ares/hoon/codegen/sur/gene.hoon

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/- *sock
|%
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+| %ska
+$ barn [sub=sock for=*]
+$ nomm :: SKA-analyzed nock
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$~ [%one **]
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$% [%par nomm nomm]
[%zer @ ?] :: safety-tagged lookup
[%one *]
[%two nomm nomm sock (unit *) ?] :: subject knowledge and known formula, safety-tag on metaformula
[%thr nomm]
[%fou nomm ?] :: safety-tagged increment
[%fiv nomm nomm]
[%six nomm nomm nomm]
[%sev nomm nomm]
:: we omit 8, translating it to 7 + autocons
:: we omit 9, translating it to 7 + 2
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[%ten [@ nomm] nomm ?] :: safety-tagged edit
[%els @ nomm]
[%eld [@ nomm] nomm ?] :: safety-tagged hint formula
[%twe nomm nomm]
==
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+$ farm [yard=(map barn [does=nomm says=boot]) wood=(list barn)]
+| %lin
+$ berm [sub=sock for=* ax=@ gen=@tas] :: local label
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+$ plow :: noun<->ssa map
$% [%fork left=plow rite=plow safe=?] :: cons of two mappings
[%tine @] :: use this SSA value at this axis
[%disc ~] :: no uses here or below
==
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+$ line :: destination
$% [%moat wher=berm what=plow] :: place result in SSA values specified by what, go wher
[%rift troo=berm fals=berm] :: branch on result
[%pond ~] :: tail position, return result in a register
==
+$ bran :: instructions in a block
$% [%imm * @] :: Write a noun to an SSA value
[%mov @ @] :: Copy an SSA value
[%inc @ @] :: Define second SSA register as increment of first
[%unc @ @] :: Define a second SSA register as increment of first, without checking atomicity
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[%con @ @ @] :: Construct a cell, first SSA head, second SSA tail, third SSA result
[%hed @ @] :: Take the head of first SSA and place in second.
:: Crash if first SSA not a cell
[%hud @ @] :: Take the head of the first SSA, known to be a cell
[%tal @ @] :: Take tail head of first SSA and place in second.
:: Crash if first SSA not a cell
[%tul @ @] :: Take the tail of the first SSA, known to be a cell
==
:: These instructions end a block.
:: A block ends either because we need to transfer control
:: elsewhere (hop), we need to branch (clq, eqq, brn), we need a saved
:: control point to return to (lnk, call, hnt, spy), or we are done and
:: transfering control to another arm (jmp, lnt), our caller (don), or
:: the crash handler (bom).
::
:: The bec and eye instructions are intermediate forms only, and are
:: translated into cal and jmp respectively once enough information is
:: available about their targets. They exist because when linearizing
:: and registerizing (mutually) recursive arms, there will be some call
:: targets for which we do not know subject use maps and thus cannot yet
:: build calls to. Once all arms are registerized, we scan for bec and
:: eye and replace them with jmp and call with registers appropriately
:: split.
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+$ germ :: instructions ending a block
$% [%clq @ berm berm] :: Branch left if the SSA value is a cell, right otherwise
[%eqq @ @ berm berm] :: Branch left if SSA registers are equal, right otherwise
[%brn @ berm berm] :: Branch left if SSA register is 0, right if 1
[%hop berm] :: Go to berm unconditionally (local direct jump)
[%lnk @ @ @ berm] :: Call formula in first SSA register with subject in second,
:: result in third, return to berm
[%cal barn (list @) @ berm] :: Call arm given by barn, subject in first SSA register,
:: result in second, return to berm
[%bec barn @ @ berm] :: Not quite a call: we need to know the subject registerization of an arm.
:: see %eye
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[%lnt @ @] :: Jump to formula in first SSA register with subject in second
[%jmp barn (list @)] :: Jump to the code at the label in tail position,
:: with the subject in the SSA register
[%eye barn @] :: Look before you jump: we need to know the subject registerization of an arm
:: before we jump to it. Until then, here's a register with
:: the whole subject
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[%spy @ @ @ berm] :: Scry with the ref/path pair in the first 2 SSA registers
:: define the third as the result
[%hnt @ berm] :: Treat the result in the SSA register as a hint and continue to the given label
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[%don @] :: Finish the procedure, returning the value in the SSA
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[%bom ~] :: Crash
==
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+$ pool (list [axe=@ ssa=@ saf=?]) :: entry point subject uses: ordered subject/ssa/safety
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+$ lock [body=(list bran) bend=germ] :: basic block: instructions + a terminator or branch
+$ lake (map berm lock) :: code table of basic blocks
+$ rice [goes=lake uses=pool lump=@] :: entry information and code table for an arm
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+$ sack [does=rice says=boot] :: code table entry: basic blocks + SKA result for an arm
+$ town [land=(map barn sack) lamb=@] :: code table
--