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mirror of https://github.com/varkor/quiver.git synced 2024-11-04 06:11:41 +03:00

Fix an issue with moving vertices via touch

This commit is contained in:
varkor 2020-11-30 21:03:17 +00:00
parent 7e14c4af04
commit 66efcdd2ac

View File

@ -1315,43 +1315,14 @@ class UI {
this.focus_point.class_list.add("active");
}
// If the user has currently clicked to place a vertex, or activated keyboard controls,
// then don't reposition the focus point until the new vertex has been created:
// otherwise we might move the focus point before the vertex has been created and
// accidentally place the vertex in the new position of the focus point, rather than
// the old one.
if (!this.in_mode(UIMode.Connect) && (this.focus_point.class_list.contains("revealed")
|| this.focus_point.class_list.contains("focused"))
) {
return;
}
// We permanently change the focus point position if we are dragging to connect an edge,
// so that the focus point will be in the location we drag to.
const position = this.reposition_focus_point(
this.position_from_event(event),
this.in_mode(UIMode.Connect),
);
// We want to reveal the focus point if and only if it is
// not at the same position as an existing vertex (i.e. over an
// empty grid cell).
if (this.in_mode(UIMode.Connect)) {
// We only permit the forgery of vertices, not edges.
if (this.mode.source.is_vertex() && this.mode.target === null) {
this.focus_point.class_list
.toggle("revealed", !this.positions.has(`${position}`));
}
}
const position = this.position_from_event(event);
// Moving cells around with the pointer.
if (this.in_mode(UIMode.PointerMove)) {
// Prevent dragging from selecting random elements.
event.preventDefault();
const new_position = (cell) => {
return cell.position.add(position).sub(this.mode.previous);
};
const new_position = (cell) => cell.position.add(position).sub(this.mode.previous);
// We will only try to reposition if the new position is actually different
// (rather than the cursor simply having moved within the same grid cell).
@ -1395,10 +1366,34 @@ class UI {
}
}
// If the user has currently clicked to place a vertex, or activated keyboard controls,
// then don't reposition the focus point until the new vertex has been created:
// otherwise we might move the focus point before the vertex has been created and
// accidentally place the vertex in the new position of the focus point, rather than
// the old one.
if (!this.in_mode(UIMode.Connect) && (this.focus_point.class_list.contains("revealed")
|| this.focus_point.class_list.contains("focused"))
) {
return;
}
// We permanently change the focus point position if we are dragging to connect an edge,
// so that the focus point will be in the location we drag to.
this.reposition_focus_point(position, this.in_mode(UIMode.Connect));
// We want to reveal the focus point if and only if it is
// not at the same position as an existing vertex (i.e. over an
// empty grid cell).
if (this.in_mode(UIMode.Connect)) {
// Prevent dragging from selecting random elements.
event.preventDefault();
// We only permit the forgery of vertices, not edges.
if (this.mode.source.is_vertex() && this.mode.target === null) {
this.focus_point.class_list
.toggle("revealed", !this.positions.has(`${position}`));
}
// Update the position of the cursor.
const offset = this.offset_from_event(event);
this.mode.update(this, offset);
@ -2273,7 +2268,6 @@ class UI {
height: `${height}px`,
"padding-top": `${height / 2}px`,
});
return position;
};
/// Returns the cell under the focus point, if the focus point is active and such a cell exists.
@ -4983,7 +4977,9 @@ class Cell {
if (event.button === 0) {
if (ui.in_mode(UIMode.Default)) {
event.stopPropagation();
ui.focus_point.class_list.remove("focused", "smooth");
ui.focus_point.class_list.remove(
"revealed", "pending", "active", "focused", "smooth"
);
// If the cell we're dragging is part of the existing selection,
// then we'll move every cell that is selected. However, if it's
// not already part of the selection, we'll just drag this cell