@@ -1,88 +0,0 @@
1−+++
2−title = "Desktop app"
3−description = "Run Urbit locally as a desktop application"
4−weight = 3
5−+++
6−
7−
8−
9−### 1. Get Port
10−
11−Port is a desktop GUI application that allows you to spin up, access, and manage your Urbit ships without any knowledge of the command line or Urbit binary.
12−
13−{% tabs %}
14−
15−{% tab label="MacOS" %}
16−
17−To install **Port** on MacOS, simply download and open the `.dmg` file.
18−
19−{% button label="Download Port" link="https://github.com/urbit/port/releases/latest/download/Port.dmg" color="bg-green-400 text-white" %}
20−{% /button %}
21−
22−{% /tab %}
23−
24−{% tab label="Linux" %}
25−
26−We use `snap` so that **Port** can stay updated automatically. If you already have `snap` installed, simply run:
27−
28−```sh
29−sudo snap install port
30−```
31−
32−Or to install `snap` for your distribution, snapcraft provides [installation instructions](https://snapcraft.io/docs/installing-snapd).
33−
34−{% /tab %}
35−
36−{% tab label="Windows" %}
37−
38−{% callout className="bg-yellow-200" %}
39−
40−#### Notice
41−
42−Support for Windows is experimental.
43−
44−For the best immediate Urbit experience we recommend [setting up a VPS](/getting-started/cli) or using a [hosting service](/getting-started/hosted).
45−
46−{% /callout %}
47−
48−
49−
50−To install **Port** on Windows, simply download and open the `.exe` file.
51−
52−{% button label="Download Port" link="https://github.com/urbit/port/releases/latest/download/PortSetup.exe" color="bg-green-400 text-white" %}
53−{% /button %}
54−
55−{% /tab %}
56−
57−{% /tabs %}
58−
59−### 2. Boot a comet
60−
61−A comet serves as a temporary identity for the network. It works just fine for checking out the network, but to download applications and get the full functionality of Urbit ID you’ll need a to get a planet.
62−
63−Start Port and hit the **Start without an ID** button. It'll take a few minutes to spin up the new comet.
64−
65−
66−
67−### 3. Launch your ship
68−
69−Once that's finished, click **Launch Ship into Urbit** and you'll be on the network.
70−
71−
72−
73−{% callout %}
74−
75−**Want to combine the simplicity of Port with a permanent Urbit ID?**
76−
77−If you already have a planet, first get your keyfile.
78−Start Port, click the **Boot a fresh ID** option. Give your ship a name, and in the **Shipname** field, enter your planet name, like `~sampel-palnet`. For the **Key File** field, browse to the keyfile, select it, and hit **Continue**.
79−
80−Port will boot your Urbit in a few minutes!
81−
82−For more information on getting a planet, see our [Getting an Urbit ID](/guides/getting-an-urbit-id) guide.
83−
84−{% /callout %}
85−
86−### Next steps
87−
88−Learn how to [get around your urbit](/getting-started/getting-around).