shrub/outside/libuv/test/test-signal-multiple-loops.c
2013-09-28 13:21:18 -07:00

271 lines
7.3 KiB
C

/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/* This test does not pretend to be cross-platform. */
#ifndef _WIN32
#include "uv.h"
#include "task.h"
#include <errno.h>
#include <signal.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#define NUM_SIGNAL_HANDLING_THREADS 25
#define NUM_LOOP_CREATING_THREADS 10
static uv_sem_t sem;
static uv_mutex_t counter_lock;
static volatile int stop = 0;
static volatile int signal1_cb_counter = 0;
static volatile int signal2_cb_counter = 0;
static volatile int loop_creation_counter = 0;
static void increment_counter(volatile int* counter) {
uv_mutex_lock(&counter_lock);
++(*counter);
uv_mutex_unlock(&counter_lock);
}
static void signal1_cb(uv_signal_t* handle, int signum) {
ASSERT(signum == SIGUSR1);
increment_counter(&signal1_cb_counter);
uv_signal_stop(handle);
}
static void signal2_cb(uv_signal_t* handle, int signum) {
ASSERT(signum == SIGUSR2);
increment_counter(&signal2_cb_counter);
uv_signal_stop(handle);
}
static void signal_handling_worker(void* context) {
uintptr_t mask = (uintptr_t) context;
uv_loop_t* loop;
uv_signal_t signal1a;
uv_signal_t signal1b;
uv_signal_t signal2;
int r;
loop = uv_loop_new();
ASSERT(loop != NULL);
/* Setup the signal watchers and start them. */
if (mask & SIGUSR1) {
r = uv_signal_init(loop, &signal1a);
ASSERT(r == 0);
r = uv_signal_start(&signal1a, signal1_cb, SIGUSR1);
ASSERT(r == 0);
r = uv_signal_init(loop, &signal1b);
ASSERT(r == 0);
r = uv_signal_start(&signal1b, signal1_cb, SIGUSR1);
ASSERT(r == 0);
}
if (mask & SIGUSR2) {
r = uv_signal_init(loop, &signal2);
ASSERT(r == 0);
r = uv_signal_start(&signal2, signal2_cb, SIGUSR2);
ASSERT(r == 0);
}
/* Signal watchers are now set up. */
uv_sem_post(&sem);
/* Wait for all signals. The signal callbacks stop the watcher, so uv_run
* will return when all signal watchers caught a signal.
*/
r = uv_run(loop, UV_RUN_DEFAULT);
ASSERT(r == 0);
/* Restart the signal watchers. */
if (mask & SIGUSR1) {
r = uv_signal_start(&signal1a, signal1_cb, SIGUSR1);
ASSERT(r == 0);
r = uv_signal_start(&signal1b, signal1_cb, SIGUSR1);
ASSERT(r == 0);
}
if (mask & SIGUSR2) {
r = uv_signal_start(&signal2, signal2_cb, SIGUSR2);
ASSERT(r == 0);
}
/* Wait for signals once more. */
uv_sem_post(&sem);
r = uv_run(loop, UV_RUN_DEFAULT);
ASSERT(r == 0);
/* Close the watchers. */
if (mask & SIGUSR1) {
uv_close((uv_handle_t*) &signal1a, NULL);
uv_close((uv_handle_t*) &signal1b, NULL);
}
if (mask & SIGUSR2) {
uv_close((uv_handle_t*) &signal2, NULL);
}
/* Wait for the signal watchers to close. */
r = uv_run(loop, UV_RUN_DEFAULT);
ASSERT(r == 0);
uv_loop_delete(loop);
}
static void signal_unexpected_cb(uv_signal_t* handle, int signum) {
ASSERT(0 && "signal_unexpected_cb should never be called");
}
static void loop_creating_worker(void* context) {
(void) context;
do {
