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Merge pull request #960 from urbit/kill-9

removes section on not using ctrl-z

commite3883b182a27f7e804ad3e5d93c0a749ea5698e6 authorpoprox <51337059+syzygyzer@users.noreply.github.com> dateFri 30 Oct 2020, 17:26 (6 years ago) parenta661073c450be1
1 file changed−4
tutorials/ship-troubleshooting.md−4
tutorials/ship-troubleshooting.md−4
@@ -36,10 +36,6 @@ Urbit is stateful, meaning that it needs to hold onto all your data. If you dele
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3737When you first start your ship, you should make sure you put it a place where you can find it again and where it won't get accidentally deleted. Remember that you must perform `|mount %` in your ship's Dojo to make your ship visible as a directory in the Unix file system.
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39−### Avoid killing the urbit process directly
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41−The best way to end an urbit process is to use `ctrl-d` from the Dojo. Unix methods to kill the process, such as with `ctrl-z` or with the `kill` Bash command, or simply closing the window, should only be used if `ctrl-d` does not work.
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4339### Keep up-to-date builds
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4541Check for latest Urbit version at https://github.com/urbit/urbit/releases. If you're behind, update using [this guide](@/using/install.md#updating).