Jael now stores a `step` that is combined with the original salt to
produce a new code. A `%step` card is used to increment that value,
and effectively resetting the keys. Because the first `step` is zero,
the first code is the same as before.
Eyre was changed to be notified with `%code-changed` so it can forget
old cookies, sessions and discard all the existing channels.
A new generator was added |code, that does both querying and
resetting the code
|code :: shows current code, step and help
|code %reset :: changes the code
The old +code generator still works correctly.
Instead of `|ota` cancel the OTA, make it show the current setting.
Make the cancel need a more explicit argument.
|ota shows the current setting
|ota disable disable OTA
|ota ~sponsor %desk reset to a different sponsor/desk
Because most of the time the expected desk is going to be %kids, use
that in the "help message".
Somehow we ended up with flows which expected to awaken but did not wake
up. This was likely caused by the error in r920j OTA, urbit-os-v1.0.18.
This adds a command which ensures that every flow has an active timer.
I expect this to be needed only once, but it's a pretty general tool, so
it's worth keeping.
I've included an unused @t parameter to more easily add simple debug
commands to ames without having to add a new task
The subscription changes in drum broke existing subscriptions. This
worked alright (though loud) for dojo, but it left chat-cli "frozen"
unless you manually unlinked/relinked. This does that automatically.
It also includes a refactoring of +on-load in drum, to avoid vain
repetition.
We need to get updates directly into %home in case the marks depend on
changes to hoon.hoon. %base has no reason to exist.
Our ota strategy is now to merge from parent/kids to home, then
parent/kids to kids.
Makes it so that |cancel %force skips the next thing in the queue if
you're not in the middle of something. If you are in the middle of
something, it skips the thing you're in the middle of (just like naked
|cancel).
This should resolve issues where |cancel doesn't drain the queue.
When a ship breaches, we remove all messages that have yet to be
delivered to an app (eg if it's not yet started). We also add
|gall-sear to do this manually, but this shouldn't be needed in normal
operation.
Finally, to unblock ~zod and ~bus on mainnet, we sear one particular
ship automatically on loading hood. It cannot be done manually because
no userpace changes can be made until it's unblocked.
Instead of providing a (unit path), allows for (list path), which better
supports the "update to path and subpath cases".
For example, if /things wants updates about everything, and
/things/specific wants updates about the specific thing, they'll both
need to receive a %fact when the specific thing changes.
Previously, these would have been two separate moves. Now, gall handles
the multi-targeting for you.
OTAs commonly end up in an inconsistent state if apps depend on changes
to /sys. For example, the %sift changes break on OTA because %spider
needs to be reloaded so that it's aware of the new thread type. This
adds a %goad app, which reloads all apps after every change to /sys.
Getting this to start OTA is nontrivial, but this pattern should work
for apps in the future. The changes to clock shouldn't generally be
necessary; they are only necessary here because we can't rely on hood to
start goad, since hood fails to compile if it's run before zuse is
reloaded. Once goad is active, this will cease to be a problem.
Turns out this wasn't a regression, it was intended behavior. I
continue to believe it's the wrong behavior, but that will require a
longer discussion.