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119 lines
4.5 KiB
C
119 lines
4.5 KiB
C
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/*============================================================================
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This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
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Package, Release 3, by John R. Hauser.
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Copyright 2011, 2012, 2013, 2014 The Regents of the University of California
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(Regents). All Rights Reserved. Redistribution and use in source and binary
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forms, with or without modification, are permitted provided that the following
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conditions are met:
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Redistributions of source code must retain the above copyright notice,
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this list of conditions, and the following two paragraphs of disclaimer.
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Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions, and the following two paragraphs of disclaimer in the
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documentation and/or other materials provided with the distribution. Neither
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the name of the Regents nor the names of its contributors may be used to
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endorse or promote products derived from this software without specific prior
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written permission.
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IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
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SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING
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OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF REGENTS HAS
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BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED
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TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE. THE SOFTWARE AND ACCOMPANYING DOCUMENTATION, IF ANY, PROVIDED
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HEREUNDER IS PROVIDED "AS IS". REGENTS HAS NO OBLIGATION TO PROVIDE
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MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
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=============================================================================*/
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#include <stdbool.h>
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#include <stdint.h>
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#include "platform.h"
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#include "internals.h"
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#include "specialize.h"
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#include "softfloat.h"
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float32_t f32_sqrt( float32_t a )
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{
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union ui32_f32 uA;
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uint_fast32_t uiA;
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bool signA;
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int_fast16_t expA;
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uint_fast32_t sigA, uiZ;
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struct exp16_sig32 normExpSig;
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int_fast16_t expZ;
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uint_fast32_t sigZ, shiftedSigZ;
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uint32_t negRem;
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union ui32_f32 uZ;
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/*------------------------------------------------------------------------
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*------------------------------------------------------------------------*/
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uA.f = a;
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uiA = uA.ui;
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signA = signF32UI( uiA );
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expA = expF32UI( uiA );
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sigA = fracF32UI( uiA );
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/*------------------------------------------------------------------------
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*------------------------------------------------------------------------*/
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if ( expA == 0xFF ) {
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if ( sigA ) {
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uiZ = softfloat_propagateNaNF32UI( uiA, 0 );
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goto uiZ;
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}
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if ( ! signA ) return a;
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goto invalid;
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}
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/*------------------------------------------------------------------------
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*------------------------------------------------------------------------*/
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if ( signA ) {
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if ( ! (expA | sigA) ) return a;
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goto invalid;
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}
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/*------------------------------------------------------------------------
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*------------------------------------------------------------------------*/
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if ( ! expA ) {
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if ( ! sigA ) return a;
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normExpSig = softfloat_normSubnormalF32Sig( sigA );
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expA = normExpSig.exp;
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sigA = normExpSig.sig;
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}
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/*------------------------------------------------------------------------
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*------------------------------------------------------------------------*/
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expZ = ((expA - 0x7F)>>1) + 0x7E;
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expA &= 1;
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sigA = (sigA | 0x00800000)<<8;
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sigZ =
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((uint_fast64_t) sigA * softfloat_approxRecipSqrt32_1( expA, sigA ))
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>>32;
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if ( expA ) sigZ >>= 1;
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sigZ += 2;
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/*------------------------------------------------------------------------
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*------------------------------------------------------------------------*/
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if ( (sigZ & 0x3F) < 2 ) {
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shiftedSigZ = sigZ>>2;
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negRem = shiftedSigZ * shiftedSigZ;
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sigZ = shiftedSigZ<<2;
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if ( negRem & 0x80000000 ) {
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sigZ |= 1;
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} else {
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if ( negRem ) --sigZ;
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}
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}
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return softfloat_roundPackToF32( 0, expZ, sigZ );
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/*------------------------------------------------------------------------
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*------------------------------------------------------------------------*/
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invalid:
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softfloat_raiseFlags( softfloat_flag_invalid );
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uiZ = defaultNaNF32UI;
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uiZ:
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uZ.ui = uiZ;
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return uZ.f;
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}
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