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198 lines
4.3 KiB
HTML
198 lines
4.3 KiB
HTML
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<HTML>
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<HEAD>
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<TITLE>Berkeley SoftFloat History</TITLE>
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</HEAD>
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<BODY>
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<H1>History of Berkeley SoftFloat, to Release 3c</H1>
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<P>
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John R. Hauser<BR>
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2017 February 10<BR>
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</P>
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<H3>Release 3c (2017 February)</H3>
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<UL>
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<LI>
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Added optional rounding mode <CODE>odd</CODE> (round to odd, also known as
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<EM>jamming</EM>).
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<LI>
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Corrected the documentation concerning non-canonical representations in
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<NOBR>80-bit</NOBR> double-extended-precision.
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</UL>
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<H3>Release 3b (2016 July)</H3>
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<UL>
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<LI>
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Implemented the common <NOBR>16-bit</NOBR> “half-precision”
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floating-point format (<CODE>float16_t</CODE>).
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<LI>
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Made the integer values returned on invalid conversions to integer formats
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be determined by the port-specific specialization instead of being the same for
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all ports.
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<LI>
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Added preprocessor macro <CODE>THREAD_LOCAL</CODE> to allow the floating-point
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state (modes and exception flags) to be made per-thread.
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<LI>
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Modified the provided Makefiles to allow some options to be overridden from the
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<CODE>make</CODE> command.
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<LI>
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Made other minor improvements.
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</UL>
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<H3>Release 3a (2015 October)</H3>
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<UL>
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<LI>
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Replaced the license text supplied by the University of California, Berkeley.
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</UL>
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<H3>Release 3 (2015 February)</H3>
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<UL>
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<LI>
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Complete rewrite, funded by the University of California, Berkeley, and
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consequently having a different use license than earlier releases.
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Major changes included renaming most types and functions, upgrading some
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algorithms, restructuring the source files, and making SoftFloat into a true
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library.
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<LI>
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Added functions to convert between floating-point and unsigned integers, both
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<NOBR>32-bit</NOBR> and <NOBR>64-bit</NOBR> (<CODE>uint32_t</CODE> and
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<CODE>uint64_t</CODE>).
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<LI>
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Added functions for fused multiply-add, for all supported floating-point
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formats except <NOBR>80-bit</NOBR> double-extended-precision.
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<LI>
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Added support for a fifth rounding mode, <CODE>near_maxMag</CODE> (round to
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nearest, with ties to maximum magnitude, away from zero).
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<LI>
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Dropped the <CODE>timesoftfloat</CODE> program (now part of the Berkeley
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TestFloat package).
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</UL>
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<H3>Release 2c (2015 January)</H3>
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<UL>
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<LI>
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Fixed mistakes affecting some <NOBR>64-bit</NOBR> processors.
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<LI>
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Further improved the documentation and the wording for the legal restrictions
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on using SoftFloat releases <NOBR>through 2c</NOBR> (not applicable to
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<NOBR>Release 3</NOBR> or later).
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</UL>
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<H3>Release 2b (2002 May)</H3>
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<UL>
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<LI>
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Made minor updates to the documentation, including improved wording for the
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legal restrictions on using SoftFloat.
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</UL>
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<H3>Release 2a (1998 December)</H3>
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<UL>
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<LI>
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Added functions to convert between <NOBR>64-bit</NOBR> integers
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(<CODE>int64</CODE>) and all supported floating-point formats.
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<LI>
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Fixed a bug in all <NOBR>64-bit</NOBR>-version square root functions except
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<CODE>float32_sqrt</CODE> that caused the result sometimes to be off by
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<NOBR>1 unit</NOBR> in the last place (<NOBR>1 ulp</NOBR>) from what it should
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be.
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(Bug discovered by Paul Donahue.)
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<LI>
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Improved the Makefiles.
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</UL>
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<H3>Release 2 (1997 June)</H3>
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<UL>
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<LI>
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Created the <NOBR>64-bit</NOBR> (<CODE>bits64</CODE>) version, adding the
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<CODE>floatx80</CODE> and <CODE>float128</CODE> formats.
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<LI>
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Changed the source directory structure, splitting the sources into a
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<CODE>bits32</CODE> and a <CODE>bits64</CODE> version.
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Renamed <CODE>environment.h</CODE> to <CODE>milieu.h</CODE> to avoid confusion
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with environment variables.
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<LI>
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Fixed a small error that caused <CODE>float64_round_to_int</CODE> often to
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round the wrong way in nearest/even mode when the operand was between
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2<SUP>20</SUP> and 2<SUP>21</SUP> and halfway between two integers.
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</UL>
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<H3>Release 1a (1996 July)</H3>
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<UL>
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<LI>
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Corrected a mistake that caused borderline underflow cases not to raise the
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underflow flag when they should have.
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(Problem reported by Doug Priest.)
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<LI>
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Added the <CODE>float_detect_tininess</CODE> variable to control whether
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tininess is detected before or after rounding.
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</UL>
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<H3>Release 1 (1996 July)</H3>
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<UL>
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<LI>
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Original release, based on work done for the International Computer Science
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Institute (ICSI) in Berkeley, California.
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</UL>
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</BODY>
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