Update environment.md

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@ -85,6 +85,39 @@ Now in the fakezod's dojo, try:
hi ~bus successful
```
### Local Networking
Fake ships run on their own network using fake keys and do not communicate
with live-net ships in any way. Multiple fake ships running on the same
machine can network with each other. However, these fake ships still have
'realistic' packet routing: fake galaxies can talk to each other, but fake
stars/planets cannot - unless they have the appropriate fake sponsors
running, too.
```
~tex & ~mex: GOOD
~tex & ~bintex: GOOD
~mex & ~bintex: BAD
~tex, ~mex, & ~bintex: GOOD
```
For your convenience, note the following relationships of several
convenient planets and stars:
| Ship | Number | Parent |
| --- | --- | --- |
| ~zod | `0` | — |
| ~nec | `1` | — |
| ~marzod | `256` | ~zod |
| ~marnec | `257` | ~nec |
| ~dapnep-ronmyl | `65.536` | ~zod |
| ~milrys-soglec | `65.537` | ~nec |
| ~wicdev-wisryt | `65.792` | ~marzod |
| ~ralnyt-botdyt | `65.793` | ~marnec |
Other points can be calculated using [the layout of
Azimuth](https://developers.urbit.org/guides/core/hoon-school/C-azimuth#the-urbit-address-space).
### Faster fake ship booting
While working with Hoon, you'll often want to delete an old fake ship and