/+ default-agent /+ drum=hood-drum, helm=hood-helm, kiln=hood-kiln |% +$ state $: %15 drum=state:drum helm=state:helm kiln=state:kiln == +$ any-state $% state [ver=?(%1 %2 %3 %4 %5 %6) lac=(map @tas fin-any-state)] [%7 drum=state-2:drum helm=state:helm kiln=state:kiln] [%8 drum=state-2:drum helm=state:helm kiln=state:kiln] [%9 drum=state-2:drum helm=state:helm kiln=state:kiln] [%10 drum=state-2:drum helm=state:helm kiln=state:kiln] [%11 drum=state-2:drum helm=state:helm kiln=state:kiln] [%12 drum=state-2:drum helm=state:helm kiln=state:kiln] [%13 drum=state-2:drum helm=state:helm kiln=state:kiln] [%14 drum=state:drum helm=state:helm kiln=state-1:kiln] == +$ any-state-tuple $: drum=any-state:drum helm=any-state:helm kiln=any-state:kiln == +$ fin-any-state $% [%drum any-state:drum] [%helm any-state:helm] [%kiln any-state:kiln] [%write *] :: gets deleted == -- ^- agent:gall =| =state |_ =bowl:gall +* this . def ~(. (default-agent this %|) bowl) drum-core (drum bowl drum.state) helm-core (helm bowl helm.state) kiln-core (kiln bowl kiln.state) :: ++ on-fail on-fail:def ++ on-init ^- step:agent:gall =^ d drum.state on-init:drum-core [d this] :: ++ on-leave on-leave:def ++ on-peek |= =path ^- (unit (unit cage)) ?+ path (on-peek:def path) [* %kiln *] (on-peek:kiln-core path) == :: ++ on-save !>(state) ++ on-load |= =old-state=vase ^- step:agent:gall =+ !<(old=any-state old-state-vase) =/ tup=any-state-tuple ?+ -.old +.old ?(%1 %2 %3 %4 %5 %6) :* =-(?>(?=(%drum -<) ->) (~(got by lac.old) %drum)) =-(?>(?=(%helm -<) ->) (~(got by lac.old) %helm)) =-(?>(?=(%kiln -<) ->) (~(got by lac.old) %kiln)) == == =^ d drum.state (on-load:drum-core -.old drum.tup) =^ h helm.state (on-load:helm-core -.old helm.tup) =^ k kiln.state (on-load:kiln-core -.old kiln.tup) [:(welp d h k) this] :: ++ on-poke |= [=mark =vase] ^- step:agent:gall |^ =/ fin (end [3 4] mark) ?: =(%drum fin) poke-drum ?: =(%helm fin) poke-helm ?: =(%kiln fin) poke-kiln :: ?+ mark (on-poke:def mark vase) %atom poke-helm(mark %helm-atom) %dill-belt poke-drum(mark %drum-dill-belt) %dill-blit poke-drum(mark %drum-dill-blit) %hood-sync poke-kiln(mark %kiln-sync) %write-sec-atom poke-helm(mark %helm-write-sec-atom) == ++ poke-drum =^(c drum.state (poke:drum-core mark vase) [c this]) ++ poke-helm =^(c helm.state (poke:helm-core mark vase) [c this]) ++ poke-kiln =^(c kiln.state (poke:kiln-core mark vase) [c this]) -- :: ++ on-watch |= =path ^- step:agent:gall ?+ path (on-watch:def +<) [%drum *] =^(c drum.state (peer:drum-core +<) [c this]) [%kiln *] =^(c kiln.state (peer:kiln-core +<) [c this]) == :: ++ on-agent |= [=wire =sign:agent:gall] ^- step:agent:gall ?+ wire ~|([%hood-bad-wire wire] !!) [%drum *] =^(c drum.state (take-agent:drum-core +<) [c this]) [%helm *] =^(c helm.state (take-agent:helm-core +<) [c this]) [%kiln *] =^(c kiln.state (take-agent:kiln-core +<) [c this]) == :: TODO: symmetry between adding and stripping wire prefixes :: ++ on-arvo |= [=wire syn=sign-arvo] ^- step:agent:gall ?+ wire ~|([%hood-bad-wire wire] !!) [%drum *] =^(c drum.state (take-arvo:drum-core t.wire syn) [c this]) [%helm *] =^(c helm.state (take-arvo:helm-core t.wire syn) [c this]) [%kiln *] =^(c kiln.state (take-arvo:kiln-core t.wire syn) [c this]) == --