/*============================================================================ This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic Package, Release 3, by John R. Hauser. Copyright 2011, 2012, 2013, 2014 The Regents of the University of California (Regents). All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions, and the following two paragraphs of disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions, and the following two paragraphs of disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of the Regents nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF REGENTS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE AND ACCOMPANYING DOCUMENTATION, IF ANY, PROVIDED HEREUNDER IS PROVIDED "AS IS". REGENTS HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. =============================================================================*/ #include #include #include "platform.h" #include "internals.h" #include "softfloat.h" float32_t f32_sub( float32_t a, float32_t b ) { union ui32_f32 uA; uint_fast32_t uiA; bool signA; union ui32_f32 uB; uint_fast32_t uiB; bool signB; #if ! defined INLINE_LEVEL || (INLINE_LEVEL < 1) float32_t (*magsFuncPtr)( uint_fast32_t, uint_fast32_t, bool ); #endif uA.f = a; uiA = uA.ui; signA = signF32UI( uiA ); uB.f = b; uiB = uB.ui; signB = signF32UI( uiB ); #if defined INLINE_LEVEL && (1 <= INLINE_LEVEL) if ( signA == signB ) { return softfloat_subMagsF32( uiA, uiB, signA ); } else { return softfloat_addMagsF32( uiA, uiB, signA ); } #else magsFuncPtr = (signA == signB) ? softfloat_subMagsF32 : softfloat_addMagsF32; return (*magsFuncPtr)( uiA, uiB, signA ); #endif }