mirror of
https://github.com/urbit/shrub.git
synced 2024-11-27 18:34:48 +03:00
Add draft counter tutorial
This commit is contained in:
parent
9a44c1bb69
commit
a1f426baf6
318
pkg/arvo/neo/cod/std/src/fil/counter.md
Normal file
318
pkg/arvo/neo/cod/std/src/fil/counter.md
Normal file
@ -0,0 +1,318 @@
|
||||
# Tutorial 1: Counter
|
||||
|
||||
One of the simplest shrubs imaginable is a counter that stores one number and takes one poke: increment the number.
|
||||
|
||||
By the end of this tutorial you'll understand the structure of a shrub, and how to write a trivial one of your own. This won't explain shrubbery from first principles — you don’t need to understand it from first principles — but you'll see how similar a shrub is to a Gall agent and where they differ.
|
||||
|
||||
You’ll also get a glimpse of how one shrub can accomodate various frontend interfaces. We’ll make a simple frontend for Sky, a prototype namespace browser.
|
||||
|
||||
## Counter in Gall and Shrubbery
|
||||
Here's the Gall agent we'll reimplement in shrubbery. It stores one number and takes one poke, `%inc`, to increment the number.
|
||||
|
||||
```hoon
|
||||
/+ dbug, default-agent, verb
|
||||
|%
|
||||
+$ versioned-state
|
||||
$% state-0
|
||||
==
|
||||
+$ state-0
|
||||
$: %0
|
||||
value=@ud
|
||||
==
|
||||
+$ counter-action
|
||||
$% [%inc ~]
|
||||
==
|
||||
+$ card card:agent:gall
|
||||
--
|
||||
::
|
||||
%+ verb &
|
||||
%- agent:dbug
|
||||
=| state-0
|
||||
=* state -
|
||||
^- agent:gall
|
||||
|_ =bowl:gall
|
||||
+* this .
|
||||
def ~(. (default-agent this %|) bowl)
|
||||
::
|
||||
++ on-init on-init:def
|
||||
++ on-peek on-peek:def
|
||||
++ on-watch on-watch:def
|
||||
++ on-arvo on-arvo:def
|
||||
++ on-leave on-leave:def
|
||||
++ on-agent on-agent:def
|
||||
++ on-fail on-fail:def
|
||||
++ on-save
|
||||
!>(state)
|
||||
::
|
||||
++ on-load
|
||||
|= old=vase
|
||||
^- (quip card _this)
|
||||
:- ~
|
||||
%= this
|
||||
state !<(state-0 old)
|
||||
==
|
||||
::
|
||||
++ on-poke
|
||||
|= [=mark =vase]
|
||||
^- (quip card _this)
|
||||
?+ mark
|
||||
(on-poke:def mark vase)
|
||||
::
|
||||
%noun
|
||||
=/ act
|
||||
!<(counter-action vase)
|
||||
?+ -.act
|
||||
(on-poke:def mark vase)
|
||||
::
|
||||
%inc
|
||||
:- ~
|
||||
%= this
|
||||
value +(value)
|
||||
==
|
||||
==
|
||||
==
|
||||
--
|
||||
```
|
||||
|
||||
Here's the same thing in shrubbery.
|
||||
|
||||
```hoon
|
||||
/@ number
|
||||
/@ counter-diff
|
||||
^- kook:neo
|
||||
|%
|
||||
++ state pro/%number
|
||||
++ poke (sy %counter-diff ~)
|
||||
++ kids *kids:neo
|
||||
++ deps *deps:neo
|
||||
++ form
|
||||
^- form:neo
|
||||
|_ [=bowl:neo =aeon:neo stud:neo state-vase=vase]
|
||||
+* state !<(number state-vase)
|
||||
++ init
|
||||
|= old=(unit pail:neo)
|
||||
^- (quip card:neo pail:neo)
|
||||
`(need old)
|
||||
++ poke
|
||||
|= [=stud:neo vaz=vase]
|
||||
^- (quip card:neo pail:neo)
|
||||
?> =(%counter-diff stud)
|
||||
=/ act !<(counter-diff vaz)
|
||||
?> =(-.act %inc) :: XX can we remove this line?
|
||||
`number/!>(+(state))
|
||||
--
|
||||
--
|
||||
```
|
||||
|
||||
Let’s set up a fakeship that has `/base/app/neo.hoon`, the prototype “shrub runner”, then go over the code piece by piece.
|
||||
|
||||
## Counter shrub, explained
|
||||
Now let’s take a closer look at the counter shrub. You’ll find a version of `counter.hoon` with comments in your `/imp` folder.
|
||||
|
||||
```hoon
|
||||
:: /imp/counter.hoon
|
||||
/@ number
|
||||
/@ counter-diff
|
||||
```
|
||||
|
||||
These lines import two files from our `/pro` folder: `number.hoon` and `counter-diff.hoon`.
