shrub/pkg/arvo/gen/deco.hoon
fang 732addadd3
various: touch up improperly rewritten comments
Also patches /mar/snip to be more correct, but a &snip [~ ~] in dojo
still does not work.
2020-11-27 13:25:40 +01:00

180 lines
6.4 KiB
Plaintext

:: Hoon style sample
::
:: this is a sample file designed to set conventions for
:: high-quality conventional hoon.
::
:: all lines must be under 80 characters. no blank lines.
:: any line longer than 60 characters is probably too long.
:: uppercase or non-ascii letters are strongly discouraged.
::
:: informal comments (lines with {::}) should be used only for
:: meta-discussion *about* the code.
::
:: whenever possible, use formal decorations. {:>} decorates
:: the next expression; {:<} decorates the previous one.
::
:: there are two places to put decorations: in line with the
:: code, and on the right margin.
::
:: in comments and decorations, use *phrase* for emphasis
:: and {braces} to surround code literals. (documentation will
:: eventually be automatically generated from formal comments.)
:: %literal, ++literal, ~ship need no braces. for a valid
:: hoon expression, `exp.
::
:: there are three conventions for naming: *ultralapidary*,
:: *lapidary*, and *natural*. this file is mostly natural.
::
:: when in doubt, use the *natural* naming convention. for
:: both arms and faces, natural naming means long, legible,
:: english-language phrases, in hyphen-separated {kebab-case}.
::
:: lapidary conventions should be used only for small, simple,
:: self-contained systems. lapidary mode means three-letter
:: faces ("variable names") and four-letter arms ("methods").
::
:: ultralapidary conventions use single-letter names starting
:: with {a}. use this convention only for one-liners, etc.
::
:: the file below is a medium-sized generator, built around
:: a typical two-core structure. the cores are labeled {%arch}
:: (structures) and {%work} (productions). this is canonical.
::
:: this code is written to display the variety of formatting
:: options the parser allows. a specific convention should pick
:: one of these styles and stick to it.
::
:: a forward decoration block {:>} is either a *document block* or
:: a *definition block*.
:: a document block has two parts, each of which is optional:
:: the *title* and the *body*,
::
:: the title is a ++term preceded by {:: # %}. only cores
:: and core chapters (preceded by {+|}) can use titles. titles
:: are optionally surrounded by blank or semi-blank decorations,
:: {:>} or {:: #}.
::
:: the body is either short or long. a short body is a *single line*
:: preceded by {:: } - ie, not indented. a long body starts with
:: a *single line* indented by two extra spaces, {:: }, then a
:: blank line, then a series of paragraphs.
::
:: a definition block is a list of name definitions. the twig below
:: the block is traversed for bindings on these names.
::
:: a name definition can be short or long. a short definition is
:: a *single line* of the form {:: name: value}.
::
:: a long definition is a short definition, followed by a blank
:: decoration {:>}, followed by a series of paragraphs each
:: indented by an extra two spaces.
::
:: a paragraph is a series of lines, not indented for text,
:: indented by four extra spaces, {:: }, for code.
::
:: a backward decoration {:<} is only one line, always parsed
:: as a short body.
::
:- %say
|= *
=< [%noun (say-hello %world)]
=> :: # %arch
::
:: structures for our imaginary hello, world generator.
::
:: nothing forces us to put structures in a separate core.
:: but compile-time evaluation doesn't work in the current
:: core; we often want to statically evaluate structures.
::
:: there are three kinds of structures: models (normalizing
:: functions), patterns (functions that build models), and
:: constants (static data).
::
:: most code will not need its own patterns. but put them
:: in a separate chapter (separated by {+|}).
|%
:: # %model
::
:: models (molds) are functions that normalize nouns.
::
:: arms producing molds are introduced with {+$}. the
:: compiler will copy the arm decoration onto its product
:: +|
+$ spot [p=@ q=@] :: a coordinate
+$ tops :: also a coordinate
[p=@ q=@]
+$ goof :: a simple tuple
$: foo=@ :: something mysterious
bar=@ :: go here for drink
moo=(binary-tree juice) :: cows do this
==
+$ juice :: fruity beverage
$% [%plum p=@] :: fresh prune
[%pear p=@ q=@] :: good for cider
[%acai p=@] :: aztec superfood
==
:: #
:: # %pattern
:: #
::
:: patterns are functions that build models.
::
:: other languages might call these "type constructors"
:: or "higher-kinded types".
:: +|
++ binary-tree :: tree pattern
|* a=$-(* *)
$@(~ [n=a l=(binary-tree a) r=(binary-tree a)])
:: #
:: # %constant
:: #
:: if you have constants, put them in their own chapter.
:: +|
++ answer :: answer to everything
42
--
:: #
:: # %work
:: #
:: engines for our imaginary hello, world app.
::
|%
++ say-hello :: say hi to someone
:: friendly welcome message
::
|= :: txt: friend to say hi to
::
txt=term
^- tape
"hello, {(rip 3 txt)}"
:: ++say-goodbye: say a really proper goodbye
::
:: some paragraphs about the goodbye algorithm, possibly
:: including code indented by four extra spaces:
::
:: ?: =(%hello %world)
:: %hello
:: %world
::
++ say-goodbye ::
:: describe product of function
::
|= :: txt: departing friend
:: num: number of friends
$: txt=term
num=@
==
^- tape
:: foo: four
:: bar: forty-two
=/ foo (add 2 2)
=/ bar (add (mul num foo) 2)
=/ moo (mul num bar) :: for all the cows
"goodbye and {(scow %ud moo)}, {(rip 3 txt)}"
::
++ say-minimum :: minimal decoration
|= txt=term
"nothing to say to {(rip 3 txt)}"
--