:: This needs a better SDN solution. Every ship should have an IP :: address, and we should eventually test changing those IP :: addresses. :: :: For now, we broadcast every packet to every ship and rely on them :: to drop them. :: /- aquarium, spider /+ aqua-vane-imp =, aquarium =| ships=(list ship) |% ++ emit-aqua-events |= [our=ship aes=(list aqua-event)] ^- (list card:agent:mall) [%pass /aqua-events %agent [our %aqua] %poke %aqua-events !>(aes)]~ :: ++ handle-restore |= [our=ship who=@p] ^- (quip card:agent:mall _ships) :_ ships %+ emit-aqua-events our [%event who [//newt/0v1n.2m9vh %barn ~]]~ :: ++ handle-send |= [our=ship now=@da way=wire %send lan=lane:ames pac=@] ^- (quip card:agent:mall _ships) =/ hear [//newt/0v1n.2m9vh %hear lan pac] =? ships =(~ ships) .^((list ship) %mx /(scot %p our)/aqua/(scot %da now)/ships/noun) :_ ships %+ emit-aqua-events our %+ turn ships |= who=ship [%event who hear] -- :: %- aqua-vane-imp |_ =bowl:spider +* this . ++ handle-unix-effect |= [who=@p ue=unix-effect] ^- (quip card:agent:mall _this) =^ cards ships ?+ -.q.ue `ships %restore (handle-restore our.bowl who) %send (handle-send our.bowl now.bowl ue) == [cards this] :: ++ handle-arvo-response _!! --