|
||||
|
||||
```hoon
|
||||
:: /pro/number.hoon
|
||||
,@ud
|
||||
```
|
||||
|
||||
```hoon
|
||||
:: /pro/counter-diff.hoon
|
||||
,[%inc ~]
|
||||
```
|
||||
|
||||
The folder structure you have to work with right now is messier than it will be in the final product. This is an artefact of prototyping shrubbery in a Gall agent in the `%base` desk.
|
||||
|
||||
The only folders you need to understand for this tutorial are `/pro`, `/imp`, and `/con`.
|
||||
- `/pro` for protocols. Like `/sur`, this is where your custom types live.
|
||||
- `/imp` for implementations. Like `/app`, this is where your Gall agent-like shrubs live.
|
||||
- `/con` for conversions. Like `/mar`, this is where you define rules for transforming nouns in your desk.
|
||||
|
||||
Let’s look at the rest of the `/imp` file.
|
||||
|
||||
```hoon
|
||||
/@ number
|
||||
/@ counter-diff
|
||||
::
|
||||
:: outer core of a shrub
|
||||
^- kook:neo
|
||||
|%
|
||||
::
|
||||
:: the state of counter is a %number, just a @ud
|
||||
:: XX explain %pro / $curb?
|
||||
++ state
|
||||
^- curb:neo
|
||||
[%pro %number]
|
||||
::
|
||||
:: the set of pokes that counter
|
||||
:: takes only contains %counter-diff
|
||||
++ poke
|
||||
^- (set stud:neo)
|
||||
(sy %counter-diff ~)
|
||||
::
|
||||
::
|
||||
:: counter does not "constrain" its children;
|
||||
:: any shrub can be made below this shrub in the
|
||||
:: namespace, they can have any state and any kids
|
||||
++ kids
|
||||
^- kids:neo
|
||||
*kids:neo
|
||||
::
|
||||
:: counter has no other shrubs as dependencies
|
||||
++ deps
|
||||
^- deps:neo
|
||||
*deps:neo
|
||||
::
|
||||
:: inner core of a shrub
|
||||
++ form
|
||||
^- form:neo
|
||||
:: treat this door's sample as boilerplate
|
||||
|_ [=bowl:neo =aeon:neo stud:neo state-vase=vase]
|
||||
::
|
||||
:: de-vase the state; we don't know what it is,
|
||||
:: in most cases it will be counter's old state
|
||||
+* state !<(number state-vase)
|
||||
::
|
||||
:: +init, like +on-init
|
||||
++ init
|
||||
::
|
||||
:: minimal +init, just returns the
|
||||
:: initial state passed in on %make
|
||||
|= old=(unit pail:neo)
|
||||
^- (quip card:neo pail:neo)
|
||||
[~ (need old)]
|
||||
::
|
||||
:: +poke, like +on-poke
|
||||
++ poke
|
||||
::
|
||||
:: a stud (e.g. %number or %counter-diff) is kind
|
||||
:: of like a mark, it only gets more complicated
|
||||
:: than that with types from other desks/ships
|
||||
|= [=stud:neo vaz=vase]
|
||||
::
|
||||
:: return a (list card:neo) and a
|
||||
:: pail, which is a (pair stud vase)
|
||||
^- (quip card:neo pail:neo)
|
||||
::
|
||||
:: assert that the poke's stud is %counter-diff,
|
||||
:: which protects counter from evil vases
|
||||
?> =(%counter-diff stud)
|
||||
=/ act
|
||||
!<(counter-diff vaz)
|
||||
?> =(-.act %inc)
|
||||
::
|
||||
:: return no cards and a pail
|
||||
[~ [%number !>(+(state))]]
|
||||
--
|
||||
--
|
||||
```
|
||||
|
||||
Once you’ve saved `/imp/counter.hoon`, run `|commit %base` and Neo will add it to its state. We can now interact with this shrub in the Dojo.
|
||||
|
||||
## Poking the shrub
|
||||
A `card:neo` is a `(pair pith note)`.
|
||||
|
||||
A `pith` is a list of head-tagged cells forming a typed path. This is the location of the shrub to which your card will be sent.
|
||||
* The path `/examples/counter/one` will be a pith `~[%examples %counter %one]`.
|
||||
* The path `/~sampel/examples/counter/one` will be a pith `~[[%p ~sampel] %examples %counter %one]`.
|
||||
* The path `/~sampel/examples/counter/1` will be a pith `~[[%p ~sampel] %examples %counter [%ud 1]]`.
|
||||
|
||||
A `note` is one of the four types of command any shrub will accept.
|
||||
|
||||
```hoon
|
||||
+$ note
|
||||
$% [%make made] :: create a shrub
|
||||
[%poke =pail] :: poke a shrub
|
||||
[%tomb cas=(unit case)] :: tombstone a shrub
|
||||
[%cull ~] :: ???
|
||||
==
|
||||
```
|
||||
|
||||
If the `pith` doesn’t correspond to the location of an existing shrub, you’ll have to make a shrub there before doing anything else.
