## Introduction Thanks for your interest in contributing to the Urbit interface. This section specifically focuses on Landscape development. Landscape lets you integrate your ship with front-end web applications accessed through the browser. It has a core set of applications that accept contributions. Related to Landscape is [Gall][gall], the Arvo vane that controls userspace applications. Landscape applications will usually make good use of Gall, but it's not strictly required if a Landscape application is not interacting with ships directly. ## Starting the dev environment From this directory, go to the config folder and copy `urbitrc-sample` to `urbitrc`. You should see the following: ``` module.exports = { URBIT_PIERS: [ "/Users/user/ships/zod/home", ], herb: false, URL: 'http://localhost:80' }; ``` Change the URL to your livenet ship (if making front-end changes) or keep it the same (if [developing on a local development ship][local]). Then, from the root of the repository ```bash npm i npm run bootstrp cd pkg/interface && npm run start ``` The dev server will start at `http://localhost:9000`. Sign in as you would normally. Landscape will refresh automatically as you make changes. #### Multi ship environments If you are testing across multiple ships at once, and you would like to be able to run the development server against all of the ships simulataneously, then do the following. Add an object under the `FLEET` key to your urbitrc. ```javascript module.exports = { URL: 'http://localhost:80', FLEET: { 'zod': 'http://localhost:8080', 'bus': 'http://localhost:8081', 'nus': 'http://localhost:8082' } }; ``` The dev environment will attempt to match the subdomain against the keys of this object, and if matched will proxy to the corresponding URL. For example, the above config will proxy `zod.localhost:9000` to `http://localhost:8080`, `bus.localhost:9000` to `http://localhost:8081` and so on and so forth. If no match is found, then it will fallback to the `URL` property. ## Linting The Urbit interface uses Eslint to lint the JavaScript code. To install the linter and for usage through the command, do the following: ```bash $ cd ./pkg/interface $ npm ci $ npm run lint ``` To use the linter, run npm scripts ```bash $ npm run lint # lints all files in `interface` $ npm run lint-file ./src/apps/chat/**/*.js # lints all .js files in `interface/chat` $ npm run lint-file ./src/chat/app.js # lints a single chosen file ``` ## Creating your own applications If you'd like to create your own application for Landscape, the easiest way to get started is using the [create-landscape-app][cla] repository template. It provides a brief wizard when you run it with `npm start`, and has good documentation for its everyday use -- just create a repo [using its template][template], install and then start it, and you'll soon be up and running. [cla]: https://github.com/urbit/create-landscape-app [template]: https://github.com/urbit/create-landscape-app/generate [gall]:https://urbit.org/docs/learn/arvo/gall/ [local]: /CONTRIBUTING.md#fake-ships