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Add draft counter tutorial
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pkg/arvo/neo/cod/std/src/fil/counter.md
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pkg/arvo/neo/cod/std/src/fil/counter.md
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# Tutorial 1: Counter
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One of the simplest shrubs imaginable is a counter that stores one number and takes one poke: increment the number.
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By the end of this tutorial you'll understand the structure of a shrub, and how to write a trivial one of your own. This won't explain shrubbery from first principles — you don’t need to understand it from first principles — but you'll see how similar a shrub is to a Gall agent and where they differ.
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You’ll also get a glimpse of how one shrub can accomodate various frontend interfaces. We’ll make a simple frontend for Sky, a prototype namespace browser.
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## Counter in Gall and Shrubbery
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Here's the Gall agent we'll reimplement in shrubbery. It stores one number and takes one poke, `%inc`, to increment the number.
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```hoon
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/+ dbug, default-agent, verb
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|%
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+$ versioned-state
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$% state-0
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==
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+$ state-0
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$: %0
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value=@ud
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==
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+$ counter-action
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$% [%inc ~]
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==
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+$ card card:agent:gall
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--
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::
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%+ verb &
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%- agent:dbug
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=| state-0
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=* state -
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^- agent:gall
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|_ =bowl:gall
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+* this .
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def ~(. (default-agent this %|) bowl)
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::
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++ on-init on-init:def
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++ on-peek on-peek:def
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++ on-watch on-watch:def
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++ on-arvo on-arvo:def
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++ on-leave on-leave:def
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++ on-agent on-agent:def
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++ on-fail on-fail:def
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++ on-save
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!>(state)
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::
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++ on-load
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|= old=vase
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^- (quip card _this)
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:- ~
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%= this
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state !<(state-0 old)
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==
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::
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++ on-poke
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|= [=mark =vase]
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^- (quip card _this)
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?+ mark
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(on-poke:def mark vase)
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::
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%noun
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=/ act
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!<(counter-action vase)
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?+ -.act
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(on-poke:def mark vase)
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::
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%inc
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:- ~
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%= this
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value +(value)
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==
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==
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==
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--
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```
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Here's the same thing in shrubbery.
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```hoon
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/@ number
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/@ counter-diff
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^- kook:neo
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|%
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++ state pro/%number
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++ poke (sy %counter-diff ~)
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++ kids *kids:neo
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++ deps *deps:neo
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++ form
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^- form:neo
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|_ [=bowl:neo =aeon:neo stud:neo state-vase=vase]
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+* state !<(number state-vase)
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++ init
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|= old=(unit pail:neo)
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^- (quip card:neo pail:neo)
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`(need old)
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++ poke
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|= [=stud:neo vaz=vase]
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^- (quip card:neo pail:neo)
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?> =(%counter-diff stud)
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=/ act !<(counter-diff vaz)
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?> =(-.act %inc) :: XX can we remove this line?
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`number/!>(+(state))
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--
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--
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```
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Let’s set up a fakeship that has `/base/app/neo.hoon`, the prototype “shrub runner”, then go over the code piece by piece.
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## Counter shrub, explained
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Now let’s take a closer look at the counter shrub. You’ll find a version of `counter.hoon` with comments in your `/imp` folder.
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```hoon
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:: /imp/counter.hoon
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/@ number
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/@ counter-diff
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```
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These lines import two files from our `/pro` folder: `number.hoon` and `counter-diff.hoon`.
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```hoon
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:: /pro/number.hoon
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,@ud
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```
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```hoon
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:: /pro/counter-diff.hoon
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,[%inc ~]
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```
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The folder structure you have to work with right now is messier than it will be in the final product. This is an artefact of prototyping shrubbery in a Gall agent in the `%base` desk.
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The only folders you need to understand for this tutorial are `/pro`, `/imp`, and `/con`.
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- `/pro` for protocols. Like `/sur`, this is where your custom types live.
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- `/imp` for implementations. Like `/app`, this is where your Gall agent-like shrubs live.
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- `/con` for conversions. Like `/mar`, this is where you define rules for transforming nouns in your desk.
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Let’s look at the rest of the `/imp` file.
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```hoon
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/@ number
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/@ counter-diff
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::
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:: outer core of a shrub
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^- kook:neo
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|%
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::
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:: the state of counter is a %number, just a @ud
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:: XX explain %pro / $curb?
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++ state
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^- curb:neo
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[%pro %number]
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::
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:: the set of pokes that counter
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:: takes only contains %counter-diff
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++ poke
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^- (set stud:neo)
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(sy %counter-diff ~)
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::
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::
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:: counter does not "constrain" its children;
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:: any shrub can be made below this shrub in the
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:: namespace, they can have any state and any kids
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++ kids
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^- kids:neo
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*kids:neo
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::
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:: counter has no other shrubs as dependencies
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++ deps
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^- deps:neo
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*deps:neo
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::
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:: inner core of a shrub
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++ form
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^- form:neo
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:: treat this door's sample as boilerplate
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|_ [=bowl:neo =aeon:neo stud:neo state-vase=vase]
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::
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:: de-vase the state; we don't know what it is,
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:: in most cases it will be counter's old state
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+* state !<(number state-vase)
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::
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:: +init, like +on-init
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++ init
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::
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:: minimal +init, just returns the
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:: initial state passed in on %make
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|= old=(unit pail:neo)
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^- (quip card:neo pail:neo)
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[~ (need old)]
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::
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:: +poke, like +on-poke
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++ poke
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::
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:: a stud (e.g. %number or %counter-diff) is kind
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:: of like a mark, it only gets more complicated
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:: than that with types from other desks/ships
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|= [=stud:neo vaz=vase]
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::
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:: return a (list card:neo) and a
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:: pail, which is a (pair stud vase)
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^- (quip card:neo pail:neo)
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::
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:: assert that the poke's stud is %counter-diff,
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:: which protects counter from evil vases
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?> =(%counter-diff stud)
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=/ act
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!<(counter-diff vaz)
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?> =(-.act %inc)
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::
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:: return no cards and a pail
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[~ [%number !>(+(state))]]
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--
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--
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```
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Once you’ve saved `/imp/counter.hoon`, run `|commit %base` and Neo will add it to its state. We can now interact with this shrub in the Dojo.
