/- *settings /+ verb, dbug, default-agent |% +$ card card:agent:gall +$ versioned-state $% state-0 == +$ state-0 $: %0 =settings == -- =| state-0 =* state - :: %- agent:dbug %+ verb | ^- agent:gall =< |_ bol=bowl:gall +* this . do ~(. +> bol) def ~(. (default-agent this %|) bol) :: ++ on-init on-init:def :: ++ on-save !>(state) :: ++ on-load |= =old=vase ^- (quip card _this) =/ old !<(versioned-state old-vase) ?- -.old %0 [~ this(state old)] == :: ++ on-poke |= [mar=mark vas=vase] ^- (quip card _this) ?> (team:title our.bol src.bol) ?. ?=(%settings-event mar) (on-poke:def mar vas) =/ evt=event !<(event vas) =^ cards state ?- -.evt %put-bucket (put-bucket:do key.evt bucket.evt) %del-bucket (del-bucket:do key.evt) %put-entry (put-entry:do buc.evt key.evt val.evt) %del-entry (del-entry:do buc.evt key.evt) == [cards this] :: ++ on-watch |= pax=path ^- (quip card _this) ?> (team:title our.bol src.bol) ?+ pax (on-watch:def pax) [%all ~] [~ this] :: [%bucket @ ~] =* bucket-key i.t.pax ?> (~(has by settings) bucket-key) [~ this] :: [%entry @ @ ~] =* bucket-key i.t.pax =* entry-key i.t.t.pax =/ bucket (~(got by settings) bucket-key) ?> (~(has by bucket) entry-key) [~ this] == :: ++ on-peek |= pax=path ^- (unit (unit cage)) ?+ pax (on-peek:def pax) [%x %all ~] ``noun+!>(settings) :: [%x %bucket @ ~] =* buc i.t.t.pax =/ bucket=(unit bucket) (~(get by settings) buc) ?~ bucket [~ ~] ``noun+!>(u.bucket) :: [%x %entry @ @ ~] =* buc i.t.t.pax =* key i.t.t.t.pax =/ =bucket (fall (~(get by settings) buc) ~) =/ entry=(unit val) (~(get by bucket) key) ?~ entry [~ ~] ``noun+!>(u.entry) == :: ++ on-agent on-agent:def ++ on-leave on-leave:def ++ on-arvo on-arvo:def ++ on-fail on-fail:def -- :: |_ bol=bowl:gall :: :: +put-bucket: put a bucket in the top level settings map, overwriting if it :: already exists :: ++ put-bucket |= [=key =bucket] ^- (quip card _state) =/ pas=(list path) :~ /all /bucket/[key] == :- [(give-event pas %put-bucket key bucket)]~ state(settings (~(put by settings) key bucket)) :: :: +del-bucket: delete a bucket from the top level settings map :: ++ del-bucket |= =key ^- (quip card _state) =/ pas=(list path) :~ /all /bucket/[key] == :- [(give-event pas %del-bucket key)]~ state(settings (~(del by settings) key)) :: :: +put-entry: put an entry in a bucket, overwriting if it already exists :: if bucket does not yet exist, create it :: ++ put-entry |= [buc=key =key =val] ^- (quip card _state) =/ pas=(list path) :~ /all /bucket/[buc] /entry/[buc]/[key] == =/ =bucket (fall (~(get by settings) buc) ~) =. bucket (~(put by bucket) key val) :- [(give-event pas %put-entry buc key val)]~ state(settings (~(put by settings) buc bucket)) :: :: +del-entry: delete an entry from a bucket, fail quietly if bucket does not :: exist :: ++ del-entry |= [buc=key =key] ^- (quip card _state) =/ pas=(list path) :~ /all /bucket/[buc] /entry/[buc]/[key] == =/ bucket=(unit bucket) (~(get by settings) buc) ?~ bucket [~ state] =. u.bucket (~(del by u.bucket) key) :- [(give-event pas %del-entry buc key)]~ state(settings (~(put by settings) buc u.bucket)) :: ++ give-event |= [pas=(list path) evt=event] ^- card [%give %fact pas %settings-event !>(evt)] --