:: An aquarium of virtual ships. Put in some fish and watch them! :: :: usage: :: |start %aqua :: /- aquarium :: :aqua &pill .^(pill:aquarium %cx %/urbit/pill) :: OR :: :aqua &pill +solid :: :: Then try stuff: :: :aqua [%init ~[~bud ~dev]] :: :aqua [%dojo ~[~bud ~dev] "[our eny (add 3 5)]"] :: :aqua [%dojo ~[~bud] "|hi ~dev"] :: :aqua [%wish ~[~bud ~dev] '(add 2 3)'] :: :aqua [%peek ~[~bud] /cx/~bud/home/(scot %da now)/app/curl/hoon] :: :aqua [%dojo ~[~bud ~dev] '|mount %'] :: :aqua [%file ~[~bud ~dev] %/sys/vane] :: :aqua [%pause-events ~[~bud ~dev]] :: :: :: We get ++unix-event and ++pill from /-aquarium :: /- aquarium =, aquarium => $~ |% +$ move (pair bone card) +$ card $% [%diff diff-type] == :: :: Outgoing subscription updates :: +$ diff-type $% [%aqua-effects aqua-effects] [%aqua-events aqua-events] [%aqua-boths aqua-boths] == :: +$ state $: %0 pil=pill assembled=* tym=@da fleet-snaps=(map term (map ship pier)) piers=(map ship pier) == :: +$ pier $: snap=* event-log=(list unix-timed-event) next-events=(qeu unix-event) processing-events=? == -- =, gall :: :: unix-{effects,events,boths}: collect jar of effects and events to :: brodcast all at once to avoid gall backpressure :: moves: Hoist moves into state for cleaner state management :: =| unix-effects=(jar ship unix-effect) =| unix-events=(jar ship unix-timed-event) =| unix-boths=(jar ship unix-both) =| moves=(list move) |_ $: hid=bowl state == :: :: Represents a single ship's state. :: ++ pe |= who=ship =+ (fall (~(get by piers) who) *pier) =* pier-data - |% :: :: Done; install data :: ++ abet-pe ^+ this =. piers (~(put by piers) who pier-data) this :: :: Initialize new ship :: ++ apex =. pier-data *pier =. snap assembled ~& pill-size=(met 3 (jam snap)) ..abet-pe :: :: Enqueue events to child arvo :: ++ push-events |= ues=(list unix-event) ^+ ..abet-pe =. next-events (~(gas to next-events) ues) ..abet-pe :: :: Send moves to host arvo :: ++ emit-moves |= ms=(list move) =. this (^emit-moves ms) ..abet-pe :: :: Process the events in our queue. :: ++ plow |- ^+ ..abet-pe ?: =(~ next-events) ..abet-pe ?. processing-events ..abet-pe =^ ue next-events ~(get to next-events) =/ poke-arm (mox +47.snap) ?> ?=(%0 -.poke-arm) =/ poke p.poke-arm =. tym (max +(tym) now.hid) =/ poke-result (mule |.((slum poke tym ue))) ?: ?=(%| -.poke-result) %- (slog >%aqua-crash< >guest=who< p.poke-result) $ =. snap +.p.poke-result =. ..abet-pe (publish-event tym ue) =. ..abet-pe (handle-effects ((list ovum) -.p.poke-result)) $ :: :: Peek :: ++ peek |= p=* =/ res (mox +46.snap) ?> ?=(%0 -.res) =/ peek p.res =/ pax (path p) ?> ?=([@ @ @ @ *] pax) =. i.t.t.t.pax (scot %da tym) =/ pek (slum peek [tym pax]) pek :: :: Wish :: ++ wish |= txt=@t =/ res (mox +22.snap) ?> ?=(%0 -.res) =/ wish p.res ~& [who=who %wished (slum wish txt)] ..abet-pe :: ++ mox |=(* (mock [snap +<] scry)) :: :: Start/stop processing events. When stopped, events are added to :: our queue but not processed. :: ++ start-processing-events .(processing-events &) ++ stop-processing-events .(processing-events |) :: :: Handle all the effects produced by a single event. :: ++ handle-effects |= effects=(list ovum) ^+ ..abet-pe ?~ effects ..abet-pe =. ..abet-pe =/ sof ((soft unix-effect) i.effects) ?