uv_loop_t* loop;
uv_signal_t signal;
int r;
loop = uv_loop_new();
ASSERT(loop != NULL);
r = uv_signal_init(loop, &signal);
ASSERT(r == 0);
r = uv_signal_start(&signal, signal_unexpected_cb, SIGTERM);
ASSERT(r == 0);
uv_close((uv_handle_t*) &signal, NULL);
r = uv_run(loop, UV_RUN_DEFAULT);
ASSERT(r == 0);
uv_loop_delete(loop);
increment_counter(&loop_creation_counter);
} while (!stop);
}
TEST_IMPL(signal_multiple_loops) {
int i, r;
uv_thread_t loop_creating_threads[NUM_LOOP_CREATING_THREADS];
uv_thread_t signal_handling_threads[NUM_SIGNAL_HANDLING_THREADS];
sigset_t sigset;
r = uv_sem_init(&sem, 0);
ASSERT(r == 0);
r = uv_mutex_init(&counter_lock);
ASSERT(r == 0);
/* Create a couple of threads that create a destroy loops continuously. */
for (i = 0; i < NUM_LOOP_CREATING_THREADS; i++) {
r = uv_thread_create(&loop_creating_threads[i],
loop_creating_worker,
NULL);
ASSERT(r == 0);
}
/* Create a couple of threads that actually handle signals. */
for (i = 0; i < NUM_SIGNAL_HANDLING_THREADS; i++) {
uintptr_t mask;
switch (i % 3) {
case 0: mask = SIGUSR1; break;
case 1: mask = SIGUSR2; break;
case 2: mask = SIGUSR1 | SIGUSR2; break;
}
r = uv_thread_create(&signal_handling_threads[i],
signal_handling_worker,
(void*) mask);
ASSERT(r == 0);
}
/* Wait until all threads have started and set up their signal watchers. */
for (i = 0; i < NUM_SIGNAL_HANDLING_THREADS; i++)
uv_sem_wait(&sem);
r = kill(getpid(), SIGUSR1);
ASSERT(r == 0);
r = kill(getpid(), SIGUSR2);
ASSERT(r == 0);
/* Wait for all threads to handle these signals. */
for (i = 0; i < NUM_SIGNAL_HANDLING_THREADS; i++)
uv_sem_wait(&sem);
/* Block all signals to this thread, so we are sure that from here the signal
* handler runs in another thread. This is is more likely to catch thread and
* signal safety issues if there are any.
*/
sigfillset(&sigset);
pthread_sigmask(SIG_SETMASK, &sigset, NULL);
r = kill(getpid(), SIGUSR1);
ASSERT(r == 0);
r = kill(getpid(), SIGUSR2);
ASSERT(r == 0);
/* Wait for all signal handling threads to exit. */
for (i = 0; i < NUM_SIGNAL_HANDLING_THREADS; i++) {
r = uv_thread_join(&signal_handling_threads[i]);
ASSERT(r == 0);
}
/* Tell all loop creating threads to stop. */
stop = 1;
/* Wait for all loop creating threads to exit. */
for (i = 0; i < NUM_LOOP_CREATING_THREADS; i++) {
r = uv_thread_join(&loop_creating_threads[i]);
ASSERT(r == 0);
}
printf("signal1_cb calls: %d\n", signal1_cb_counter);
printf("signal2_cb calls: %d\n", signal2_cb_counter);
printf("loops created and destroyed: %d\n", loop_creation_counter);
ASSERT(signal1_cb_counter == 4 * NUM_SIGNAL_HANDLING_THREADS);
ASSERT(signal2_cb_counter == 2 * NUM_SIGNAL_HANDLING_THREADS);
/* We don't know exactly how much loops will be created and destroyed, but at
* least there should be 1 for every loop creating thread.
*/
ASSERT(loop_creation_counter >= NUM_LOOP_CREATING_THREADS);
MAKE_VALGRIND_HAPPY();
return 0;
}
#endif /* !_WIN32 */