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clean up
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@ -632,10 +632,17 @@ impl<T: Copy + Persist> Persist for Hamt<T> {
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let next_chunk = traversal[depth].bitmap.trailing_zeros();
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let next_type = traversal[depth].typemap & (1 << next_chunk) != 0;
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let next_entry = *traversal[depth].buffer;
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traversal[depth].bitmap >>= next_chunk;
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traversal[depth].bitmap >>= 1;
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traversal[depth].typemap >>= next_chunk;
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traversal[depth].typemap >>= 1;
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if next_chunk >= 31 {
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// if next_chunk == 31, then we will try to shift the bitmap by next_chunk+1 = 32 bits.
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// The datatype is a u32, so this is equivalent to setting it to 0. If we do try
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// to shift a u32 by 32 bits, then rust's overflow checking will catch it
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// and crash the process.
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traversal[depth].bitmap = 0;
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traversal[depth].typemap = 0;
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} else {
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traversal[depth].bitmap >>= next_chunk + 1;
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traversal[depth].typemap >>= next_chunk + 1;
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}
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traversal[depth].buffer = traversal[depth].buffer.add(1);
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if next_type {
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@ -713,10 +720,17 @@ impl<T: Copy + Persist> Persist for Hamt<T> {
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let next_type = traversal[depth].typemap & (1 << next_chunk) != 0;
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let next_entry_ptr = traversal[depth].buffer;
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traversal[depth].bitmap >>= next_chunk;
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traversal[depth].bitmap >>= 1;
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traversal[depth].typemap >>= next_chunk;
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traversal[depth].typemap >>= 1;
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if next_chunk >= 31 {
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// if next_chunk == 31, then we will try to shift the bitmap by next_chunk+1 = 32 bits.
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// The datatype is a u32, so this is equivalent to setting it to 0. If we do try
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// to shift a u32 by 32 bits, then rust's overflow checking will catch it
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// and crash the process.
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traversal[depth].bitmap = 0;
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traversal[depth].typemap = 0;
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} else {
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traversal[depth].bitmap >>= next_chunk + 1;
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traversal[depth].typemap >>= next_chunk + 1;
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}
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traversal[depth].buffer = traversal[depth].buffer.add(1);
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if next_type {
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