~ sof ~? aqua-debug=| [who=who %unknown-effect i.effects] ..abet-pe (publish-effect u.sof) $(effects t.effects) :: :: Give effect to our subscribers :: ++ publish-effect |= uf=unix-effect ^+ ..abet-pe =. unix-effects (~(add ja unix-effects) who uf) =. unix-boths (~(add ja unix-boths) who [%effect uf]) ..abet-pe :: :: Give event to our subscribers :: ++ publish-event |= ute=unix-timed-event ^+ ..abet-pe =. event-log [ute event-log] =. unix-events (~(add ja unix-events) who ute) =. unix-boths (~(add ja unix-boths) who [%event ute]) ..abet-pe -- :: ++ this . :: :: ++apex-aqua and ++abet-aqua must bookend calls from gall :: ++ apex-aqua ^+ this =: moves ~ unix-effects ~ unix-events ~ unix-boths ~ == this :: ++ abet-aqua ^- (quip move _this) =. this %- emit-moves %- zing ^- (list (list move)) %+ turn ~(tap by sup.hid) |= [b=bone her=ship pax=path] ^- (list move) ?+ pax ~ [%effects @ ~] =/ who (slav %p i.t.pax) =/ ufs (~(get ja unix-effects) who) ?~ ufs ~ [b %diff %aqua-effects who (flop ufs)]~ :: [%effects ~] %+ turn ~(tap by unix-effects) |= [who=ship ufs=(list unix-effect)] [b %diff %aqua-effects who (flop ufs)] :: [%events @ ~] =/ who (slav %p i.t.pax) =/ ve (~(get ja unix-events) who) ?~ ve ~ [b %diff %aqua-events who (flop ve)]~ :: [%boths @ ~] =/ who (slav %p i.t.pax) =/ bo (~(get ja unix-boths) who) ?~ bo ~ [b %diff %aqua-boths who (flop bo)]~ == [(flop moves) this] :: ++ emit-moves |= ms=(list move) =. moves (weld ms moves) this :: :: :: Run all events on all ships until all queues are empty :: ++ plow-all |- ^+ this =/ who =/ pers ~(tap by piers) |- ^- (unit ship) ?~ pers ~ ?: &(?=(^ next-events.q.i.pers) processing-events.q.i.pers) `p.i.pers $(pers t.pers) ~? aqua-debug=| plowing=who ?~ who this =. this abet-pe:plow:(pe u.who) $ :: :: Subscribe to effects from a ship :: ++ peer-effects |= pax=path ^- (quip move _this) ?. ?=([@ *] pax) ~& [%aqua-bad-peer-effects pax] `this ?~ (slaw %p i.pax) ~& [%aqua-bad-peer-effects-ship pax] !! `this :: :: Subscribe to events to a ship :: ++ peer-events |= pax=path ^- (quip move _this) ?. ?=([@ ~] pax) ~& [%aqua-bad-peer-events pax] `this ?~ (slaw %p i.pax) ~& [%aqua-bad-peer-events-ship pax] !! `this :: :: Subscribe to both events and effects of a ship :: ++ peer-boths |= pax=path ^- (quip move _this) ?. ?=([@ ~] pax) ~& [%aqua-bad-peer-boths pax] `this ?~ (slaw %p i.pax) ~& [%aqua-bad-peer-boths-ship pax] !! `this :: :: Load a pill and assemble arvo. Doesn't send any of the initial :: events. :: ++ poke-pill |= p=pill ^- (quip move _this) =. this apex-aqua =< abet-aqua =. pil p ~& lent=(met 3 (jam boot-ova.pil)) =/ res=toon :: (each * (list tank)) (mock [boot-ova.pil [2 [0 3] [0 2]]] scry) =. fleet-snaps ~ ?- -.res %0 ~& %suc =. assembled +7.p.res this :: %1 ~& [%vere-blocked p.res] this :: %2 ~& %vere-fail %- (slog p.res) this == :: :: Handle commands from CLI :: :: Should put some thought into arg structure, maybe make a mark. :: :: Should convert some of these to just rewrite into ++poke-events. :: ++ poke-noun |= val=* ^- (quip move _this) =. this apex-aqua =< abet-aqua ^+ this :: Could potentially factor out the three lines of turn-ships :: boilerplate :: ?+ val ~|(%bad-noun-arg !!) [%swap-vanes vs=*] ?> ?=([[%7 * %1 installed=*] ~] boot-ova.pil) =. installed.boot-ova.pil %+ roll (,(list term) vs.val) |= [v=term _installed.boot-ova.pil] %^ slum installed.boot-ova.pil now.hid =/ vane ?+ v ~|([%unknown-vane v] !!) %a %ames %b %behn %c %clay %d %dill %e %eyre %f %ford %g %gall %j %ford == =/ pax /(scot %p our.hid)/home/(scot %da now.hid)/sys/vane/[vane] =/ txt .^(@ %cx (weld pax /hoon)) [/vane/[vane] [%veer v pax txt]] => .