on master help sign in
fix getting-started path collisions
commit95f83ee72d7ee5e7e9ea58fdbd7cd95a5cad008e authortomholford <tomholford@users.noreply.github.com> dateSat 3 Apr 2021, 11:16 (6 years ago) parentb574b9d
7 files changed+7−8
azimuth/azimuth.md+1−1 development/grants.md−1 glossary/azimuth.md+1−1 glossary/comet.md+1−1 glossary/keyfile.md+1−1 glossary/ship.md+1−1 hoon/hoon-school/setup.md+2−2
azimuth/azimuth.md+1−1
@@ -6,7 +6,7 @@ aliases = ["/docs/learn/azimuth"]
66+++
77Azimuth is a general-purpose public-key infrastructure (PKI) on the Ethereum blockchain, used as a platform for _Urbit identities_. You need such an identity to use the Arvo network.
88
9−The primary way to interact with Azimuth is through our [Bridge](https://github.com/urbit/bridge) application and the node libraries that it depends on, [azimuth-js](https://github.com/urbit/azimuth-js) and [urbit-key-generation](https://github.com/urbit/urbit-key-generation). Take a look at the source and play around, or see [Getting Started](@/getting-started.md).
9+The primary way to interact with Azimuth is through our [Bridge](https://github.com/urbit/bridge) application and the node libraries that it depends on, [azimuth-js](https://github.com/urbit/azimuth-js) and [urbit-key-generation](https://github.com/urbit/urbit-key-generation). Take a look at the source and play around, or see [Getting Started](@/getting-started/_index.md).
1010
1111## Arvo vs. Azimuth
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development/grants.md−1
@@ -2,7 +2,6 @@
22title = "Grants Program"
33weight = 20
44template = "doc.html"
5−aliases = ["/docs/using/creating-a-development-ship/", "/docs/getting-started/contributing"]
65+++
76
87The [Urbit Foundation](https://urbit.org/blog/first-steps-towards-urbit-org/)
glossary/azimuth.md+1−1
@@ -14,5 +14,5 @@ It should be noted that Azimuth isn't built just for Arvo. It can be used as an
1414### Further Reading
1515
1616- [The Azimuth concepts page](@/docs/azimuth/advanced-azimuth-tools.md): A more in-depth explanation of Azimuth, including information the storage of Urbit identities.
17−- [Install instructions](@/getting-started.md): Guide to installing Urbit, which includes instructions on booting with your Urbit identity.
17+- [Install instructions](@/getting-started/_index.md): Guide to installing Urbit, which includes instructions on booting with your Urbit identity.
1818- [Understanding Urbit ID](@/understanding-urbit/urbit-id.md)
glossary/comet.md+1−1
@@ -12,4 +12,4 @@ Comets have no presence on [Azimuth](../azimuth) and thus have no associated Urb
1212
1313### Further reading
1414
15−- [Creating a Comet](@/getting-started.md#comet): A guide to spinning up a comet of your own.
15+- [Creating a Comet](@/getting-started/_index.md#comet): A guide to spinning up a comet of your own.
glossary/keyfile.md+1−1
@@ -12,4 +12,4 @@ The keyfile is used as an argument in the command line when booting a ship. Duri
1212
1313### Further Reading
1414
15−- [Installation Guide](@/getting-started.md): Instructions on using a keyfile to boot a ship.
15+- [Installation Guide](@/getting-started/_index.md): Instructions on using a keyfile to boot a ship.
glossary/ship.md+1−1
@@ -20,7 +20,7 @@ To be able to use the Arvo network, planets, stars, and galaxies must be combine
2020
2121### Further Reading
2222
23−- [Using Bridge](@/getting-started.md): A guide to installing Urbit and booting a ship.
23+- [Using Bridge](@/getting-started/_index.md): A guide to installing Urbit and booting a ship.
2424- [Ship Troubleshooting](@/using/os/ship-troubleshooting.md): General instructions on getting your ship to work, which includes network connectivity issues.
2525- [Understanding Urbit ID](@/understanding-urbit/urbit-id.md)
2626- [Pier](../pier): The directory containing a ship's state.
hoon/hoon-school/setup.md+2−2
@@ -17,7 +17,7 @@ These may not look like numbers, but they are. Each urbit name is written in a b
1717
1818You can install Urbit on any Mac or Unix machine; if you're just trying out Urbit or creating a development ship, you can follow the steps for creating a development ship [here](@/docs/development/environment.md). On Windows, make a virtual Linux machine using VirtualBox or a similar tool.
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20−Once you're finished, you can [boot your very own ship](@/getting-started.md#comet). While you can develop in Hoon on your own ship on the live network, we strongly suggest developing on a development ship first.
20+Once you're finished, you can [boot your very own ship](@/getting-started/_index.md#comet). While you can develop in Hoon on your own ship on the live network, we strongly suggest developing on a development ship first.
2121
2222## Getting started
2323
@@ -67,7 +67,7 @@ You asked Dojo to evaluate `17` and it echoed the number back at you. This value
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6868Generators are the most straightforward way to write Hoon programs. They are a concept in Arvo, and involve saving Hoon code in a `.hoon` text file. While they aren't strictly part of the Hoon language, we'll be dealing with generators throughout this tutorial.
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70−The simplest type of generator is the **naked generator**. All naked generators are `gates`: functions that take an argument and produce an output. Before creating a generator you need to [mount](@/getting-started.md#the-dojo) your `desk` to Unix. To create a generator, all you need to do is write a `gate` and put it into a file in the `/home/gen/` directory of your ship as a `.hoon` file. (Assuming you've already mounted with `|mount /=home=`.) After this, you need to run `|commit %home` in Dojo and the new file will be recognized by your ship. To run a generator named `mygen.hoon`, you would type `+mygen <argument>` in your ship's Dojo.
70+The simplest type of generator is the **naked generator**. All naked generators are `gates`: functions that take an argument and produce an output. Before creating a generator you need to [mount](@/getting-started/_index.md#the-dojo) your `desk` to Unix. To create a generator, all you need to do is write a `gate` and put it into a file in the `/home/gen/` directory of your ship as a `.hoon` file. (Assuming you've already mounted with `|mount /=home=`.) After this, you need to run `|commit %home` in Dojo and the new file will be recognized by your ship. To run a generator named `mygen.hoon`, you would type `+mygen <argument>` in your ship's Dojo.
7171
7272If this doesn't make sense yet, that's okay. In the [next lesson](@/docs/hoon/hoon-school/list-of-numbers.md), we will walk you through an example `gate` that is run as a generator.
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