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Update environment.md
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@ -85,6 +85,39 @@ Now in the fakezod's dojo, try:
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hi ~bus successful
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```
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### Local Networking
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Fake ships run on their own network using fake keys and do not communicate
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with live-net ships in any way. Multiple fake ships running on the same
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machine can network with each other. However, these fake ships still have
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'realistic' packet routing: fake galaxies can talk to each other, but fake
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stars/planets cannot - unless they have the appropriate fake sponsors
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running, too.
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```
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~tex & ~mex: GOOD
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~tex & ~bintex: GOOD
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~mex & ~bintex: BAD
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~tex, ~mex, & ~bintex: GOOD
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```
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For your convenience, note the following relationships of several
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convenient planets and stars:
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| Ship | Number | Parent |
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| --- | --- | --- |
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| ~zod | `0` | — |
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| ~nec | `1` | — |
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| ~marzod | `256` | ~zod |
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| ~marnec | `257` | ~nec |
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| ~dapnep-ronmyl | `65.536` | ~zod |
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| ~milrys-soglec | `65.537` | ~nec |
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| ~wicdev-wisryt | `65.792` | ~marzod |
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| ~ralnyt-botdyt | `65.793` | ~marnec |
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Other points can be calculated using [the layout of
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Azimuth](https://developers.urbit.org/guides/core/hoon-school/C-azimuth#the-urbit-address-space).
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### Faster fake ship booting
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While working with Hoon, you'll often want to delete an old fake ship and
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