(this ^+(this this)) =^ ms this (poke-pill pil) (emit-moves ms) :: [%wish hers=* p=@t] %+ turn-ships ((list ship) hers.val) |= [who=ship thus=_this] =. this thus (wish:(pe who) p.val) :: [%unpause-events hers=*] %+ turn-ships ((list ship) hers.val) |= [who=ship thus=_this] =. this thus start-processing-events:(pe who) :: [%pause-events hers=*] %+ turn-ships ((list ship) hers.val) |= [who=ship thus=_this] =. this thus stop-processing-events:(pe who) :: [%clear-snap lab=@tas] =. fleet-snaps ~ :: (~(del by fleet-snaps) lab.val) this == :: :: Apply a list of events tagged by ship :: ++ poke-aqua-events |= events=(list aqua-event) ^- (quip move _this) =. this apex-aqua =< abet-aqua %+ turn-events events |= [ae=aqua-event thus=_this] =. this thus ?- -.ae %init-ship =. this abet-pe:(publish-effect:(pe who.ae) [/ %sleep ~]) =/ initted =< plow %- push-events:apex:(pe who.ae) ^- (list unix-event) :~ [/ %wack 0] :: eny [/ %whom who.ae] :: eny [//newt/0v1n.2m9vh %barn ~] [//behn/0v1n.2m9vh %born ~] :+ //term/1 %boot ?~ keys.ae [%fake who.ae] [%dawn u.keys.ae] -.userspace-ova.pil [//http/0v1n.2m9vh %born ~] [//http/0v1n.2m9vh %live 8.080 `8.445] == =. this abet-pe:initted (pe who.ae) :: %pause-events stop-processing-events:(pe who.ae) :: %snap-ships =. fleet-snaps %+ ~(put by fleet-snaps) lab.ae %- malt %+ murn hers.ae |= her=ship ^- (unit (pair ship pier)) =+ per=(~(get by piers) her) ?~ per ~ `[her u.per] (pe -.hers.ae) :: %restore-snap =. this %+ turn-ships (turn ~(tap by piers) head) |= [who=ship thus=_this] =. this thus (publish-effect:(pe who) [/ %sleep ~]) =. piers (~(uni by piers) (~(got by fleet-snaps) lab.ae)) =. this %+ turn-ships (turn ~(tap by piers) head) |= [who=ship thus=_this] =. this thus (publish-effect:(pe who) [/ %restore ~]) (pe ~bud) :: XX why ~bud? need an example :: %event ~? &(aqua-debug=| !?=(?(%belt %hear) -.q.ue.ae)) raw-event=[who.ae -.q.ue.ae] ~? &(debug=& ?=(%they -.q.ue.ae)) raw-event=[who.ae ue.ae] (push-events:(pe who.ae) [ue.ae]~) == :: :: Run a callback function against a list of ships, aggregating state :: and plowing all ships at the end. :: :: I think we should use patterns like this more often. Because we :: don't, here's some points to be aware. :: :: `fun` must take `this` as a parameter, since it needs to be :: downstream of previous state changes. You could use `state` as :: the state variable, but it muddles the code and it's not clear :: whether it's better. You could use the `_(pe)` core if you're :: sure you'll never need to refer to anything outside of your pier, :: but I don't think we can guarantee that. :: :: The callback function must start with `=. this thus`, or else :: you don't get the new state. Would be great if you could hot-swap :: that context in here, but we don't know where to put it unless we :: restrict the callbacks to always have `this` at a particular axis, :: and that doesn't feel right :: ++ turn-plow |* arg=mold |= [hers=(list arg) fun=$-([arg _this] _(pe))] |- ^+ this ?~ hers plow-all =. this abet-pe:plow:(fun i.hers this) $(hers t.hers, this this) :: ++ turn-ships (turn-plow ship) ++ turn-events (turn-plow aqua-event) :: :: Check whether we have a snapshot :: ++ peek-x-fleet-snap |= pax=path ^- (unit (unit [%noun noun])) ?. ?=([@ ~] pax) ~ :^ ~ ~ %noun (~(has by fleet-snaps) i.pax) :: :: Pass scry into child ship :: ++ peek-x-i |= pax=path ^- (unit (unit [%noun noun])) ?. ?=([@ @ @ @ *] pax) ~ =/ who (slav %p i.t.pax) =/ pier (~(get by piers) who) =/ ren i.t.t.t.pax ?~ pier ~ :^ ~ ~ %noun (peek:(pe who) pax) :: :: Get all created ships :: ++ peek-x-ships |= pax=path ^- (unit (unit [%noun (list ship)])) ?. ?=(~ pax) ~ :^ ~ ~ %noun `(list ship)`(turn ~(tap by piers) head) :: :: Trivial scry for mock :: ++ scry |=([* *] ~) :: :: Throw away old state if it doesn't soft to new state. :: ++ prep |= old/(unit noun) ^- [(list move) _+>.$] ~& prep=%aqua ?~ old `+>.$ =+ new=((soft state) u.old) ?~ new `+>.$ `+>.$(+<+ u.new) --