Implement moar feedback

This commit is contained in:
bonbud-macryg 2024-06-03 10:34:07 +01:00
parent ca33eae48b
commit 59b352aebe

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@ -18,9 +18,9 @@
(sy %counter-diff ~)
::
::
:: counter does not "constrain" its children;
:: any shrub can be made below this shrub in the
:: namespace, they can have any state and any kids
:: counter does not constrain the type and behaviour of
:: its children; any shrub can be made below this shrub
:: in the tree, they can have any state, kids, or pokes
++ kids
^- kids:neo
*kids:neo
@ -34,11 +34,7 @@
++ form
^- form:neo
:: treat this door's sample as boilerplate
|_ [=bowl:neo =aeon:neo stud:neo state-vase=vase]
::
:: de-vase the state; we don't know what it is,
:: in most cases it will be counter's old state
+* state !<(number state-vase)
|_ [=bowl:neo =aeon:neo =pail:neo]
::
:: +init, like +on-init
++ init
@ -61,6 +57,11 @@
:: pail, which is a (pair stud vase)
^- (quip card:neo pail:neo)
::
:: assert the stud of the pail (pair stud vase),
:: which is the shrub's state given in the sample
?> =(p.pail %number)
=/ state !<(number q.pail)
::
:: assert that the poke's stud is %counter-diff,
:: which protects counter from evil vases
?> =(%counter-diff stud)