This is why basically all packets are going through the galaxies right
now. Most of the time, the flow right now is:
* talking to ~dopzod but don't know where it is, so ask ~zod to forward,
which it does
* ~dopzod responds both directly (on the origin lane) and through ~zod
* (if NAT, the direct response doesn't get back, but the one through
~zod does. Then you respond directly to ~dopzod because their lane
piggybacked on the response. ~dopzod responds both directly and
through ~zod, and the story picks up the same as if you weren't behind a
NAT)
* now you have a direct lane to ~dopzod, so all is well.
* now the duplicate response from ~dopzod through ~zod comes in (takes a
little longer because it's bouncing off ~zod), resetting your lane to
"provisional"
* since your lane is provisional, you send your next packet both
directly and through ~zod
* GOTO 2
This change says "if I already have a direct lane, don't overwrite it
with a provisional one". This way, the only way the direct lane can be
overwritten is if they stop responding on it (cleared on "not
responding; still trying").
I also added |- to +send-blob to make |ames-verb %rot less confusing.
The old version of ping hung when your sponsor breached while you had an
outstanding poke. I believe it would do the same if your sponsor
changed and the old sponsor didn't respond to you.
This explicitly subscribes to Jael for updates to our sponsorship tree,
and kicks the pings of any ships that change rift and any changed
sponsors.
Compare +mute and +mule. Those pass through scry, which doesn't allow us to
catch crashes due to blocking scry. If you intercept scry, you can't preserve
the type polymorphically. By monomorphizing, we are able to do so safely.