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## Poking the shrub
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A `card:neo` is a `(pair pith note)`.
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A `pith` is a list of head-tagged cells forming a typed path. This is the location of the shrub to which your card will be sent.
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* The path `/examples/counter/one` will be a pith `~[%examples %counter %one]`.
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* The path `/~sampel/examples/counter/one` will be a pith `~[[%p ~sampel] %examples %counter %one]`.
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* The path `/~sampel/examples/counter/1` will be a pith `~[[%p ~sampel] %examples %counter [%ud 1]]`.
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A `note` is one of the four types of command any shrub will accept.
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```hoon
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+$ note
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$% [%make made] :: create a shrub
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[%poke =pail] :: poke a shrub
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[%tomb cas=(unit case)] :: tombstone a shrub
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[%cull ~] :: ???
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==
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```
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If the `pith` doesn’t correspond to the location of an existing shrub, you’ll have to make a shrub there before doing anything else.
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Let’s `%make` a shrub at path `/examples/counters/one` from the Dojo, giving it an initial state of `0`. We’ll explain the structure of the `%make` note in more detail in the Diary tutorial.
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```
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:neo &neo-card [~[[%p our] %examples %counters %one] [%make %counter `[%number !>(0)] ~]]
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```
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You should see `>> %make /examples/counters/one` in the Dojo if successful.
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Now we can now send a `%poke` to the counter shrub at this path.
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```
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:neo &neo-card [~[[%p our] %examples %counters %one] [%poke [%counter-diff !>([%inc ~])]]]
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```
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At time of writing there is no easy way to inspect the state of a shrub from the Dojo. We’ll just have to build a frontend and hope it all just works.
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## Counter frontend in Sky
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Shrubbery aims to be interface-agnostic. One part of that vision is `/con` files, which make it possible to convert data from one backend type to any frontend type, and one frontend type to any backend type. Here are Counter’s `/con` files.
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### Converting number to HTMX
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```hoon
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:: /con/number-htmx.hoon
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/@ number :: @ud
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/- feather-icons
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:- [%number %$ %htmx]
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|= =number
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|= =bowl:neo
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^- manx
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;div.p3.fc.g2.ac.br2
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;h1: Counter
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;p: {<number>}
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;form
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=hx-post "/neo/hawk{(en-tape:pith:neo here.bowl)}?stud=counter-diff"
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=hx-target "find .loading"
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=hx-swap "outerHTML"
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=head "inc"
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;button.bd1.br1.p2.b1.hover.loader
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;span.loaded: Increment
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;span.loading
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;+ loading.feather-icons
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==
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==
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==
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==
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```
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This “converts” the `number` type to a `manx`, specifically targeting a frontend that uses the [HTMX](https://htmx.org/) library. You don’t need to know HTMX to build shrubbery frontends or to follow the rest of this tutorial. If you want to understand the HTMX above in more detail, see `/con/number-htmx.hoon` for line-by-line comments.
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This isn’t a 1:1 conversion from one data type to another; we’re not converting Hoon `number=1` to JSON `{ "number": 1 }`. If a frontend asks for a `number` in the form of HTMX, we return some [Sail](https://docs.urbit.org/language/hoon/guides/sail) that interpolates the `number` in a basic interface consisting of a heading, the number, and one button to send an `%inc` poke to the Counter shrub.
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### Converting Node to %counter-diff
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```hoon
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:: /con/node-counter-diff.hoon
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/@ node :: manx
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/@ counter-diff :: [%inc ~]
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/- manx-utils
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:- [%node %$ %counter-diff]
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|= =node
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^- counter-diff
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=/ mu ~(. manx-utils node)
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=/ head (?(%inc) (got:mu %head))
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[head ~]
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```
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This is a more straightforward conversion from a dynamic XML node (in this case, HTMX), to a `%counter-diff`. Using the [manx-utils](https://github.com/tinnus-napbus/manx-utils) Hoon library for brevity, we extract the XML node’s `head` attribute (which has been converted to the term `%inc` on its way here) and use that to form the `%counter-diff`, which is `[%inc ~]`. See `/con/node-counter-diff.hoon` for line-by-line comments.
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## Testing the Counter in Sky
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The Sky homepage shows you one tile for all of the shrubs who are the immediate children of your `/home` shurb, which was made for you upon booting `%neo` for the first time. You won’t see a Counter tile there because there is no `/counter` shrub beneath `/home`, so let’s make one.
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```
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:neo &neo-card [~[[%p our] %home %counter] [%make %counter `[%number !>(0)] ~]]
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```
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If you refresh your browser you should now see a tile labelled “counter”. Click there to see the Counter frontend from the `/con` file and increment the state of the `/counter` shrub.
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## Building on the Counter
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If you know your way around Gall, you should now be able to make some minor changes to the counter example above. Try the following:
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* Initialize the shrub with a default state if the given `(unit vase)` in `+init` is empty.
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* Add more pokes like `%dec`, `%add`, and `%sub` on the backend.
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* Add those pokes to the frontend interface, with one button per poke.
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