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Contributing to Urbit
Thank you for your interest in contributing to Urbit.
See urbit.org/docs/getting-started for basic orientation and usage instructions. You may also want to subscribe to urbit-dev, the Urbit development mailing list. For specific information on contributing to the Urbit interface, see its contribution guidelines.
Fake ships
You may have an identity on the live network, but doing all your development on
the live network would be cumbersome and unnecessary. Standard practice in
Urbit development is to work on a fake ~zod
. Fake ships use deterministic
keys (derived from the ship address) and don't talk to the live network. They
can talk to each other over the local loopback.
To start a fake ship, simply specify the name with -F
:
$ urbit -F zod
You can also pass a name for the pier (or ship directory):
$ urbit -F zod -c my-fake-zod
To resume a fake ship, just pass the name of the pier:
$ urbit my-fake-zod
Git practice
Contributing
The canonical source tree is located in the master
branch at
https://github.com/urbit/urbit. You should typically branch off of
master
when commencing new work; similarly, when we pull in your
contribution, we'll do so by merging it to master
.
Since we use GitHub, it's helpful (though not required) to contribute via a GitHub pull request. You can also post patches to the mailing list, email them to maintainers, or request a maintainer pull from your tree directly -- but note that some maintainers will be more receptive to these methods than others.
Hygiene
Commits should generally be relevant, atomic, and have descriptions formatted in the following manner:
component: short description
long description
The 'component' is a short prefix of what area of the codebase the commit
applies to. If a commit patches %gall
, for example, the description should
be prefixed by 'gall'. If it touches :aqua
, it should be prefixed by 'aqua'.
If it touches multiple components, then separate these by commas, e.g. "gall,
aqua, ph" -- but note that this may be a warning that too many changes are
being packed into a single commit. The 'component' and 'short description'
combined should be no more than 50 characters.
A lengthier description is encouraged, where useful, but is not required.
Here's an example of our commit format, applied to a hypothetical commit:
zuse: remove superfluous 'scup' and 'culm' types.
%zuse includes definitions for 'scup' and 'culm', both of which are superfluous. 'scup' is simply (pair ship desk) and is used only in the definition of 'culm', a tagged union in which three of the four branches are commented out (i.e. are unused).
This commit deletes 'scup' and 'culm' and refactors what little code made use of them.
If you're in doubt about how to format your commit descriptions, take a look at the recent history and try to mimic the style that you can see others broadly follow there.
When we say commits should be "atomic", we mean with respect to some distinct
logical unit, e.g. a type definition used across many files, or a single file,
or just a single function in a single file. Commits should be atomic at the
level of code, not of entire features. You don't have to squash your commits
into a single one that captures everything you're trying to do -- the history
will never make for pleasant bedtime reading, so focus instead on making your
commits useful for tools like git-blame
and git-bisect
.
Your contribution must apply cleanly to master
in order to be considered
mergeable. You may want to regularly rebase your changes onto master
in order to both clean up any intermediate "development" commits you make and
to ensure that you're up to date.
If you're making a GitHub pull request, it's good practice to make it from a
topic branch, rather than master
, on your fork.
Pills
Any contribution that touches the kernel (i.e., anything in pkg/arvo/sys
),
should be accompanied by an updated solid pill. Pills
are tracked in the repository via git LFS.
Whenever you make a contribution to the kernel, please create a new solid pill via:
sh/update-solid-pill
and include it along with your contribution. You can either include it in the same commit as your change, or, if you prefer, in a standalone commit (you will see plenty of "pills: update solid" commits if you look through the history).
Releases
We typically create releases by cherry picking appropriate commits from
master
and tagging the result, so any given commit in master
may not
actually be present in the latest release.
We perform updates by pushing releases over-the-air to ~zod
approximately
once per week, so any contribution that can be deployed OTA will usually find
its way onto the network pretty rapidly.
Less frequently we release new Vere versions, which requires users to download new binaries, and occasionally, while Urbit is still in early development, we breach network continuity in order to release large changes that are difficult to push out over-the-air. Contributions to Vere, or non-OTA-able updates to Arvo, will find their way into releases before terribly long.
Code style
The Urbit project uses two-space indentation and avoids tab characters. In C code, it should not be too difficult to mimic the style of the code around you, which is just fairly standard K&R with braces on every compound statement. One thing to watch out for is top-level sections in source files that are denoted by comments and are actually indented one level.
Hoon will be a less familiar language to many contributors. We've published some style guidelines for Hoon, but above all you should try to mimic the style of the code around you. With regards to the style used throughout the codebase: the more recently the code was written, the more standard and accepted its style is likely to be.
Kernel development
Working on either C or non-kernel Hoon should not bring any surprises, but the
Hoon kernel (anything under pkg/arvo/sys/
) is bootstrapped from a
so-called pill, and must be recompiled if any changes are made. This should
happen automatically when you make changes, but if it doesn't, the command to
manually recompile and install the new kernel is |reset
in dojo
. This
rebuilds from the sys
directory in the home
desk in %clay
.
Currently, |reset
does not reload apps like dojo
itself, which will still
reference the old kernel. To force them to reload, make a trivial edit to their
main source file (under the app
directory) in %clay
.
The kernel and pills
Urbit bootstraps itself using a binary blob called a pill (you can see it being
fetched from bootstrap.urbit.org
on boot). This is the compiled version of
the kernel (which you can find in the sys
directory of Arvo), along
with a complete copy of the Arvo source.
The procedure for creating a pill is often called "soliding." It is somewhat
similar to |reset
, but instead of replacing your running kernel, it writes
the compiled kernel to a file. The command to solid is:
> .urbit/pill +solid
When the compilation finishes, your pill will be found in the
[pier]/.urb/put/
directory as urbit.pill
.
You can boot a new ship from your local pill with -B
:
$ urbit -F zod -B path/to/urbit.pill my-fake-zod
Release pills, i.e. those corresponding to vere releases, are cached at
https://bootstrap.urbit.org
and are indexed by the vere version number, e.g.
urbit-0.8.2.pill
.
Pills are also cached in version control via git LFS. You can find
the latest solid pill, as well as the latest so-called brass and ivory
pills, in the bin/
directory at the repository root. Note that you'll need
to initialise git LFS in order to check these pills out:
$ git lfs init
$ git lfs pull
Issues
The GitHub tracker is our canonical source of truth around issues, bugs, performance problems, feature requests, and so on. If you encounter any issues when developing on Urbit, feel free to submit a report about it here.
A good bug report, description of a crash, etc., should ideally be reproducible, with clear steps as to how another developer can replicate and examine your problem. That said, this isn't always possible -- some bugs depend on having created a complicated or unusual state, or can otherwise simply be difficult to trigger again (say, you encountered it in the last continuity era).
Your issue should thus at a minimum be informative. The best advice here is probably "don't write bad issues," where "bad" is a matter of judgment and taste. Issues that the maintainers don't judge to be sufficiently useful or informative may be closed.
Feature requests are welcome, but they should include sufficient detail and explanation, as well as a discussion of perceived benefits one could expect from them. "It would be cool if.." probably does not, in itself, constitute a good feature request; instead, try to be specific about what you're requesting, and what your desired feature would accomplish.
Staying in touch
Questions or other communications about contributing to Urbit can go to support@urbit.org.