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6d648fcba6
The old version of ping hung when your sponsor breached while you had an outstanding poke. I believe it would do the same if your sponsor changed and the old sponsor didn't respond to you. This explicitly subscribes to Jael for updates to our sponsorship tree, and kicks the pings of any ships that change rift and any changed sponsors.
212 lines
6.0 KiB
Plaintext
212 lines
6.0 KiB
Plaintext
:: Ping our sponsorship tree regularly for routing.
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::
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:: To traverse NAT, we need the response to come back from someone
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:: we've sent a message to. We ping our sponsor so that they know
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:: where we are. However, we also need to ping our galaxy because if
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:: the other ship tries to respond directly, it may be blocked by our
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:: firewall or NAT. Thus, the response must come from a ship we've
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:: messaged directly, and the only one we can guarantee is our galaxy.
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:: Note this issue manifests itself even for bootstrapping a planet to
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:: talk to its own star.
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::
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/+ default-agent, verb
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=* point point:able:kale
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::
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|%
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+$ card card:agent:gall
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+$ ship-state
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$% [%idle ~]
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[%poking ~]
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[%waiting until=@da]
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==
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--
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::
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=| state=[%0 ships=(map ship [=rift =ship-state])]
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=> |%
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:: +print-error: maybe +slog
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::
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++ print-error
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|= [=tape error=(unit tang)]
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^+ same
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?~ error same
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%- (slog leaf+tape u.error) same
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:: +set-timer: send a card to behn to set a timer
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::
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++ set-timer
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|= [now=@da =ship]
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^- (quip card _state)
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=/ s (~(get by ships.state) ship)
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?~ s
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`state
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?. ?=(%poking -.ship-state.u.s)
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%- (slog leaf+"ping: strange state {<ship s>}" ~)
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`state
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=/ until (add ~s30 now)
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=. ships.state
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(~(put by ships.state) ship u.s(ship-state [%waiting until]))
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:_ state
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[%pass /ping-wait/(scot %p ship) %arvo %b %wait `@da`until]~
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:: +send-ping: poke their %ping app
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::
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++ send-ping
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|= [our=@p now=@da =ship]
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^- (quip card _state)
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::
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?: =(our ship)
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`state
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~> %slog.0^leaf/"ping: {<our>} -> {<ship>}"
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=/ s (~(get by ships.state) ship)
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?~ s
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`state
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?. ?=(%idle -.ship-state.u.s)
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`state
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:_ state(ships (~(put by ships.state) ship u.s(ship-state [%poking ~])))
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[%pass /ping-send/(scot %p ship) %agent [ship %ping] %poke %noun !>(~)]~
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:: +stop-ping-ship: stop ship if not sponsor or old rift
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::
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++ stop-ping-ship
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|= [our=@p now=@da =ship =old=rift =ship-state]
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^- (quip card _state)
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=+ .^(=new=rift %j /=rift/(scot %da now)/(scot %p ship))
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:: if nothing's changed about us, don't cancel
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::
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?: ?& =(old-rift new-rift)
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(~(has in (silt (saxo:title our now our))) ship)
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==
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`state
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:: otherwise, kill jael subscription and timer
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::
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:_ state(ships (~(del by ships.state) ship))
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:- [%pass /jael/(scot %p ship) %arvo %j %nuke (silt ship ~)]
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?. ?=(%waiting -.ship-state)
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~
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[%pass /ping-wait/(scot %p ship) %arvo %b %rest until.ship-state]~
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:: +start-ping-ship: start pinging if not already
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::
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++ start-ping-ship
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|= [our=@p now=@da =ship]
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^- (quip card _state)
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?: (~(has by ships.state) ship)
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`state
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::
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;< new-state=_state (rind card state)
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=+ .^(=rift %j /=rift/(scot %da now)/(scot %p ship))
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:_ state(ships (~(put by ships.state) ship rift %idle ~))
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[%pass /jael/(scot %p ship) %arvo %j %public-keys (silt ship ~)]~
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=. state new-state
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::
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(send-ping our now ship)
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:: +kick: idempotent operation to make clean start for all pings
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::
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++ kick
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|= [our=@p now=@da]
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^- (quip card _state)
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?: =(%czar (clan:title our))
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`state
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::
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=/ old-ships=(list [=ship =rift =ship-state]) ~(tap by ships.state)
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|- ^- (quip card _state)
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=* loop $
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?^ old-ships
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;< new-state=_state (rind card state)
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(stop-ping-ship our now i.old-ships)
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=. state new-state
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loop(old-ships t.old-ships)
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::
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=/ new-ships (saxo:title our now our)
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|- ^- (quip card _state)
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=* loop $
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?^ new-ships
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;< new-state=_state (rind card state)
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(start-ping-ship our now i.new-ships)
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=. state new-state
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loop(new-ships t.new-ships)
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::
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`state
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:: +rind: bind for the the writer monad on (quip effect state)
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::
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++ rind
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|* [effect=mold state=*]
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|* state-type=mold
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|= $: m-b=(quip effect state-type)
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fun=$-(state-type (quip effect state-type))
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==
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^- (quip effect state-type)
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=^ effects-1=(list effect) state m-b
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=^ effects-2=(list effect) state (fun state)
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[(weld effects-1 effects-2) state]
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::
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--
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%+ verb |
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^- agent:gall
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|_ =bowl:gall
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+* this .
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def ~(. (default-agent this %|) bowl)
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::
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:: +on-init: initializing on startup
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::
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++ on-init
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^- [(list card) _this]
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=^ cards state (kick our.bowl now.bowl)
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[cards this]
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::
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++ on-save !>(state)
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++ on-load
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|= old=vase
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=. state !<(_state old)
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on-init
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:: +on-poke: positively acknowledge pokes
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::
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++ on-poke
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|= [=mark =vase]
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`this
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::
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++ on-watch on-watch:def
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++ on-leave on-leave:def
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++ on-peek
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|= =path
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^- (unit (unit cage))
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``noun+!>(state)
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:: +on-agent: handle ames ack
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::
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++ on-agent
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|= [=wire =sign:agent:gall]
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^- [(list card) _this]
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?> ?=([%ping-send @ ~] wire)
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?> ?=(%poke-ack -.sign)
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::
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%- (print-error "ping: ack" p.sign)
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=^ cards state
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(set-timer now.bowl (slav %p i.t.wire))
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[cards this]
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:: +on-arvo: handle timer firing
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::
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++ on-arvo
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|= [=wire =sign-arvo]
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^- [(list card) _this]
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?+ wire !!
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[%ping-wait @ ~]
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?> ?=(%wake +<.sign-arvo)
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=/ =ship (slav %p i.t.wire)
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=/ s (~(get by ships.state) ship)
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?~ s
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`this
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?. ?=(%waiting -.ship-state.u.s)
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%- (slog leaf+"strange state on wake: {<ship s>}" ~)
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`this
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=. ships.state (~(put by ships.state) ship u.s(ship-state [%idle ~]))
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%- (print-error "ping: wake" error.sign-arvo)
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=^ cards state
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(send-ping our.bowl now.bowl ship)
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[cards this]
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::
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[%jael @ ~]
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:: whenever we get an update from Jael, kick
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::
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?> ?=(%public-keys +<.sign-arvo)
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on-init
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==
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::
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++ on-fail on-fail:def
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--
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