1{-# LANGUAGE BangPatterns #-}
4import System.Environment( getArgs )
5import Control.Concurrent( threadDelay )
8import Control.Monad( liftM2 )
10import qualified Data.ByteString.Char8 as B
13 let fixed_gen = mkStdGen 0
18 let !image_0 = renderFill attr 'X' w h
19 let !image_1 = renderFill attr '0' w h
20 run vt image_0 image_1
23run vt image_0 image_1 = run' vt 300 image_0 image_1
25run' vt 0 image_0 image_1 = return ()
26run' vt n image_0 image_1 = do
27 let p = pic { pImage = image_0 }
29 run' vt (n - 1) image_1 image_0
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