Instead of providing a (unit path), allows for (list path), which better
supports the "update to path and subpath cases".
For example, if /things wants updates about everything, and
/things/specific wants updates about the specific thing, they'll both
need to receive a %fact when the specific thing changes.
Previously, these would have been two separate moves. Now, gall handles
the multi-targeting for you.
Previously, it would always produce ~, regardless of the path asked
about.
Now, it produces a loobean, based on whether or not a file exists at the
specified path.
This fixes +put:in so that it works without the correct jet. There's a
mismatch where the hoon code is wrong and the jet is correct, so that
when we try to run this on alternate interpreters which may not have the
+in jets, things won't work.
%leave over the network didn't work because we included the message type
in the wire from gall, so the duct for the initial %watch and the %leave
were different. We need to know the message type so we can route the
acknowledgment as %poke-ack, %watch-ack, or no-op.
This moves this piece of information to a piece of state, where we queue
up the message types per [duct wire]. Ames guarantees that
acknowledgments will come in order.
This also includes an easy state adapter. The more interesting part of
the upgrade is that we likely have outstanding subscriptions with the
old wire format. The disadvantage of storing information in wires is
that it can't be upgraded in +load. So, here we listen for updates on
the old wire format, and when we get them we kill the old subscription,
so that it will be recreated with the new wire format.
As an aside, this is a good example of what we mean when we say
subscriptions may be killed at any time, so apps must handle this case.
Finally, this fixes the "attributing" ship to ~zod for agent requests.
This information was ignored for agent requests, but including it causes
spurious duct mismatches.
This is why basically all packets are going through the galaxies right
now. Most of the time, the flow right now is:
* talking to ~dopzod but don't know where it is, so ask ~zod to forward,
which it does
* ~dopzod responds both directly (on the origin lane) and through ~zod
* (if NAT, the direct response doesn't get back, but the one through
~zod does. Then you respond directly to ~dopzod because their lane
piggybacked on the response. ~dopzod responds both directly and
through ~zod, and the story picks up the same as if you weren't behind a
NAT)
* now you have a direct lane to ~dopzod, so all is well.
* now the duplicate response from ~dopzod through ~zod comes in (takes a
little longer because it's bouncing off ~zod), resetting your lane to
"provisional"
* since your lane is provisional, you send your next packet both
directly and through ~zod
* GOTO 2
This change says "if I already have a direct lane, don't overwrite it
with a provisional one". This way, the only way the direct lane can be
overwritten is if they stop responding on it (cleared on "not
responding; still trying").
I also added |- to +send-blob to make |ames-verb %rot less confusing.
The old version of ping hung when your sponsor breached while you had an
outstanding poke. I believe it would do the same if your sponsor
changed and the old sponsor didn't respond to you.
This explicitly subscribes to Jael for updates to our sponsorship tree,
and kicks the pings of any ships that change rift and any changed
sponsors.
Compare +mute and +mule. Those pass through scry, which doesn't allow us to
catch crashes due to blocking scry. If you intercept scry, you can't preserve
the type polymorphically. By monomorphizing, we are able to do so safely.
Compare +mute and +mule. Those pass through scry, which doesn't allow us to
catch crashes due to blocking scry. If you intercept scry, you can't preserve
the type polymorphically. By monomorphizing, we are able to do so safely.
This broke when %kick was handled by resubscribing on your own ship
because it processed the %kick before the %leave. For example, `@t`404
at the dojo would put the dojo in an unworkable state.
You want the %leave to be processed first because you can't do a
"resubscribe" in response to that.
Immediately useful for implemeting json `@rd` parsing, which is basically
`++royl-rd` minus pfix sig. The increased separation also allows for running
stuff like `(rash '3.22e-47' royl-rn:so)` from the dojo.
Returns the target %zuse contract configuration to mainnet, and also
tweaks the 'arvo-ropsten' build to use %alef instead of %ames.
Also fixes a merge conflict artifact in nix/ops/default.nix.
For some reason Jael subscriptions aren't starting properly for many
people. Until we can get to the bottom of it, this sets everyone to
start listening directly to the chain.
This extends `gol` "backward-inference" typechecking to thread through
cores. Recall that `gol` is used exclusively for receiving more
specific error messages; these changes should have no effect on programs
which already compile successfully.
Before, this would type-fail on the second `|%`.
```
!:
^+ ^?
|%
++ foo *@ud
--
|%
++ foo
?: =(1 1)
2
%foo
--
```
With these changes, it gives a mint-nice at `%foo`. It will also give
you explicit errors if you have the wrong number/names of arms,
including which arms it expects.
This is becoming much more important with static gall, since it's the
first time we've used core subtyping so extensively and in userspace.
This extends `gol` "backward-inference" typechecking to thread through cores. Recall that `gol` is used exclusively for receiving more specific error messages; these changes should have no effect on programs which already compile successfully.
Before, this would type-fail on the second `|%`.
```
!:
^+ ^?
|%
++ foo *@ud
--
|%
++ foo
?: =(1 1)
2
%foo
--
```
With these changes, it gives a mint-nice at `%foo`. It will also give you explicit errors if you have the wrong number/names of arms, including which arms it expects.
This is becoming much more important with static gall, since it's the first time we've used core subtyping so extensively and in userspace.
We were updating our state and then using that when checking if the rift
had incremented. This would never be true, since we'd already set the
new state.
Fixes#1852 again