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title: Administration and Operation
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# Administration
Your Urbit is a persistent Unix process that you mainly control from the
console. For some things, a browser will also work.
## Shutdown
You can turn your Urbit off with `ctrl-d` from the `:talk` or `:dojo` prompts.
## Restart
To restart your Urbit simply pass the name of your pier:
$ urbit some-planet
or
$ urbit comet
## Logging
To log Urbit's command line output to a file, use `script`:
$ script urbit.log urbit your-urbit
## Moving your pier
Piers are designed to be portable, but it *must* be done while the Urbit is
turned off. Urbit networking is stateful, so you can't run two copies of the
same Urbit in two places.
To move a pier, simply move the contents of the directory it lives in. To keep
these files as small as possible we usually use the `--sparse` option in `tar`.
With a pier `your-urbit/` something like this (from inside `urbit/`) should
work:
tar -Scvzf your-urbit.tar.gz ./your-urbit/
# Operation
## Console
Your Urbit terminal is separated into two parts: the prompt (the bottom line)
and the record (everything above that). The record is shared; all the output
from all the apps in your command set appears in it. The prompt is multiplexed.
In the CLI Urbit apps can process your input before you hit return. To see this
in action try entering `)` as the first character at the `:dojo` prompt. Since
there is no dojo command or hoon expression that starts with ')', the dojo
rejects it.
`ctrl-x` - Switches the prompt between running console apps
`ctrl-c` - Crash current event. Processed at the Unix layer and prints a stack
trace.
`ctrl-d` - From `:talk` or `:dojo` stops your Urbit process.
`↑` / `↓` - History navigation
The following emacs-style key bindings are available:
ctrl-a cursor to beginning of the line (Home)
ctrl-b cursor one character backward (left-arrow)
ctrl-e cursor to the end of the line (End)
ctrl-f cursor one character forward (right-arrow)
ctrl-g beep; cancel reverse-search
ctrl-k kill to end of line
ctrl-l clear the screen
ctrl-n next line in history (down-arrow)
ctrl-p previous line in history (up-arrow)
ctrl-r reverse-search
ctrl-t transpose characters
ctrl-u kill to beginning of line
ctrl-y yank from kill buffer
Full coverage of the Urbit shell, the `:dojo` is covered in the [Shell
walkthrough](/docs/using/shell).
## Web
On startup Urbit tries to bind to `localhost:8080`. If you're already running
something on `8080` you'll find your Urbit on `8081`, and so on. For planets
only, we also proxy web domains through Urbit's own servers. Any planet
`~your-urbit` is also at `your-urbit.urbit.org`.
Your Urbit serves a simple homepage from `http://localhost:8080` or
`https://your-urbit.urbit.org` that should be self-explanatory. Since our HTTPS
isn't audited / battle tested we just call it "secure" HTTPS. You can find that
on `8443`. Or `8444` (and so on) if you're already running something on `8443`.
A complete walkthrough of the Urbit web interface is [here](/docs/using/web).
## Moons
Urbit namespace is distributed by having parent nodes sign the keys for child
nodes. If you have a planet, your parent star issued your ticket. As a planet
you, in turn, can sign the keys for moons. The basic idea is: your planet runs
permanently in a data center somewhere and moons run on all your devices. Each
planet can issue ~4 billion (`2^32`) moons.
To generate a random moon from your planet run:
~your-urbit:dojo> +moon
You can use the resulting output in the same installation flow from
[install](/docs/using/install).
Moons are automatically synced to their parent `%kids` desk, and can control
applications on their parent planet using `|link`. You can read more about those
things in the [filesystem](/docs/using/filesystem) and
[console](/docs/using/shell) walkthroughs.
## Continuity breaches
While the Urbit network is in this alpha state we sometimes have to reboot the
whole network. This happens either when major changes need to be shipped or we
hit a bug that can't be fixed over the air.
Because Urbit networking is stateful we call this a 'continuity breach'.
Everything has to be restarted from scratch. Your pier will continue to function
after we have breached, but it wont connect to the rest of the Urbit network.
When this happens, back up any files you'd like to save, shut down your Urbit
and recreate it (as if you were starting for the first time).