|
||||
|
||||
Let’s `%make` a shrub at path `/examples/counters/one` from the Dojo, giving it an initial state of `0`. We’ll explain the structure of the `%make` note in more detail in the Diary tutorial.
|
||||
|
||||
```
|
||||
:neo &neo-card [~[[%p our] %examples %counters %one] [%make %counter `[%number !>(0)] ~]]
|
||||
```
|
||||
|
||||
You should see `>> %make /examples/counters/one` in the Dojo if successful.
|
||||
|
||||
Now we can now send a `%poke` to the counter shrub at this path.
|
||||
|
||||
```
|
||||
:neo &neo-card [~[[%p our] %examples %counters %one] [%poke [%counter-diff !>([%inc ~])]]]
|
||||
```
|
||||
|
||||
At time of writing there is no easy way to inspect the state of a shrub from the Dojo. We’ll just have to build a frontend and hope it all just works.
|
||||
|
||||
## Counter frontend in Sky
|
||||
Shrubbery aims to be interface-agnostic. One part of that vision is `/con` files, which make it possible to convert data from one backend type to any frontend type, and one frontend type to any backend type. Here are Counter’s `/con` files.
|
||||
|
||||
### Converting number to HTMX
|
||||
```hoon
|
||||
:: /con/number-htmx.hoon
|
||||
/@ number :: @ud
|
||||
/- feather-icons
|
||||
:- [%number %$ %htmx]
|
||||
|= =number
|
||||
|= =bowl:neo
|
||||
^- manx
|
||||
;div.p3.fc.g2.ac.br2
|
||||
;h1: Counter
|
||||
;p: {<number>}
|
||||
;form
|
||||
=hx-post "/neo/hawk{(en-tape:pith:neo here.bowl)}?stud=counter-diff"
|
||||
=hx-target "find .loading"
|
||||
=hx-swap "outerHTML"
|
||||
=head "inc"
|
||||
;button.bd1.br1.p2.b1.hover.loader
|
||||
;span.loaded: Increment
|
||||
;span.loading
|
||||
;+ loading.feather-icons
|
||||
==
|
||||
==
|
||||
==
|
||||
==
|
||||
```
|
||||
|
||||
This “converts” the `number` type to a `manx`, specifically targeting a frontend that uses the [HTMX](https://htmx.org/) library. You don’t need to know HTMX to build shrubbery frontends or to follow the rest of this tutorial. If you want to understand the HTMX above in more detail, see `/con/number-htmx.hoon` for line-by-line comments.
|
||||
|
||||
This isn’t a 1:1 conversion from one data type to another; we’re not converting Hoon `number=1` to JSON `{ "number": 1 }`. If a frontend asks for a `number` in the form of HTMX, we return some [Sail](https://docs.urbit.org/language/hoon/guides/sail) that interpolates the `number` in a basic interface consisting of a heading, the number, and one button to send an `%inc` poke to the Counter shrub.
|
||||
|
||||
### Converting Node to %counter-diff
|
||||
```hoon
|
||||
:: /con/node-counter-diff.hoon
|
||||
/@ node :: manx
|
||||
/@ counter-diff :: [%inc ~]
|
||||
/- manx-utils
|
||||
:- [%node %$ %counter-diff]
|
||||
|= =node
|
||||
^- counter-diff
|
||||
=/ mu ~(. manx-utils node)
|
||||
=/ head (?(%inc) (got:mu %head))
|
||||
[head ~]
|
||||
```
|
||||
|
||||
This is a more straightforward conversion from a dynamic XML node (in this case, HTMX), to a `%counter-diff`. Using the [manx-utils](https://github.com/tinnus-napbus/manx-utils) Hoon library for brevity, we extract the XML node’s `head` attribute (which has been converted to the term `%inc` on its way here) and use that to form the `%counter-diff`, which is `[%inc ~]`. See `/con/node-counter-diff.hoon` for line-by-line comments.
|
||||
|
||||
## Testing the Counter in Sky
|
||||
The Sky homepage shows you one tile for all of the shrubs who are the immediate children of your `/home` shurb, which was made for you upon booting `%neo` for the first time. You won’t see a Counter tile there because there is no `/counter` shrub beneath `/home`, so let’s make one.
|
||||
|
||||
```
|
||||
:neo &neo-card [~[[%p our] %home %counter] [%make %counter `[%number !>(0)] ~]]
|
||||
```
|
||||
|
||||
If you refresh your browser you should now see a tile labelled “counter”. Click there to see the Counter frontend from the `/con` file and increment the state of the `/counter` shrub.
|
||||
## Building on the Counter
|
||||
If you know your way around Gall, you should now be able to make some minor changes to the counter example above. Try the following:
|
||||
|
||||
* Initialize the shrub with a default state if the given `(unit vase)` in `+init` is empty.
|
||||
* Add more pokes like `%dec`, `%add`, and `%sub` on the backend.
|
||||
* Add those pokes to the frontend interface, with one button per poke.
|
Loading…
Reference in New Issue
Block a user