shrub/README.md
2024-07-03 17:56:26 +01:00

1.6 KiB

Developer Environment Setup

The quickest way to get set up to play with Shrubbery and Sky is to boot a comet and run |install ~met %neo. You could also boot a moon for this.

When you boot your ship you should use the --loom 33 flag, which allocates 8GB of memory on your machine for your ship. During Shrubbery development you could end up nuking and restarting the %neo agent many times, which will quickly use up the 2GB of memory ships are allocated by default. If/when your ship runs out of memory, just boot a new one and copy your work into that.

If you want to work from the GitHub repo…

  • Clone urbit/shrub to your machine. (The develop branch is the latest stable build.)
  • Boot a fakeship
  • > |new-desk %neo on the fakeship
  • > |mount %neo
  • $ rsync -avL path/to/pkg/shrub/* path/to/fakeship/neo
  • > |commit %neo
  • > |install our %neo

This will start the %neo agent which runs the Shrubbery prototype. Once that's finished booting, which will take a few minutes, go to <localhost:port>/neo/sky to access Sky.

When you want to move changes from your local repo to the fakeship, repeat the rsync -avL command above. The %neo agent can do incremental builds and will make changes to your /con and /imp files as you'd expect, but if you make a change to a /pro file you'll have to |nuke %neo and |revive %neo.