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use road stack instead of heap vector in reel
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6125ac4fe4
commit
8bc148acc3
@ -12,34 +12,25 @@
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u3_noun pro = u3k(u3x_at(u3x_sam_3, b));
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if ( u3_nul != a ) {
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u3j_site sit_u;
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u3_noun* top;
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u3_noun i, t = a;
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c3_w j_w, len_w = 0, all_w = 89, pre_w = 55;
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u3_noun* vec = u3a_malloc(all_w * sizeof(u3_noun));
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c3_w len_w = 0;
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// stuff list into an array
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// push list onto road stack
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do {
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if ( c3n == u3r_cell(t, &i, &t) ) {
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u3a_free(vec);
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return u3m_bail(c3__exit);
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}
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else {
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if ( len_w == all_w ) {
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// grow vec fib-wise
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all_w += pre_w;
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pre_w = len_w;
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vec = u3a_realloc(vec, all_w * sizeof(u3_noun));
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}
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vec[len_w++] = i;
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}
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u3x_cell(t, &i, &t);
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top = (c3_w*) u3a_push(sizeof(u3_noun));
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*top = i;
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++len_w;
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} while ( u3_nul != t );
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// now we can iterate backwards
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u3j_gate_prep(&sit_u, u3k(b));
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for ( j_w = len_w; j_w > 0; ) {
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pro = u3j_gate_slam(&sit_u, u3nc(u3k(vec[--j_w]), pro));
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while ( len_w-- > 0 ) {
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top = u3a_peek(sizeof(u3_noun));
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u3a_pop(sizeof(u3_noun));
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pro = u3j_gate_slam(&sit_u, u3nc(u3k(*top), pro));
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}
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u3j_gate_lose(&sit_u);
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u3a_free(vec);
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}
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return pro;
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}
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