3` state. What is an Arvo
1499+core? Slightly pseudocoded:
1500+
1501+ ++ arvo
1502+ |%
1503+ ++ come |= [yen=@ ova=(list ovum) nyf=pone] :: 11
1504+ ^- [(list ovum) _+>]
1505+ !!
1506+ ++ keep |= [now=@da hap=path] :: 4
1507+ ^- (unit ,@da)
1508+ !!
1509+ ++ load |= [yen=@ ova=(list ovum) nyf=pane] :: 86
1510+ ^- [(list ovum) _+>]
1511+ !!
1512+ ++ peek |= [now=@da path] :: 87
1513+ ^- (unit)
1514+ !!
1515+ ++ poke |= [now=@da ovo=ovum] :: 42
1516+ ^- [(list ovum) _+>]
1517+ !!
1518+ ++ wish |= txt=@ta :: 20
1519+ ^- *
1520+ !!
1521+ --
1522+ ++ card ,[p=@tas q=*] :: typeless card
1523+ ++ ovum ,[p=wire q=card] :: Arvo event
1524+ ++ wire path :: event cause
1525+
1526+This is the Arvo ABI in a very real sense. Arvo is a core with
1527+these six arms. To use these arms, we hardcode the axis of the
1528+formula (`11`, `4`, `86`, etc) into the C code that calls Arvo,
1529+because otherwise we'd need type metadata - which we can get, by
1530+calling Arvo.
1531+
1532+It's important to understand the Arvo event/action structure, or
1533+`++ovum`. An `ovum` is a `card`, which is any `[term noun]`
1534+cell, and a `++wire`, a `path` which indicates the location of
1535+the event. At the Unix level, the `wire` corresponds to a system
1536+module or context. For input events, this is the module that
1537+caused the event; for output actions, it's the module that
1538+performs the action.
1539+
1540+`++poke` sends Arvo an event `ovum`, producing a cell of action
1541+ova and a new Arvo core.
1542+
1543+`++peek` dereferences the Arvo namespace. It takes a date and a
1544+key, and produces `~` (`0`) or `[~ value]`.
1545+
1546+`++keep` asks Arvo the next time it wants to be woken up, for the
1547+given `wire`. (This input will probably be eliminated in favor
1548+of a single global timer.)
1549+
1550+`++wish` compiles a string of Hoon source. While just a
1551+convenience, it's a very convenient convenience.
1552+
1553+`++come` and `++load` are used by Arvo to reset itself (more
1554+precisely, to shift the Arvo state from an old kernel to a new
1555+one); there is no need to call them from C.
1556+
1557+Now that we understand the Arvo kernel interface, let's look at
1558+the `u3v` API. As usual, all the functions in `u3v` are
1559+commented, but unfortunately it's hard to describe this API as
1560+clean at present. The problem is that `u3v` remains design
1561+coupled to the old `vere` event handling code written for `u2`.
1562+But let's describe the functions you should be calling, assuming
1563+you're not writing the next event system. There are only two.
1564+
1565+`u3v_wish(str_c)` wraps the `++wish` functionality in a cache
1566+(which is read-only unless you're on the surface road).
1567+
1568+`u3v_do()` uses `wish` to provide a convenient interface for
1569+calling Hoon kernel functions by name. Even more conveniently,
1570+we tend to call `u3v_do()` with these convenient aliases:
1571+
1572+ #define u3do(txt_c, arg) u3v_do(txt_c, arg)
1573+ #define u3dc(txt_c, a, b) u3v_do(txt_c, u3nc(a, b))
1574+ #define u3dt(txt_c, a, b, c) u3v_do(txt_c, u3nt(a, b, c))
1575+ #define u3dq(txt_c, a, b, c, d) u3v_do(txt_c, u3nt(a, b, c, d))
1576+
docs/system/nock.md+1−1
@@ -2,7 +2,7 @@
22sort: 1
33---
44
5−# `nock`
5+# Nock
66
77Nock is our virtual machine. For an in-depth exploration of Nock, see the [Nock Tutorial](/docs/deep-dives). This reference steps through the requisite definitions and each step of the Nock function.
88